Skip to content

Commit

Permalink
Browse files Browse the repository at this point in the history
Document 'wield_item' entity property (#8694)
  • Loading branch information
GreenXenith authored and SmallJoker committed Jul 26, 2019
1 parent af72876 commit a8446d2
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion doc/lua_api.txt
Expand Up @@ -5748,7 +5748,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
-- "mesh" uses the defined mesh model.
-- "wielditem" is used for dropped items.
-- (see builtin/game/item_entity.lua).
-- For this use 'textures = {itemname}'.
-- For this use 'wield_item = itemname' (Deprecated: 'textures = {itemname}').
-- If the item has a 'wield_image' the object will be an extrusion of
-- that, otherwise:
-- If 'itemname' is a cubic node or nodebox the object will appear
Expand All @@ -5757,6 +5757,8 @@ Used by `ObjectRef` methods. Part of an Entity definition.
-- of its texture.
-- Otherwise for non-node items, the object will be an extrusion of
-- 'inventory_image'.
-- If 'itemname' contains a ColorString or palette index (e.g. from
-- `minetest.itemstring_with_palette()`), the entity will inherit the color.
-- "item" is similar to "wielditem" but ignores the 'wield_image' parameter.

visual_size = {x = 1, y = 1, z = 1},
Expand Down

0 comments on commit a8446d2

Please sign in to comment.