GSTown.PerformTownAction crashes OpenTTD if called during world generation #6966
Labels
bug
Something isn't working
component: AI/Game script (squirrel)
This issue is related to Squirrel (Scripting language)
needs triage
This issue needs further investigation before it becomes actionable
To reproduce this, do the following:
Note: OpenTTD only crashes due to GSTown.PerformTownAction if it is called under a valid company scope and during world generation. If GSTown.PerformTownAction is called outside of valid company scope, or during the main gameplay, OpenTTD does not crash.
Test Game Script
Attached crash files
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