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Draw stars behind the moon (#7928)
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This time correctly, by resetting the 'material' to '1' after moon draw.
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paramat committed Dec 2, 2018
1 parent 5dd5424 commit ff12630
Showing 1 changed file with 86 additions and 81 deletions.
167 changes: 86 additions & 81 deletions src/client/sky.cpp
Expand Up @@ -366,88 +366,14 @@ void Sky::render()
}
}

// Draw moon
if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) {
if (!m_moon_texture) {
driver->setMaterial(m_materials[1]);
float d = moonsize * 1.9;
video::SColor c = mooncolor;
c.setAlpha(0.05 * 255);
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);

d = moonsize * 1.3;
c = mooncolor;
c.setAlpha(0.15 * 255);
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);

d = moonsize;
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor, t, t);
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, mooncolor, o, t);
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, mooncolor, o, o);
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, mooncolor, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);

float d2 = moonsize * 0.6;
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor2, t, t);
vertices[1] = video::S3DVertex( d2,-d, -1, 0, 0, 1, mooncolor2, o, t);
vertices[2] = video::S3DVertex( d2, d2, -1, 0, 0, 1, mooncolor2, o, o);
vertices[3] = video::S3DVertex(-d, d2, -1, 0, 0, 1, mooncolor2, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
} else {
driver->setMaterial(m_materials[4]);
float d = moonsize * 1.9;
video::SColor c;
if (m_moon_tonemap)
c = video::SColor (0, 0, 0, 0);
else
c = video::SColor (255, 255, 255, 255);
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
}

// Draw stars
// Draw stars before moon to be behind the moon
do {
driver->setMaterial(m_materials[1]);
// Tune values, so that stars begin to be drawn at the same time the
// sun disappears over the horizon, and so that star full brightness
// is reached at time 20000, for 8 'hours' of full star brightness.
// Tune values so that stars first appear just after the sun
// disappears over the horizon, and disappear just before the sun
// appears over the horizon.
// Also tune so that stars are at full brightness from time 20000 to
// time 4000.
float starbrightness = MYMAX(0, MYMIN(1,
(0.25 - fabs(wicked_time_of_day < 0.5 ?
wicked_time_of_day : (1.0 - wicked_time_of_day))) * 20));
Expand Down Expand Up @@ -523,7 +449,86 @@ void Sky::render()
#endif
} while(false);

// Draw far cloudy fog thing below east and west horizons
// Draw moon
if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) {
if (!m_moon_texture) {
driver->setMaterial(m_materials[1]);
float d = moonsize * 1.9;
video::SColor c = mooncolor;
c.setAlpha(0.05 * 255);
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);

d = moonsize * 1.3;
c = mooncolor;
c.setAlpha(0.15 * 255);
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);

d = moonsize;
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor, t, t);
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, mooncolor, o, t);
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, mooncolor, o, o);
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, mooncolor, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);

float d2 = moonsize * 0.6;
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor2, t, t);
vertices[1] = video::S3DVertex( d2,-d, -1, 0, 0, 1, mooncolor2, o, t);
vertices[2] = video::S3DVertex( d2, d2, -1, 0, 0, 1, mooncolor2, o, o);
vertices[3] = video::S3DVertex(-d, d2, -1, 0, 0, 1, mooncolor2, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
} else {
driver->setMaterial(m_materials[4]);
float d = moonsize * 1.9;
video::SColor c;
if (m_moon_tonemap)
c = video::SColor (0, 0, 0, 0);
else
c = video::SColor (255, 255, 255, 255);
vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
// Switch from -Z (south) to -X (west)
vertex.Pos.rotateXZBy(-90);
vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
}

// Draw far cloudy fog thing below East and West horizons.
// These act as horizons that the sun and moon rise and set over.
driver->setMaterial(m_materials[1]);

for (u32 j = 0; j < 2; j++) {
video::SColor c = cloudyfogcolor;
vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
Expand Down

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