Created
March 18, 2019 13:38
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Rimworld output log published using HugsLib
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Log uploaded on Monday, March 18, 2019, 9:37:55 AM | |
Loaded mods: | |
Core: (no assemblies) | |
HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1) | |
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0) | |
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1) | |
Jurassic Rimworld 1.0: 0Harmony(1.2.0.1), DinosaurSettings(av:0.18.0.0,fv:1.0.0.0), DinoShoo(av:0.18.0.1,fv:1.0.0.0), ExtraButcheringProducts(1.0.0.0), ManhuntingDinos(av:0.18.0.0,fv:1.0.0.0), MomCanWePlayOnTheHoloscope(av:0.18.0.0,fv:1.0.0.0) | |
Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.6.435) | |
RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0) | |
Numbers: 0Harmony(1.2.0.1), Numbers(av:1.0.0.0,fv:1.0.0.3) | |
RimFace for Facial Stuff 1.0: (no assemblies) | |
Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0) | |
RS Patch for RimFace (Facial Stuff Version): (no assemblies) | |
Collapser: 0Harmony(1.2.0.1), Collapser(1.2.0.0) | |
[FSF] Rain Washes Away Filth: (no assemblies) | |
Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.7015.25180) | |
Hunt for Me: 0Harmony(1.2.0.1), aRandomKiwi_HuntForMe(3.3.0.0) | |
[SYR] Doormats: SyrDoorMats(1.0.0.0) | |
While You're Up [1.0]: WhileYoureUp(1.0.0.0) | |
[1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.6932.39793) | |
Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39) | |
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0) | |
Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0) | |
Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.4.123) | |
Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.4.69) | |
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0) | |
Nature is Beautiful v1.4 [1.0]: RimworldAssemblyTemplate(1.0.6845.25806) | |
[T] MoreFloors: (no assemblies) | |
Pack Mules Extended - Dinosauria: (no assemblies) | |
Kill For Me: 0Harmony(1.2.0.1), aRandomKiwi_KillForMe(1.0.1.46) | |
RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0) | |
Colorful Traits: (no assemblies) | |
[KV] Consolidated Traits - 1.0: 0Harmony(1.2.0.1), ConsolidatedTraits(1.0.6911.38270) | |
[KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6902.37574) | |
Animal Variety Coats: AnimalVariations(1.0.6818.33624) | |
Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6912.6017) | |
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0) | |
Electric Stonecutting Table: (no assemblies) | |
Skilled Stonecutting: (no assemblies) | |
Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0) | |
Glowroot: (no assemblies) | |
BetaTraps: BetaTraps(1.0.1.0) | |
Forbidden Temperatures: (no assemblies) | |
Fences And No Floors: (no assemblies) | |
Quantum Cooling: (no assemblies) | |
Stack XXL[ov:1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0) | |
Room Sense: $HugsLibChecker(0.5.0.0), RoomSense(1.0.1.0) | |
Meals On Wheels: 0Harmony(1.2.0.1), Meals_On_Wheels(1.0.0.0) | |
Job Splitter: 0Harmony(1.2.0.1), ModCheck(1.8.0.0) | |
FishIndustry: FishIndustry(1.0.0.0) | |
[RF] Fishing [1.0]: Rainbeau's Fishing(1.0.6909.28204) | |
Animal Gear: 0Harmony(1.2.0.1), AnimalGear(1.0.0.0) | |
Animal Gear Basic: (no assemblies) | |
Cyber Fauna 1.0: (no assemblies) | |
TD Enhancement Pack: 0Harmony(1.2.0.1), TD_Enhancement_Pack(av:1.0.0.0,fv:1.2.4.0) | |
Advanced Chemfuel Generator: (no assemblies) | |
Super animals 1.0: (no assemblies) | |
Simple Bulk Cooking: (no assemblies) | |
Rim of Madness - Bones: 0Harmony(1.0.9.1), BoneMod(1.0.0.0) | |
RT Power Switch: RT_PowerSwitch(1.0.0.0) | |
Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0) | |
[WD] Fast Moisture Pumps 1.0: (no assemblies) | |
Weapon Tech: (no assemblies) | |
Melee Weapons Extended: SpacerMelee(1.0.0.0) | |
[KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0: 0Harmony(1.2.0.1), SaveStorageSettings(1.0.0.0) | |
[KV] Weapon Storage - 1.0: 0Harmony(1.2.0.1), MendingWeaponStoragePatch(1.0.0.0), WeaponStorage(1.0.0.0) | |
MendAndRecycle: MendAndRecycle(1.0.6913.27770) | |
InventoryTab: InventoryTab(1.0.0.0) | |
Toolmetrics Redux: 0Harmony(1.2.0.1), ModCheck(1.8.0.0) | |
Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0) | |
Invisible Conduit: 0Harmony(1.1.0.0), GoAwaySmallWire(1.0.0.0) | |
Predator Hunt Alert: 0Harmony(1.2.0.1), PredatorHuntAlert(1.0.0.0) | |
[1.0] Wild Animal Sex V4.1: WildAnimalSex(1.0.0.0) | |
Food Alert: 0Harmony(1.2.0.1), FoodAlert(av:0.1.1.0,fv:0.1.1.1) | |
Quarry 1.0: Quarry(0.19.0.0) | |
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.13.0) | |
More Trade Ships: (no assemblies) | |
ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0) | |
Statue of Animal: 0Harmony(1.2.0.1), StatueOfAnimal(1.0.0.0) | |
Realistic Rooms: (no assemblies) | |
More Furniture [1.0]: (no assemblies) | |
Pawn Rules: 0Harmony(1.2.0.1), PawnRules(1.2.5.0) | |
AutoPriorities: 0Harmony(1.2.0.1), AutoPriorities(1.0.0.0) | |
Orbital Animal Traders: (no assemblies) | |
Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.40421), WorkTab(av:3.0.0.0,fv:3.9.285) | |
[sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941) | |
[1.0] Defenses Expanded: (no assemblies) | |
SF [1.0] Orbital Trader Transponder: CompUseEffect_CallTrader(0.1.1.0) | |
[KV] Adjustable Trade Ships - 1.0: 0Harmony(1.2.0.1), AdjustableTradeShips(1.0.0.0) | |
Better Traders (x2): (no assemblies) | |
Let's Trade! [1.0]: (no assemblies) | |
QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0) | |
Simple Bulk Drugs: (no assemblies) | |
Expanded Rims: 0Harmony(1.2.0.1), ExpandedRims(1.0.0.0) | |
RuntimeGC: RuntimeGC(20.0.15.1) | |
We Had a Trader? (Continued): WeHadATrader(0.0.0.0) | |
Rich Traders: (no assemblies) | |
Wandering Caravans [v2.4.0]: WanderingCaravans(1.0.6873.28797) | |
MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400) | |
Ugh You Got Me: 0Harmony(1.2.0.1), UghYouGotMe(1.0.6864.6526) | |
Herd Migration Revival: (no assemblies) | |
BoomMod: 0Harmony(1.2.0.1), BoomMod(1.1.0.0) | |
Metal Doesn't Burn: (no assemblies) | |
Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.5.0) | |
Combat Training: KriilMod_CD(1.0.0.0) | |
Bulk Carrier: 0Harmony(1.2.0.1), BulkCarrier(1.0.0.0) | |
Bulk Components: (no assemblies) | |
Dress Patients: 0Harmony(1.1.0.0), DressPatient(1.0.0.0) | |
[FSF] No Default Shelf Storage: (no assemblies) | |
[KV] Change Dresser - 1.0: 0Harmony(1.2.0.1), ChangeDresser(1.0.0.0), MendingChangeDresserPatch(1.0.0.0) | |
More Planning: $HugsLibChecker(0.5.0.0), MorePlanning(5.0.0.0) | |
LWM's Deep Storage: LWM.DeepStorage(1.0.6996.28663) | |
Misc. Training: TrainingFacility(1.0.0.0) | |
Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0) | |
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:1.0.10.0) | |
[XND] Memorable Auroras: LastingAurora(1.0.0.0) | |
Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68) | |
NW Sterile Wall R1.0: (no assemblies) | |
Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.16.756) | |
Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0) | |
Craftsmanship: Craftsmanship(1.0.0.0) | |
[1.0] Apparel Organizer: (no assemblies) | |
Combat Readiness Check: 0Harmony(1.2.0.1), CRC_Revivified(1.0.6864.6838) | |
Tilled Soil: (no assemblies) | |
Misc. Robots: AIRobot(1.0.4.0) | |
Misc. Robots++: (no assemblies) | |
Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.3.0) | |
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0) | |
Accurate Mortars: (no assemblies) | |
More Linkables: (no assemblies) | |
Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0) | |
ElectricFence: ElectricFence(1.0.6899.33137) | |
Medieval Times: (no assemblies) | |
Greyer morals mod.: (no assemblies) | |
Absolutely No Roof: AbsoluteNoRoof(1.0.0.0) | |
Recipe icons: 0Harmony(1.2.0.1), RecipeIcons(1.0.379.18) | |
Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0) | |
ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0) | |
Heat Map: $HugsLibChecker(0.5.0.0), HeatMap(1.0.4.0) | |
[1.0] Razor Wire (With Damage): (no assemblies) | |
SF [v1.0] Priority Treatment: (no assemblies) | |
Uninstall Rimworld: (no assemblies) | |
Active Harmony patches: | |
<FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler | |
<MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler | |
<MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler | |
<MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList | |
<PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler | |
<PotentialWorkCellsGlobal>c__Iterator0.MoveNext: TRANS: TD_Enhancement_Pack.DoNotHarvest_Building.Transpiler | |
<StartCarryThing>c__AnonStorey0.<>m__0: TRANS: LWM.DeepStorage.Patch_StartCarryThing_Delegate.Transpiler | |
<TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler | |
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix | |
Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix | |
Alert_HunterHasShieldAndRangedWeapon.GetReport: post: ExpandedRims.ExpandedRims+Alert_HunterHasShieldAndRangedWeapon_BadHunters_Patch.Postfix | |
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix | |
Alert_ShieldUserHasRangedWeapon.GetReport: post: ExpandedRims.ExpandedRims+Alert_ShieldUserHasRangedWeapon_GetReport_Patch.Postfix | |
