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nixos: add XDG sounds module #51518

Merged
merged 1 commit into from Dec 17, 2018
Merged

nixos: add XDG sounds module #51518

merged 1 commit into from Dec 17, 2018

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michaelpj
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Motivation for this change

As suggested in #47173.

Implementation is trivial: AFAICT there's not much to do other than link the directory.

@jtojnar @worldofpeace (I think you wanted this for the elementary PR)

Things done
  • Tested using sandboxing (nix.useSandbox on NixOS, or option sandbox in nix.conf on non-NixOS)
  • Built on platform(s)
    • NixOS
    • macOS
    • other Linux distributions
  • Tested via one or more NixOS test(s) if existing and applicable for the change (look inside nixos/tests)
  • Tested compilation of all pkgs that depend on this change using nix-shell -p nox --run "nox-review wip"
  • Tested execution of all binary files (usually in ./result/bin/)
  • Determined the impact on package closure size (by running nix path-info -S before and after)
  • Assured whether relevant documentation is up to date
  • Fits CONTRIBUTING.md.

@worldofpeace
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Implementation is trivial: AFAICT there's not much to do other than link the directory.

Yeah and it just needs to be in XDG_DATA_DIRS 👍

@michaelpj
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Yeah and it just needs to be in XDG_DATA_DIRS

🤦‍♂️ of course

@jtojnar
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jtojnar commented Dec 4, 2018

Yeah and it just needs to be in XDG_DATA_DIRS +1

Which is already ensured by

XDG_DATA_DIRS = [ "/share" ];

@worldofpeace
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worldofpeace commented Dec 4, 2018

I'm testing to see If this resolves things.

Edit: Actually I think my issue was unrelated to this since I was already doing

environment.pathsToLink = [ 
  "/share" 
];

@infinisil
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Couldn't we just auto-enable this when hardware.sound.enable = true;?

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5 participants