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Developmental Merge To Master #923
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…fix courses showing NaN times with 0 students.
With the new tooling mechanic, it becomes cost prohibitive to build huge craft. There is no reason to arbitrarily limit the player now.
Adjusted sounding costs based off of new tuning - 3x increase in payout due to new tank weights and lower reliability -Increased tech scaling so payouts will decline more over time
Adjusting sounding rocket costs
…rence between flight log and career log.
Missing features: * Remove/Cancel active courses * View skills (i.e. completed-course rewards) of a single 'naut - this will probably involve a separate Astronauts tab - and will also display expiry dates for each reward * 'back' button on Courses tab after selecting a course
Supports removing a student from an active course (or, if the course has a seatMin requirement, cancelling the course entirely). Allows to return to the course list by clicking the Courses tab after selecting a course. Adds a tab for information on a single 'naut's training, reached by clicking the 'naut's name in the Summary tab.
* Sounding Rocket (Altitude) contracts can now be selected at the same time as the other types of SR contracts * The thought behind this is that if the player can accomplish the payload requirements and break an altitude record, there is no reason they shouldn't have a contract for it.
Old and outdated
…Ls (#912) Names for the training courses fixed
Will continue to look at how this works, but it is not able to be completed
New identical parts integrates all changes from before
Current Files in Use by Pap awaiting next steps with new structure.
Name sort of suggested by schnobs on #RO. General layout was copied from some other dialog, but I don't remember from which one, unfortunately
* Have Tank-III be cost-reduced by Tank-II, not Tank-I and SM-I * Spelling error * Should also be SM-I as well
* * Increase the time that each loading screen image is shown to 8s (was 4 previously) * Clean up code that doesn't appear to be doing anything useful * Update LoadingScreenChanger.cs
* Changed @aw1621107 button to read "Tool All" * Played with ModuleShowInfo so we can eventually add the ECM's to the side
* Modify all SRB's to be 18% of Current Cost (this has been tested, but more feedback needed)
* Updated TREE-Engines and TREE-Parts with all of the community updates to this point
* Source data for Tech Tree
Contract used to be repeatable until 6Mm, is now repeatable until 10Mm. That means the max target must also be 10Mm, otherwise the limit is never reached and the contract is repeatable forever.
Per #918 There was a typo that is now fixed.
This is to balance the lowering of the overall costs for SRB's and SRB's Fuel
* Updated the Tech Tree with parts that were missing from the new process * Removed parts from the Tech Tree that were not supposed to be on there * Updated the most current ECM's for Parts and Engines
* With Crew Science not working smoothly, it is not worth having in until it can be smoothed out and bug fixed
* Completely reworked the dependencies, suggestions and recommended mods * Renamed from RP-0 to RP-1 * Updated all information to 1.3.1
* Purchase price of the SRB's are now at 0.524 of original costs * Rollout and Build Time Modifier is now 0.75 for SRB's * Balance is the same as the previous fix
Fixed the spec
Added Version
Just adding SSTU Orion and its variant with no heatshield
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