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler | |
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether | |
ApparelUtility.HasPartsToWear: post: AnimalGear.AnimalGearHarmony+ApparelUtility_HasPartsToWear_Patch.ApparelUtility_HasPartsToWear_Post | |
AreaAllowedGUI.DoAreaSelector: TRANS: TD_Enhancement_Pack.DoAreaSelector_Patch.Transpiler | |
AreaManager.NotifyEveryoneAreaRemoved: post: TD_Enhancement_Pack.NotifyEveryoneAreaRemoved_Patch.Postfix | |
AreaManager.TryMakeNewAllowed: post: TD_Enhancement_Pack.TryMakeNewAllowed_Patch.Postfix | |
Area_Allowed.get_ListPriority: post: TD_Enhancement_Pack.AreaOrder.Postfix | |
Area_Home.Set: PRE: TD_Enhancement_Pack.NeverHomeArea.Prefix | |
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage | |
ArmorUtility.GetPostArmorDamage: post: ExpandedRims.ArmorUtility_GetPostArmorDamage_Patch.Postfix, JecsTools.HarmonyPatches.Post_GetPostArmorDamage | |
AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix | |
AttackTargetFinder.FriendlyFireConeTargetScoreOffset: PRE: ExpandedRims.ExpandedRims+AttackTargetFinder_FriendlyFireConeTargetScoreOffset_Patch.Prefix | |
BackstoryDatabase.ReloadAllBackstories: post: ExpandedRims.ExpandedRimsWatchers+BackstoryDatabase_ReloadAllBackstories_Patch.Postfix | |
BattleLogEntry_StateTransition..ctor: PRE: BoomMod.Patch.Verse_BattleLogEntry_StateTransition.Prefix | |
Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix | |
Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix | |
BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix | |
BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix | |
BillStack.DoListing: PRE: RecipeIcons.PatchBillStackDoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix | |
BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix | |
Bill_Production.Clone: post: ImprovedWorkbenches.ExtendedBillData_Clone.Postfix | |
Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix | |
Bill_Production.ExposeData: post: ImprovedWorkbenches.ExtendedBillData_ExposeData.Postfix | |
Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix | |
Blueprint.Draw: post: StatueOfAnimal.Blueprint_Draw_Patch.Postfix | |
Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall | |
Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix | |
Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix | |
Building.PostApplyDamage: post: aRandomKiwi.KFM.Harmony.Building_Patch+PostApplyDamage.Listener | |
Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix | |
Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix | |
Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler | |
Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix | |
Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix | |
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix | |
Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler | |
Building_CommsConsole.GetCommTargets: post: ExpandedRims.ExpandedRimsWatchers+Building_CommsConsole_GetCommTargets_Patch.Postfix | |
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix | |
Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral | |
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList | |
Building_PlantGrower.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest_Building_Gizmo.Postfix | |
Building_Storage.GetGizmos: post: TD_Enhancement_Pack.BuildingStorage_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_BuildingStorage_GetGizmos.Postfix | |
Building_Storage.Notify_ReceivedThing: post: LWM.DeepStorage.PatchDisplay_Notify_ReceivedThing.Postfix | |
Building_Storage.SpawnSetup: post: LWM.DeepStorage.PatchDisplay_SpawnSetup.Postfix | |
Building_Turret.ThreatDisabled: PRE: ExpandedRims.ExpandedRims+Building_Turret_ThreatDisabled_Patch.Prefix | |
CameraDriver.OnGUI: PRE: TD_Enhancement_Pack.FixOnGUI.Prefix TRANS: TD_Enhancement_Pack.FixOnGUI.Transpiler | |
CameraDriver.Update: post: TD_Enhancement_Pack.FixUpdate.Postfix, TD_Enhancement_Pack.FixUpdate.Postfix TRANS: TD_Enhancement_Pack.FixUpdate.Transpiler, TD_Enhancement_Pack.ZoomToMouse.Transpiler, TD_Enhancement_Pack.FixUpdate.Transpiler | |
CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix | |
CameraMapConfig_Normal..ctor: post: TD_Enhancement_Pack.CameraDragFixes.Postfix | |
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan | |
Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs | |
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix | |
Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix | |
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix | |
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix | |
CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]WeaponStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix, [800]ChangeDresser.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix | |
CaravanFormingUtility.StopFormingCaravan: post: [800]WeaponStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix, [800]ChangeDresser.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix | |
CaravanTicksPerMoveUtility.GetTicksPerMove: post: ExpandedRims.CaravanTicksPerMoveUtility_GetTicksPerMove_Patch.Postfix, CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix | |
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix | |
CaravanVisibilityCalculator.Visibility: post: ExpandedRims.CaravanVisibilityCalculator_Visibility_Patch.Postfix | |
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds | |
CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay | |
ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor | |
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix | |
ColonistSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef, Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef | |
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon | |
Command_SetPlantToGrow.ProcessInput: PRE: RecipeIcons.PatchCommand_SetPlantToGrow.Prefix | |
CompColorable.Initialize: post: ExpandedRims.ExpandedRims+CompColorable_Initialize_Patch.Postfix | |
CompDeepDrill.TryProducePortion: TRANS: TD_Enhancement_Pack.ClearDDDB.Transpiler | |
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreaseDestructivePreFix | |
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer | |
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix | |
CompressibilityDeciderUtility.IsSaveCompressible: post: LWM.DeepStorage.Patch_IsSaveCompressible.Postfix | |
Corpse.SpecialDisplayStats: post: BoneMod.HarmonyPatches.SpecialDisplayStats_PostFix | |
CoverUtility.CalculateOverallBlockChance: post: ExpandedRims.CoverUtility_CalculateOverallBlockChance_Patch.Postfix | |
DamageWorker_AddInjury.ApplyDamageToPart: PRE: ExpandedRims.DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix | |
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants | |
DamageWorker_AddInjury.FinalizeAndAddInjury: PRE: ExpandedRims.DamageWorker_AddInjury_FinalizeAndAddInjury_Patch.Prefix | |
DeathActionWorker_BigExplosion.PawnDied: PRE: BoomMod.Patch.RimWorld_DeathActionWorker_BigExplosion_PawnDied.Prefix | |
DeathActionWorker_SmallExplosion.PawnDied: PRE: BoomMod.Patch.RimWorld_DeathActionWorker_SmallExplosion_PawnDied.Prefix | |
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow | |
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons | |
DeepDrillUtility.GetBaseResource: PRE: TD_Enhancement_Pack.DeepDrillRandomRock.Prefix | |
DeepDrillUtility.GetNextResource: PRE: TD_Enhancement_Pack.DeepDrillDatabase.Prefix post: TD_Enhancement_Pack.DeepDrillDatabase.Postfix | |
DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix | |
DefGenerator.GenerateImpliedDefs_PreResolve: post: Numbers.Numbers.Columndefs, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix | |
DefOfHelper.EnsureInitializedInCtor: PRE: Share_The_Load.Mod.EnsureInitializedInCtorPrefix, Meals_On_Wheels.Mod.EnsureInitializedInCtorPrefix | |
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration | |
Designation.DesignationDraw: PRE: MorePlanning.Patches.DesignationPlanningDraw.Prefix, MorePlanning.Patches.DesignationPlanningDraw.Prefix | |
Designation.ExposeData: PRE: MorePlanning.Patches.DesignationPlanningExposeData.Prefix, MorePlanning.Patches.DesignationPlanningExposeData.Prefix | |
DesignationDragger.UpdateDragCellsIfNeeded: PRE: TD_Enhancement_Pack.DesignationSpamKiller.Prefix | |
DesignationManager.RemoveAllDesignationsOn: PRE: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveAllDesignationsOn.Replacement | |
DesignationManager.RemoveDesignation: post: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveDesignation.Replacement | |
Designator_Build.GizmoOnGUI: post: TD_Enhancement_Pack.RightClick.Postfix | |
Designator_Build.ProcessInput: TRANS: TD_Enhancement_Pack.BlueprintAnyStuff.Transpiler | |
Designator_Deconstruct.CanDesignateThing: post: TD_Enhancement_Pack.NoFrameDeconstruct.Postfix | |
Designator_Dropdown.Add: post: TD_Enhancement_Pack.DesignatorDropdownOrder.Postfix | |
Designator_Install.DrawGhost: PRE: StatueOfAnimal.Designator_Install_DrawGhost_Patch.Prefix | |
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon | |
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel | |
Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler | |
Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters | |
Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans | |
