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@HugsLibRecordKeeper
Created November 10, 2018 00:26
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  • Save HugsLibRecordKeeper/c218c8f3067eff68aad0682fc2f5f4cd to your computer and use it in GitHub Desktop.
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Rimworld output log published using HugsLib
Log uploaded on Friday, November 09, 2018, 4:26:15 PM
Loaded mods:
Core: (no assemblies)
HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
Active Harmony patches:
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2059 rev1005
[HugsLib] version 6.1.1
Exception loading file at C:/Users/tony5/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\Knowledge.xml. Loading defaults instead. Exception was: System.Xml.XmlException: Document element did not appear. Line 1, position 1.
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
at Verse.DirectXmlLoader.ItemFromXmlFile[ConceptKnowledge] (System.String filePath, Boolean resolveCrossRefs) [0x00000] in <filename unknown>:0
Exception loading file at C:/Users/tony5/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\Knowledge.xml. Loading defaults instead. Exception was: System.Xml.XmlException: Document element did not appear. Line 1, position 1.
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
at Verse.DirectXmlLoader.ItemFromXmlFile[ConceptKnowledge] (System.String filePath, Boolean resolveCrossRefs) [0x00000] in <filename unknown>:0
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 9978.
Total: 127.959282 ms (FindLiveObjects: 0.929182 ms CreateObjectMapping: 1.319615 ms MarkObjects: 125.575348 ms DeleteObjects: 0.133954 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 9990.
Total: 87.114517 ms (FindLiveObjects: 0.830695 ms CreateObjectMapping: 0.969925 ms MarkObjects: 85.220398 ms DeleteObjects: 0.092332 ms)
Initializing new game with mods Core, 818773962, 1556486573, 725956940
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16785.
Total: 179.433060 ms (FindLiveObjects: 2.311231 ms CreateObjectMapping: 3.225758 ms MarkObjects: 173.815460 ms DeleteObjects: 0.079434 ms)
Exception getting game version of New Arrivals1.rws: System.Xml.XmlException: Document element did not appear. Line 1, position 1.
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at Verse.ScribeMetaHeaderUtility.ReadToNextElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
at Verse.ScribeMetaHeaderUtility.ReadToMetaElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
at Verse.ScribeMetaHeaderUtility.GameVersionOf (System.IO.FileInfo file) [0x00000] in <filename unknown>:0
Exception saving knowledge database: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Knowledge.xml
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
Exception saving knowledge database: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Knowledge.xml
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
Exception while saving RimWorld.ResearchManager: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\New Arrivals2.rws
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.WriteInternal (System.Byte[] src, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.FlushBytes () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Decode () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.LowLevelWrite (System.String s) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Write (System.String value) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteIndentCore (Int32 nestFix, Boolean attribute) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteIndentEndElement () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteEndElementCore (Boolean full) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteEndElement () [0x00000] in <filename unknown>:0
at Verse.ScribeSaver.ExitNode () [0x00000] in <filename unknown>:0
Exception while saving Verse.Game: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\New Arrivals2.rws
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.WriteInternal (System.Byte[] src, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.FlushBytes () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Decode () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.LowLevelWrite (System.String s) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Write (System.String value) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteIndentCore (Int32 nestFix, Boolean attribute) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteIndentEndElement () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteEndElementCore (Boolean full) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteEndElement () [0x00000] in <filename unknown>:0
at Verse.ScribeSaver.ExitNode () [0x00000] in <filename unknown>:0
An exception was thrown during saving to "C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\New Arrivals2.rws": System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\New Arrivals2.rws
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.WriteInternal (System.Byte[] src, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.FlushBytes () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Decode () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.LowLevelWrite (System.String s) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Write (System.String value) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteIndentCore (Int32 nestFix, Boolean attribute) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteIndentEndElement () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteEndElementCore (Boolean full) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteEndElement () [0x00000] in <filename unknown>:0
at Verse.ScribeSaver.ExitNode () [0x00000] in <filename unknown>:0
Exception while saving game: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\New Arrivals2.rws
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.WriteInternal (System.Byte[] src, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.FlushBytes () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Decode () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.LowLevelWrite (System.String s) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Write (System.String value) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteIndentCore (Int32 nestFix, Boolean attribute) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteIndentEndElement () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteEndElementCore (Boolean full) [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.WriteEndElement () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextWriter.Close () [0x00000] in <filename unknown>:0
at Verse.ScribeSaver.ForceStop () [0x00000] in <filename unknown>:0
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0
at Verse.SafeSaver.Save (System.String path, System.String documentElementName, System.Action saveAction, Boolean leaveOldFile) [0x00000] in <filename unknown>:0
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Exception saving knowledge database: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Knowledge.xml
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
Exception saving prefs: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Prefs.xml
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Getting next unique ID during saving or loading. This may cause bugs.
Exception saving knowledge database: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Knowledge.xml
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Exception saving knowledge database: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Knowledge.xml
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
Unloading 6548 unused Assets to reduce memory usage. Loaded Objects now: 10275.
Total: 110.245308 ms (FindLiveObjects: 1.454742 ms CreateObjectMapping: 3.451751 ms MarkObjects: 84.400261 ms DeleteObjects: 20.937384 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2bf8 -> priority: 1
Thread -> id: 3324 -> priority: 1
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx64.dll 21.19.128.4]
Renderer: AMD Radeon R9 360
Vendor: ATI
VRAM: 2025 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2059 rev1005
Exception loading file at C:/Users/tony5/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\Prefs.xml. Loading defaults instead. Exception was: System.Xml.XmlException: Document element did not appear. Line 1, position 1.
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
at Verse.DirectXmlLoader.ItemFromXmlFile[PrefsData] (System.String filePath, Boolean resolveCrossRefs) [0x00000] in <filename unknown>:0
[HugsLib] version 6.1.1
Exception loading file at C:/Users/tony5/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\Knowledge.xml. Loading defaults instead. Exception was: System.Xml.XmlException: Document element did not appear. Line 1, position 1.
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
at Verse.DirectXmlLoader.ItemFromXmlFile[ConceptKnowledge] (System.String filePath, Boolean resolveCrossRefs) [0x00000] in <filename unknown>:0
Exception loading file at C:/Users/tony5/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\Knowledge.xml. Loading defaults instead. Exception was: System.Xml.XmlException: Document element did not appear. Line 1, position 1.
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
at Verse.DirectXmlLoader.ItemFromXmlFile[ConceptKnowledge] (System.String filePath, Boolean resolveCrossRefs) [0x00000] in <filename unknown>:0
Exception saving knowledge database: System.IO.IOException: Win32 IO returned 112. Path: C:\Users\tony5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Knowledge.xml
at System.IO.FileStream.FlushBuffer (System.IO.Stream st) [0x00000] in <filename unknown>:0
at System.IO.FileStream.FlushBuffer () [0x00000] in <filename unknown>:0
at System.IO.FileStream.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Flush () [0x00000] in <filename unknown>:0
at System.IO.StreamWriter.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
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