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix | |
Dialog_FormCaravan.PostClose: PRE: TD_Enhancement_Pack.SaveManifest.Prefix | |
Dialog_FormCaravan.PostOpen: PRE: WeaponStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix, ChangeDresser.Patch_Dialog_FormCaravan_PostOpen.Prefix TRANS: TD_Enhancement_Pack.LoadManifest.Transpiler | |
Dialog_LoadTransporters.PostOpen: post: TD_Enhancement_Pack.PodsLoadManifest.Postfix | |
Dialog_ManageAreas..cctor: post: TD_Enhancement_Pack.Dialog_ManageAreas_Patch.Postfix | |
Dialog_ManageAreas.DoAreaRow: TRANS: TD_Enhancement_Pack.AreaRowPatch.Transpiler | |
Dialog_ManageAreas.get_InitialSize: post: TD_Enhancement_Pack.InitialSize_Patch.Postfix | |
Dialog_ManageDrugPolicies.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_Dialog_ManageDrugPolicies.Postfix | |
Dialog_ManageOutfits.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_ManageOutfits_DoWindowContents.Postfix | |
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix | |
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton | |
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles | |
Dialog_Trade.Close: post: TD_Enhancement_Pack.PauseAfterTrader.Postfix, WeaponStorage.Patch_Window_PreClose.Postfix, ChangeDresser.Patch_Window_PreClose.Postfix | |
EdificeGrid.DeRegister: post: TD_Enhancement_Pack.EdificeGrid_DeRegister_SetDirty.Postfix | |
EdificeGrid.Register: post: TD_Enhancement_Pack.EdificeGrid_Register_SetDirty.Postfix | |
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons | |
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix | |
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied | |
Faction.Notify_RelationKindChanged: post: MoreFactionInteraction.HarmonyPatches.Notify_RelationKindChanged | |
FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix | |
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix | |
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler | |
FloatMenu..ctor: PRE: RecipeIcons.PatchFloatMenu.Prefix | |
FloatMenuMakerMap.AddHumanlikeOrders: post: ExpandedRims.ExpandedRims+FloatMenuMakerMap_AddHumanlikeOrders_Patch.Postfix, JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, DressPatient.Order_DressPatient.DressPatientFloatMenuOption, RT_Shelves.Patch_AddHumanlikeOrders.Postfix | |
FloatMenuOption..ctor: post: AnimalGear.AnimalGearHarmony+FloatMenuOption_FloatMenuOption_Patch.FloatMenuOption_Post | |
FoodRestriction.Allows: post: PawnRules.Patch.RimWorld_FoodRestriction_Allows+FromThing.Postfix | |
FoodRestriction.Allows: post: PawnRules.Patch.RimWorld_FoodRestriction_Allows+FromThingDef.Postfix | |
FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch | |
FoodUtility.TryFindBestFoodSourceFor: post: [200]Meals_On_Wheels.FoodGrabbing.Postfix | |
FoodUtility.WillEat: post: PawnRules.Patch.RimWorld_FoodUtility_WillEat+FromThingDef.Postfix | |
FoodUtility.WillEat: post: PawnRules.Patch.RimWorld_FoodUtility_WillEat+FromThing.Postfix | |
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement | |
ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix | |
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix | |
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, TD_Enhancement_Pack.MapRemover.Postfix | |
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook | |
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix, PawnRules.Patch.Verse_Game_FinalizeInit.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix | |
Game.InitNewGame: PRE: AdjustableTradeShips.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix | |
Game.set_CurrentMap: post: TD_Enhancement_Pack.ChangeMapResetOverlays.Postfix | |
GameComponentUtility.LoadedGame: post: ConsolidatedTraits.Patch_GameComponentUtility_LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix | |
GameComponentUtility.StartedNewGame: post: ConsolidatedTraits.Patch_GameComponentUtility_StartedNewGame.Postfix, RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix | |
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame | |
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix | |
GenConstruct.BlocksConstruction: PRE: Share_The_Load.PawnBlockConstruction.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix | |
GenConstruct.CanConstruct: post: PawnRules.Patch.RimWorld_GenConstruct_CanConstruct.Postfix | |
GenConstruct.CanPlaceBlueprintAt: post: SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix | |
GenConstruct.HandleBlockingThingJob: TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler | |
GenDraw.DrawFieldEdges: PRE: TD_Enhancement_Pack.DrawFieldEdgesCorners.Prefix | |
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryPlaceThing_CommonSensePatch.Postfix | |
GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix | |
GenPlace.TryPlaceDirect: PRE: LWM.DeepStorage.Patch_TryPlaceDirect.Prefix post: LWM.DeepStorage.Patch_TryPlaceDirect.Postfix | |
GenRecipe.PostProcessProduct: PRE: ExpandedRims.ExpandedRims+GenRecipe_PostProcessProduct_Patch.Prefix post: ExpandedRims.ExpandedRims+GenRecipe_PostProcessProduct_Patch.Postfix | |
GenSpawn.Spawn: TRANS: LWM.DeepStorage.Patch_GenSpawn_Spawn.Transpiler | |
GenSpawn.SpawningWipes: post: JecsTools.HarmonyPatches.SpawningWipes_PostFix | |
GenUI.ThingsUnderMouse: TRANS: LWM.DeepStorage.Patch_GenUI_ThingsUnderMouse.Transpiler | |
GlobalControlsUtility.DoDate: post: FoodAlert.HarmonyPatches.FoodCounter_NearDatePostfix | |
GlowGrid.MarkGlowGridDirty: post: TD_Enhancement_Pack.GlowGridDirty_Patch.Postfix | |
GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset | |
Graphics.DrawMeshImpl: PRE: StatueOfAnimal.Graphics_DrawMeshImpl_Patch.Prefix | |
HaulAIUtility.HaulToCellStorageJob: PRE: LWM.DeepStorage.Patch_HaulToCellStorageJob.Prefix | |
HaulDestinationManager.RemoveHaulDestination: post: TD_Enhancement_Pack.UrgentRefill_Deletion_Patches.Postfix | |
HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix | |
HealthCardUtility.DrawHediffRow: TRANS: TD_Enhancement_Pack.GoodHediff.Transpiler, SmartMedicine.HediffRowPriorityCare.Transpiler | |
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler | |
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix | |
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel | |
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix | |
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix | |
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix | |
HediffComp_TendDuration.CompTended: PRE: ExpandedRims.ExpandedRims+HediffComp_TendDuration_CompTended_Patch.Prefix | |
HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix | |
Hediff_Injury.Heal: PRE: ExpandedRims.Hediff_Injury_Heal_Patch.Prefix | |
ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix | |
ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix | |
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler | |
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler | |
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix post: SmartMedicine.InterfaceDrop_Patch.Postfix | |
ITab_Pawn_Gear.TryDrawOverallArmor: PRE: ExpandedRims.ITab_Pawn_Gear_TryDrawOverallArmor_Patch.Prefix | |
ITab_Pawn_Gear.get_IsVisible: post: AnimalGear.AnimalGearHarmony+ITab_Pawn_Gear_IsVisible_Patch.IsVisible_Post | |
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix | |
ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix | |
IncidentWorker.CanFireNow: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_CanFireNow_Patch.Prefix | |
IncidentWorker_Raid.AdjustedRaidPoints: post: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_Raid_AdjustedRaidPoints_Patch.Postfix | |
IncidentWorker_Raid.ResolveRaidArriveMode: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_Raid_ResolveRaidArriveMode_Patch.Prefix | |
IncidentWorker_RaidEnemy.GetLetterLabel: post: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_GetLetterLabel_Patch.Postfix | |
IncidentWorker_RaidEnemy.GetLetterText: post: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_GetLetterText_Patch.Postfix | |
IncidentWorker_RaidEnemy.ResolveRaidStrategy: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Prefix | |
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_TryExecuteWorker_Patch.Prefix post: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_TryExecuteWorker_Patch.Postfix | |
IncidentWorker_RaidEnemy.TryResolveRaidFaction: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_TryResolveRaidFaction_Patch.Prefix | |
IncidentWorker_ResourcePodCrash.TryExecuteWorker: TRANS: TD_Enhancement_Pack.ResourcePodCrashContents.Transpiler | |
IngestionOutcomeDoer_GiveHediff.DoIngestionOutcomeSpecial: post: ExpandedRims.ExpandedRims+IngestionOutcomeDoer_GiveHediff_DoIngestionOutcomeSpecial_Patch.Postfix | |
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair | |
InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix | |
InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix | |
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix | |
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix | |
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix | |
InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate | |
InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive | |
InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting | |
InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted | |
InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight | |
InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException | |
InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException | |
InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery | |
InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight | |
InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts | |
InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations | |
InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts | |
InteractionWorker_RomanceAttempt.RandomSelectionWeight: PRE: PawnRules.Patch.RimWorld_InteractionWorker_RomanceAttempt_RandomSelectionWeight.Prefix post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException | |
InteractionWorker_RomanceAttempt.SuccessChance: PRE: PawnRules.Patch.RimWorld_InteractionWorker_RomanceAttempt_SuccessChance.Prefix post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance | |
InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought | |
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix | |
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix | |
JobDriver.ReadyForNextToil: post: ExpandedRims.ExpandedRims+JobDriver_ReadyForNextToil_Patch.Postfix | |
JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix | |
JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix | |
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobGiver_DoBIll_Rework+JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix | |
JobDriver_Flee.MakeNewToils: post: TD_Enhancement_Pack.StopFlee.Postfix | |
JobDriver_FoodDeliver.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix | |
JobDriver_FoodFeedPatient.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch3.Prefix | |
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix | |
JobDriver_Ingest.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch2.Prefix | |
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix | |
JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix | |
JobDriver_PredatorHunt.CheckWarnPlayer: PRE: PredatorHuntAlert.JobDriver_PredatorHunt_CheckWarnPlayer_Patch.Replace | |
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix | |
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting | |
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: TD_Enhancement_Pack.NotSoHostile.Transpiler | |
JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob | |
JobGiver_DropUnusedInventory.TryGiveJob: TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler | |
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix | |
JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator | |
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix | |
JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority | |
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix | |
JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix | |
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_ApparelScoreGain_Patch.JobGiver_OptimizeApparel_ApparelScoreGain_Pre | |
JobGiver_OptimizeApparel.TryGiveJob: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_TryGiveJob_Patch.TryGiveJob_Pre post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix | |
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError | |
JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler | |
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix | |
JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix | |
JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix | |
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix | |
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix | |
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix | |
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix | |
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.FoodCountLimiter+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Postfix | |
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange | |
LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix | |
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler | |
LordManager.RemoveLord: post: ExpandedRims.ExpandedRimsWatchers+LordManager_RemoveLord_Patch.Postfix | |
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties | |
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil | |
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties | |
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties | |
LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException | |
LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula | |
MainButtonWorker.DoButton: post: TD_Enhancement_Pack.ResearchingIndicator.Postfix | |
MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler | |
MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix | |
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix | |
MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix | |
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix | |
MainTabWindow_Work.DoWindowContents: post: AutoPriorities.HarmonyPatches.WorkTab_AddButtonToOpenAutoPrioritiesWindow.Postfix | |
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook | |
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook | |
Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsMapWealthForStoryTeller.Prefix | |
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook | |
MapDeiniter.NotifyEverythingWhichUsesMapReference: post: aRandomKiwi.KFM.Harmony.MapDeiniter_Patch+NotifyEverythingWhichUsesMapReference.Listener | |
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix | |
MapInterface.MapInterfaceUpdate: post: TD_Enhancement_Pack.MapInterfaceUpdate_Patch.Postfix, RoomSense.MapInterface_Patch.Postfix, HeatMap.MapInterface_Detour.Postfix | |
MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix | |
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns | |
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns | |
MassUtility.Capacity: PRE: BulkCarrier.BulkCarrier.Capacity_Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix | |
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler | |
MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, PawnRules.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix | |
MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety | |
MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable | |
MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook | |
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix | |
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix | |
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement | |
ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix | |
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode | |
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: TD_Enhancement_Pack.MouseoverOnTopRight.Transpiler | |
Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier | |
Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful | |
NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula | |
OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix | |
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix | |
Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton | |
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix | |
Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler | |
Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix | |
PanelBackstory.DrawPanelContent: post: FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton, Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton | |
PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix | |
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.HarmonyPatches.ButcherProducts_PostFix | |
Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance | |
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles | |
Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix | |
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix | |
Pawn.DrawExtraSelectionOverlays: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+DrawExtraSelectionOverlays.Listener | |
Pawn.DropAndForbidEverything: post: ExpandedRims.ExpandedRimsWatchers+Pawn_DropAndForbidEverything_Patch.Postfix | |
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix | |
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, TD_Enhancement_Pack.StopGizmo.Postfix, ExpandedRims.ExpandedRims+Pawn_GetGizmos_Patch.Postfix, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, PawnRules.Patch.Verse_Pawn_GetGizmos.Postfix, ChangeDresser.Patch_Pawn_GetGizmos.Postfix | |
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix | |
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix | |
Pawn.Kill: PRE: [800]WeaponStorage.Patch_Pawn_Kill.Prefix, [800]ChangeDresser.Patch_Pawn_Kill.Prefix post: [800]WeaponStorage.Patch_Pawn_Kill.Postfix, [800]ChangeDresser.Patch_Pawn_Kill.Postfix, aRandomKiwi.KFM.Harmony.Pawn_Patch+Kill.Listener, PawnRules.Patch.Verse_Pawn_Kill.Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix | |
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix | |
Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought | |
Pawn.SetFaction: PRE: aRandomKiwi.KFM.Harmony.Pawn_Patch+SetFaction.Listener, PawnRules.Patch.Verse_Pawn_SetFaction.Prefix, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix | |
Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix | |
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick | |
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix | |
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled | |
PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix | |
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: PRE: ExpandedRims.ExpandedRimsWatchers+PawnBioAndNameGenerator_GiveAppropriateBioAndNameTo_Patch.Prefix | |
PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders | |
PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader | |
PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix, TD_Enhancement_Pack.LabelAddSelection.Postfix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler, TD_Enhancement_Pack.LabelAddSelection.Transpiler | |
PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell | |
PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader | |
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddAndRemoveDynamicComponents_Post | |
PawnComponentsUtility.CreateInitialComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_CreateInitialComponents_Patch.CreateInitialComponents_Post | |
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts | |
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle | |
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor | |
PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn | |
PawnGenerator.GeneratePawn: post: PawnRules.Patch.Verse_PawnGenerator_GeneratePawn.Postfix | |
PawnGenerator.GeneratePawnRelations: PRE: ExpandedRims.ExpandedRimsWatchers+PawnGenerator_GeneratePawnRelations_Patch.Prefix | |
PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler | |
PawnGraphicSet.ResolveAllGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix, AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveAllGraphics_Patch.PawnGraphicSet_ResolveAllGraphics_Done | |
PawnGraphicSet.ResolveApparelGraphics: PRE: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Pre post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix | |
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix | |
PawnGroupMakerUtility.GeneratePawns: post: ExpandedRims.ExpandedRims+PawnGroupMakerUtility_GeneratePawns_Patch.Postfix, JecsTools.HarmonyPatches.GeneratePawns | |
PawnGroupMakerUtility.MaxPawnCost: PRE: ExpandedRims.ExpandedRimsWatchers+PawnGroupMakerUtility_MaxPawnCost_Patch.Prefix | |
PawnHairChooser.RandomHairDefFor: PRE: FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix | |
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix post: AvoidFriendlyFire.PawnNameColorUtility_PawnNameColorOf_Patch.Postfix | |
PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse | |
PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException | |
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler | |
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt TRANS: FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler | |
PawnRenderer.RenderPawnInternal: PRE: FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix, AnimalGear.AnimalGearHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre | |
PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix | |
PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix | |
PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix | |
PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix | |
PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix TRANS: Numbers.Numbers.MakeHeadersReOrderable | |
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix | |
PawnUIOverlay.DrawPawnGUIOverlay: PRE: AvoidFriendlyFire.PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix | |
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction | |
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix | |
PawnUtility.TrySpawnHatchedOrBornPawn: post: PawnRules.Patch.RimWorld_PawnUtility_TrySpawnHatchedOrBornPawn.Postfix | |
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: post: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Patch.Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Done | |
Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix | |
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix | |
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement | |
Pawn_ApparelTracker.Wear: PRE: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_Wear_Patch.Pawn_ApparelTracker_Wear_Pre | |
Pawn_DraftController.GetGizmos: post: WeaponStorage.HarmonyPatches+Patch_Pawn_DraftController_GetGizmos.Postfix, ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix | |
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, WeaponStorage.Patch_Pawn_DraftController.Postfix, ChangeDresser.Patch_Pawn_DraftController.Postfix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix | |
Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix, AnimalGear.AnimalGearHarmony+Pawn_DrawTracker_GiddyUp_Patch.DrawPos_Done | |
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.DrugPolicy+Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix | |
Pawn_EquipmentTracker.AddEquipment: PRE: [800]WeaponStorage.Patch_Pawn_AddEquipment.Prefix post: ExpandedRims.ExpandedRims+Pawn_EquipmentTracker_AddEquipment_Patch.Postfix | |
Pawn_EquipmentTracker.MakeRoomFor: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_MakeRoomFor.Prefix post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor | |
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix | |
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix | |
Pawn_EquipmentTracker.TryDropEquipment: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_TryDropEquipment.Prefix, CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_TryDropEquipment.Postfix | |
Pawn_FoodRestrictionTracker.get_Configurable: PRE: PawnRules.Patch.RimWorld_Pawn_FoodRestrictionTracker_Configurable.Prefix | |
Pawn_FoodRestrictionTracker.get_CurrentFoodRestriction: PRE: PawnRules.Patch.RimWorld_Pawn_FoodRestrictionTracker_CurrentFoodRestriction.Prefix | |
Pawn_GuestTracker.SetGuestStatus: PRE: PawnRules.Patch.RimWorld_Pawn_GuestTracker_SetGuestStatus.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix | |
Pawn_HealthTracker.AddHediff: PRE: ExpandedRims.ExpandedRims+Pawn_HealthTracker_AddHediff_Patch.Prefix | |
Pawn_HealthTracker.CheckForStateChange: PRE: ExpandedRims.ExpandedRimsWatchers+Pawn_HealthTracker_CheckForStateChange_Patch.Prefix | |
Pawn_HealthTracker.MakeDowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: aRandomKiwi.KFM.Harmony.Pawn_HealthTracker_Patch+MakeDowned.Listener | |
Pawn_HealthTracker.MakeUndowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeUndowned.Prefix | |
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage | |
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned | |
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement | |
Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix | |
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler | |
Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix | |
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait | |
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix | |
Pawn_MindState.GetGizmos: post: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener, aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener | |
Pawn_MindState.Notify_DamageTaken: PRE: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+Notify_DamageTaken.Replacement | |
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+StartFleeingBecauseOfPawnAction.Replacement | |
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix | |
Pawn_PathFollower.PatherFailed: PRE: aRandomKiwi.KFM.Harmony.Pawn_PathFollower_Patch+PatherFailed.Listener | |
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix | |
Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought | |
Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula | |
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick | |
Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel | |
Pawn_TraderTracker.ColonyThingsWillingToBuy: post: WeaponStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix, ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix | |
Pawn_TrainingTracker.TrainingTrackerTickRare: post: aRandomKiwi.KFM.Harmony.Pawn_TrainingTracker_Patch+TrainingTrackerTickRare.Listener TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler | |
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix | |
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix | |
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix | |
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix | |
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix | |
Plant.PlantCollected: post: TD_Enhancement_Pack.PlantCollected_PlantHarvest.Postfix, TD_Enhancement_Pack.PlantCollected.Postfix | |
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook | |
PlaySettings..ctor: post: TD_Enhancement_Pack.DefaultAutomaticRebuild.Postfix | |
PlaySettings.DoPlaySettingsGlobalControls: post: TD_Enhancement_Pack.PlaySettings_Patch.AddButton, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, RoomSense.PlaySettings_Patch.Postfix, HeatMap.PlaySettings_Detour.PostFix TRANS: TD_Enhancement_Pack.RemoveUnusedToggles.Transpiler | |
PowerNetGraphics.PrintWirePieceConnecting: PRE: GoAwaySmallWire.Patch_ThatSmallWire.Prefix | |
PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace | |
PresetLoaderVersion4.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche | |
PresetSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef, Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef | |
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix | |
Projectile.get_DamageAmount: post: aRandomKiwi.KFM.Harmony.Projectile_Patch+get_DamageAmount.Listener | |
Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix | |
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix | |
RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: WeaponStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix, ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix, ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix | |
Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought | |
Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought | |
Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought | |
Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought | |
RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought | |
RelationsUtility.TryDevelopBondRelation: PRE: aRandomKiwi.KFM.Harmony.RelationsUtility_Patch+TryDevelopBondRelation.Replacement, PawnRules.Patch.RimWorld_RelationsUtility_TryDevelopBondRelation.Prefix | |
ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler | |
ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix | |
ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: TD_Enhancement_Pack.ResearchPerformed.Postfix, ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix | |
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix post: WeaponStorage.Patch_ReservationManager_CanReserve.Postfix, ChangeDresser.Patch_ReservationManager_CanReserve.Postfix | |
ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix | |
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix | |
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix | |
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix | |
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix | |
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix | |
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles | |
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, aRandomKiwi.KFM.Harmony.ReverseDesignatorDatabase_Patch+InitDesignators.Listener | |
RoofCollapserImmediate.DropRoofInCellPhaseTwo: PRE: Collapser.Patch.Prefix | |
RoofGrid.SetRoof: post: TD_Enhancement_Pack.SetRoofSetDirty.Postfix | |
Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix | |
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook | |
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings | |
Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler | |
Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler | |
Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix | |
SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData | |
SaveRecordPawnV4.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV4Patch.ExposePsycheData | |
ScribeSaver.InitSaving: PRE: WeaponStorage.Patch_ScribeSaver_InitSaving.Prefix, ChangeDresser.Patch_ScribeSaver_InitSaving.Prefix | |
SectionLayer_Things.Regenerate: TRANS: LWM.DeepStorage.PatchDisplay_SectionLayer_Things_Regenerate.Transpiler | |
Selector.HandleMapClicks: PRE: LWM.DeepStorage.Patch_HandleMapClicks.Prefix | |
Selector.Select: post: LWM.DeepStorage.Open_DS_Tab_On_Select.Postfix | |
Selector.SelectAllMatchingObjectUnderMouseOnScreen: PRE: LWM.DeepStorage.Make_DoubleClick_Work.Prefix post: LWM.DeepStorage.Make_DoubleClick_Work.Postfix | |
Selector.SelectUnderMouse: PRE: LWM.DeepStorage.Make_Select_Under_Mouse_Use_SortForDeepStorage.Prefix post: LWM.DeepStorage.Make_Select_Under_Mouse_Use_SortForDeepStorage.Postfix | |
SettlementAbandonUtility.Abandon: PRE: [800]WeaponStorage.Patch_SettlementAbandonUtility_Abandon.Prefix, [800]ChangeDresser.Patch_SettlementAbandonUtility_Abandon.Prefix | |
ShieldBelt.AllowVerbCast: PRE: ExpandedRims.ExpandedRims+ShieldBelt_AllowVerbCast_Patch.Prefix | |
ShieldBelt.CheckPreAbsorbDamage: PRE: ExpandedRims.ExpandedRims+ShieldBelt_CheckPreAbsorbDamage_Patch.Prefix post: DamageMotes.ShieldBelt_Patch.Postfix | |
ShootLine.ChangeDestToMissWild: PRE: ExpandedRims.ExpandedRims+ShootLine_ChangeDestToMissWild_Patch.Prefix | |
ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix | |
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch | |
ShotReport.HitReportFor: post: ExpandedRims.ShotReport_HitReportFor_Patch.Postfix | |
SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix | |
SkillRecord.Learn: post: TD_Enhancement_Pack.Learn_Patch.Postfix | |
SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix | |
SkillUI.DrawSkill: TRANS: TD_Enhancement_Pack.SkillLearningIndicator.Transpiler | |
SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix | |
SkyManager.UpdateOverlays: post: TD_Enhancement_Pack.SkyManagerDirty_Patch.Postfix | |
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement | |
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling | |
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix | |
StatPart_Stuff.GetMultiplier: post: ExpandedRims.StatPart_Stuff_GetMultiplier_Patch.Postfix | |
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized | |
StatWorker.GetValue: post: ExpandedRims.StatWorker_GetValue_Patch.Postfix | |
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized | |
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix | |
StatWorker.ValueToString: PRE: ExpandedRims.StatWorker_ValueToString_Patch.Prefix | |
StatWorker_MinimumHandlingSkill.ValueFromReq: post: ExpandedRims.StatWorker_MinimumHandlingSkill_ValueFromReq_Patch.Postfix | |
StockGenerator_BuyArt.HandlesThingDef: post: StatueOfAnimal.StockGenerator_BuyArt_HandlesThingDef_Patch.Postfix | |
StoreUtility.IsGoodStoreCell: post: LWM.DeepStorage.Patch_IsGoodStoreCell.Postfix | |
StoreUtility.NoStorageBlockersIn: PRE: LWM.DeepStorage.PatchNoStorageBlockersIn.Prefix | |
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix | |
Storyteller.Notify_DefChanged: post: AdjustableTradeShips.Patch_Storyteller_Notify_DefChanged.Postfix | |
Storyteller.StorytellerTick: post: ExpandedRims.ExpandedRimsWatchers+Storyteller_StorytellerTick_WatchersPatch.Postfix | |
StorytellerUtility.DefaultThreatPointsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix | |
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient | |
TabDrawer.DrawTabs: PRE: ExpandedRims.ExpandedRimsWatchers+TabDrawer_DrawTabs_Patch.Prefix | |
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid | |
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix | |
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix | |
TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought | |
TerrainGrid.DoTerrainChangedEffects: post: TD_Enhancement_Pack.TerrainChangedSetDirty.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Fertility.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Smoothable.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_WalkSpeed.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Patch.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Coverage_Patch.Postfix | |
TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler | |
Thing.ButcherProducts: post: ExtraButcheringProducts.ExtraButcheringProducts.MakeButcherProducts_PostFix | |
Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix | |
Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix, LWM.DeepStorage.Cleanup_For_DeepStorage_Thing_At_DeSpawn.Prefix | |
Thing.DrawGUIOverlay: PRE: LWM.DeepStorage.Add_DSU_GUI_Overlay.Prefix | |
Thing.SplitOff: TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList | |
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler | |
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix | |
Thing.get_DrawPos: post: LWM.DeepStorage.Ensure_Top_Item_In_DSU_Draws_Correctly.Postfix | |
ThingDef.SpecialDisplayStats: post: ExpandedRims.ThingDef_SpecialDisplayStats_Patch.Postfix | |
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix | |
ThingFilter.get_Summary: PRE: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Prefix | |
ThingGrid.Deregister: post: TD_Enhancement_Pack.BeautyDirtierDeregister.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_PlantHarvest.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_TreeGrowth.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierDeregister.Postfix | |
ThingGrid.Register: post: TD_Enhancement_Pack.BeautyDirtierRegister.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierRegister.Postfix | |
ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix | |
ThingOwner.ExposeData: post: CommonSense.ThingOwnerThing_ExposeData_CommonSensePatch.Postfix | |
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix | |
ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix | |
ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix | |
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix | |
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix | |
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted | |
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix | |
ThinkNode_ConditionalCanDoConstantThinkTreeJobNow.Satisfied: PRE: aRandomKiwi.KFM.Harmony.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow_Patch+Satisfied.Replacement | |
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix | |
ThinkNode_ConditionalExitTimedOut.Satisfied: post: DinoShoo.HarmonyPatches.DinoShoo_PostFix | |
ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts | |
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts | |
ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression | |
ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable | |
ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable | |
ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable | |
ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable | |
ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable | |
ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh | |
ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable | |
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal | |
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal | |
ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler | |
ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable | |
ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable | |
ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches) | |
TickList.Tick: post: TD_Enhancement_Pack.TickGrow_PlantHarvest.Postfix, TD_Enhancement_Pack.TickGrow.Postfix | |
Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix | |
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently, LWM.DeepStorage.Patch_PlaceHauledThingInCell_Toil.Postfix | |
Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix | |
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement | |
TooltipUtility.ShotCalculationTipString: PRE: AvoidFriendlyFire.TooltipUtility_ShotCalculationTipString_Patch.Prefix | |
TradeDeal.Reset: PRE: WeaponStorage.Patch_TradeDeal_Reset.Prefix, ChangeDresser.Patch_TradeDeal_Reset.Prefix | |
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix, WeaponStorage.Patch_PassingShip_TryOpenComms.Postfix, ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix | |
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh | |
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix | |
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix | |
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler | |
TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler | |
TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler | |
TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException | |
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix | |
TransferableUIUtility.DoExtraAnimalIcons: post: aRandomKiwi.KFM.Harmony.TransferableUIUtility_Patch+DoExtraAnimalIcons.Listener | |
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix | |
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix | |
Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix | |
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook | |
Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix | |
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix | |
Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix | |
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix | |
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix | |
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon | |
VerbProperties.AdjustedArmorPenetration: post: ExpandedRims.VerbProperties_AdjustedArmorPenetration_Patch.Postfix | |
VerbProperties.AdjustedCooldown: post: ExpandedRims.VerbProperties_AdjustedCooldown_Patch.Postfix | |
VerbProperties.AdjustedMeleeDamageAmount: post: aRandomKiwi.KFM.Harmony.VerbProperties_Patch+AdjustedMeleeDamageAmount.Listener | |
VerbProperties.GetDamageFactorFor: post: ExpandedRims.VerbProperties_GetDamageFactorFor_Patch.Postfix | |
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix | |
VerbUtility.CalculateAdjustedForcedMiss: PRE: ExpandedRims.ExpandedRims+VerbUtility_CalculateAdjustedForcedMiss_Patch.Prefix | |
Verb_LaunchProjectile.TryCastShot: PRE: ExpandedRims.ExpandedRims+Verb_LaunchProjectile_TryCastShot_Patch.Prefix post: ExpandedRims.ExpandedRims+Verb_LaunchProjectile_TryCastShot_Patch.Postfix | |
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix | |
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix | |
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix | |
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix | |
Verb_MeleeAttack.TryCastShot: post: ExpandedRims.ExpandedRims+Verb_MeleeAttack_TryCastShot_Patch.Postfix TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler | |
Verb_MeleeAttackDamage.ApplyMeleeDamageToTarget: post: ExpandedRims.ExpandedRims+Verb_MeleeAttackDamage_ApplyMeleeDamageToTarget_Patch.Postfix | |
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix | |
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot | |
VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties | |
WealthWatcher.ForceRecount: post: WeaponStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix, ChangeDresser.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix | |
WidgetRow.FillableBar: TRANS: TD_Enhancement_Pack.FillableBar_Patch.Transpiler | |
Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix | |
Widgets.InfoCardButton: PRE: RecipeIcons.PatchWidgetsInfoCardButton.Prefix | |
Window.Close: post: TD_Enhancement_Pack.PauseAfterNegotiation.Postfix | |
WindowStack.TryRemove: TRANS: TD_Enhancement_Pack.PodsSaveManifest.Transpiler | |
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler | |
WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler | |
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler | |
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix | |
WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix | |
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix | |
WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix | |
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix post: CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix, MendingWeaponStoragePatch.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, WeaponStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, ChangeDresser.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, MendingChangeDresserPatch.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix | |
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix | |
WorkGiver_GrowerHarvest.HasJobOnCell: PRE: TD_Enhancement_Pack.NoHarvestJob.Prefix | |
WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_HasFoodToInteractAnimal.Prefix post: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_HasFoodToInteractAnimal.Postfix | |
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Prefix post: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix | |
WorkGiver_Merge.JobOnThing: TRANS: CommonSense.WorkGiver_Merge_Patch+Compatibility_RimWorld_CommonSense.Transpiler | |
WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler | |
WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix | |
WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler | |
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix | |
WorkGiver_Slaughter.HasJobOnThing: post: TD_Enhancement_Pack.HighwayToTheSlaughterZone.Postfix | |
WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix | |
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix | |
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler | |
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix | |
Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix | |
WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix | |
WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix | |
WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix | |
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix | |
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs | |
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler | |
Zone.GetInspectString: post: TD_Enhancement_Pack.ZoneSizeCount.Postfix | |
Zone_Growing.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest.Postfix | |
Zone_Growing.GetInspectString: post: TD_Enhancement_Pack.ZoneGrowingSizeCount.Postfix | |
Zone_Growing.GetZoneAddGizmos: post: TD_Enhancement_Pack.SelectedZoneMatchGizmo.Postfix | |
Zone_Stockpile.GetGizmos: post: TD_Enhancement_Pack.ZoneStockpile_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix | |
Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense, net.avilmask.rimworld.mod.CommonSense.RPGInventory; 1.2.0.1: UnlimitedHugs.HugsLib, Uuugggg.rimworld.TD_Enhancement_Pack.main, RimHUD, PawnRules, net.pardeike.rimworld.mod.just-ignore-me-passing, HugsLib.AvoidFriendlyFire, com.changedresser.rimworld.mod, HugsLib.AllowTool, com.weaponstorage.rimworld.mod, HugsLib.SearchAndDestroy, com.RimWorld.Nales.ExpandedRims, HugsLib.LWM_DeepStorage, rimworld.randomKiwi.KFM, fluffy.colonymanager, mehni.rimworld.numbers, Fluffy.AnimalTab, fluffy.medicaltab, fluffy.worktab, uuugggg.rimworld.SmartMedicine.main, com.mendingweaponstoragepatch.rimworld.mod, com.mendingchangedresserpatch.rimworld.mod, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.Psychology, Uuugggg.rimworld.Share_The_Load.main, uuugggg.rimworld.Meals_On_Wheels.main, io.github.ratysz.madskills, com.consolidatedtraits.rimworld.mod, com.rimfridge.rimworld.mod, HugsLib.Hospitality, com.rimworld.modcheck, HugsLib.RoomSense, HugsLib.HeatMap, rimworld.ResearchPal, com.savestoragesettings.rimworld.mod, auto_priorities, net.marvinkosh.rimworld.mod.ughyougotme, fluffy.modmanager, brrainz-crosspromotion, net.marvinkosh.rimworld.mod.combatreadinesscheck, rimworld.facialstuff.mod, RimWorld.Vanya.BulkCarrier, mehni.RimWorld.forSerpy.bigdinosleave, mehni.rimworld.framework.extrabutchering, AnimalGear, rimworld.facialstuff.prepare_carefully_patch, rimworld.psychology.prepare_carefully_patch, Collapser, uuugggg.rimworld.SmartMedicine.RPGInventory, rimworld.randomKiwi.hfm, com.github.restive2k12.rimworld.mod.moodbar, com.rimworld.mod.moretraitslots, com.modifyresearchtime.rimworld.mod, HugsLib.ImprovedWorkbenches, com.tammybee.predatorhuntalert, mehni.rimworld.FoodAlert.main, com.tammybee.statueofanimal, de.hatti.rimworld.mod.qualitybuilder, BoomMod, com.github.alandariva.moreplanning, HugsLib.com.github.alandariva.moreplanning, mehni.rimworld.MFI.main, multiversionmodfix, com.github.automatic1111.recipeicons, HugsLib.WhileYoureUp; 1.1.0.0: com.spdskatr.DamageMotes.Patch, rimworld.dress_patient, EdB.PrepareCarefully, rimworld.lanilor.simplymorebridges, small.wire.go.away.zzz.mod; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.jecstools.main, rimworld.Sihv.bonemod, rimworld.jecrell.comps.installedpart, rimworld.jecrell.humanlikeorders, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, rimworld.erdelf.minify_everything | |
Platform information: (hidden, hold Shift while publishing to include) | |
Log file contents: | |
Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
GfxDevice: [Renderer information redacted] | |
Begin MonoManager ReloadAssembly | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0 | |
RimWorld 1.0.2150 rev801 | |
[HugsLib] version 6.1.1 | |
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
ConsolidatedTraits Harmony Patches: | |
Prefix: | |
GameComponentUtility.StartedNewGame | |
GameComponentUtility.LoadedGame | |
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered. | |
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered. | |
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered. | |
[Pawn Rules v1.2.5] Initialized | |
[RuntimeGC] Mod settings loaded. | |
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get. | |
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get. | |
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob | |
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob. | |
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller | |
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller. | |
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller | |
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller. | |
Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow | |
Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow. | |
Job Splitter: Mod named "Misc. Robots" detected, updating robotWorkTypes. | |
Job Splitter: Mod named "Misc. Robots++" detected, updating robotWorkTypes. | |
WTF | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_SimpleHelmet</defName><label>simple helmet</label><description>A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt weapons.</description><techLevel>Industrial</techLevel><graphicData><texPath>Things/Pawn/Humanlike/Apparel/SimpleHelmet/SimpleHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>40</costStuffCount><statBases><WorkToMake>3200</WorkToMake><MaxHitPoints>100</MaxHitPoints><Mass>2</Mass><StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.15</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat><EquipDelay>2.5</EquipDelay></statBases><recipeMaker><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li></recipeUsers><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><apparel><bodyPartGroups><li>UpperHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/SimpleHelmet/SimpleHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><careIfWornByCorpse>false</careIfWornByCorpse></apparel><thingCategories><li>Helmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_AdvancedHelmet</defName><label>advanced helmet</label><description>A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt weapons.</description><techLevel>Industrial</techLevel><recipeMaker><unfinishedThingDef>UnfinishedMetallicTechArmor</unfinishedThingDef><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/AdvancedHelmet/AdvancedHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><WorkToMake>8000</WorkToMake><MaxHitPoints>120</MaxHitPoints><Mass>1.2</Mass><StuffEffectMultiplierArmor>0.7</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.15</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat><EquipDelay>2.5</EquipDelay></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial><Plasteel>10</Plasteel></costList><apparel><bodyPartGroups><li>UpperHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/AdvancedHelmet/AdvancedHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>IndustrialMilitaryAdvanced</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><careIfWornByCorpse>false</careIfWornByCorpse></apparel><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.33,0.33,0.33,1)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65,1)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3,1)</min><max>(0.5,0.5,0.5,1)</max></li><li><weight>10</weight><only>(0.9,0.9,0.9,1)</only></li></options></colorGenerator><thingCategories><li>Helmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_PowerArmorHelmet</defName><label>marine helmet</label><description>A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nArmor like this is often used by imperial janissaries and rapid-incursion space marines.</description><techLevel>Spacer</techLevel><recipeMaker><unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef><researchPrerequisite>PoweredArmor</researchPrerequisite><skillRequirements><Crafting>9</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><generateCommonality>2</generateCommonality><statBases><WorkToMake>21000</WorkToMake><MaxHitPoints>160</MaxHitPoints><Mass>2.7</Mass><Flammability>0.4</Flammability><ArmorRating_Sharp>1.00</ArmorRating_Sharp><ArmorRating_Blunt>0.52</ArmorRating_Blunt><ArmorRating_Heat>0.54</ArmorRating_Heat><Insulation_Cold>4</Insulation_Cold><Insulation_Heat>2</Insulation_Heat><EquipDelay>4</EquipDelay></statBases><costList><ComponentSpacer>1</ComponentSpacer><Plasteel>40</Plasteel></costList><apparel><bodyPartGroups><li>FullHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>SpacerMilitary</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><useDeflectMetalEffect>true</useDeflectMetalEffect><careIfWornByCorpse>false</careIfWornByCorpse></apparel><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.33,0.33,0.33,1)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65,1)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3,1)</min><max>(0.5,0.5,0.5,1)</max></li><li><weight>10</weight><only>(0.9,0.9,0.9,1)</only></li></options></colorGenerator><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><thingCategories><li>ExoHelmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef> | |
[MadSkills]: changed behavior of Great Memory trait. | |
d3d: failed to create 2D texture id=1495 w=125 h=125 mips=8 d3dfmt=21 [invalid call] | |
d3d: failed to create 2D texture id=1611 w=125 h=125 mips=8 d3dfmt=21 [invalid call] | |
d3d: failed to create 2D texture id=1613 w=125 h=125 mips=8 d3dfmt=21 [invalid call] | |
Translation data for language English has 8 errors. Generate translation report for more info. | |
[RimHUD v1.3.2] Integrated with HugsLib | |
[RimHUD v1.3.2] Initialized | |
Facial Stuff successfully completed 373 patches with harmony. | |
mi = Void DrawThingRow(Single ByRef, Single, Verse.Thing, Boolean) | |
RimFridge Harmony Patches: | |
Prefix: | |
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
ReachabilityUtility.CanReach | |
Postfix: | |
GameComponentUtility.StartedNewGame | |
GameComponentUtility.LoadedGame | |
[ColorCodedMoodBar] initialized | |
MoreTraitSlots Harmony Patches: | |
Prefix: | |
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)] | |
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)] | |
Dynamic patching Boolean MoveNext() | |
Dynamic patching Boolean <>m__0() | |
SaveStorageSettings: Harmony Patches: | |
Postfix: | |
Building.GetGizmos(IEnumerable<Gizmo>) | |
Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>) | |
Dialog_ManageOutfits.DoWindowContents(Rect) | |
Dialog_ManageDrugPolicies.DoWindowContents(Rect) | |
Building_Storage.GetGizmos | |
MendingWeaponStoragePatch Harmony Patches: | |
Postfix: | |
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last | |
WeaponStorage Harmony Patches: | |
Prefix: | |
Pawn_HealthTracker.MakeDowned - not blocking | |
Dialog_FormCaravan.PostOpen | |
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int) | |
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int) | |
MakeUndowned - Priority First | |
Pawn.Kill - Priority First | |
Pawn_EquipmentTracker.AddEquipment - Priority First | |
Pawn_EquipmentTracker.TryDropEquipment - Priority First | |
Pawn_EquipmentTracker.MakeRoomFor - Priority First | |
ScribeSaver.InitSaving | |
SettlementAbandonUtility.Abandon | |
Postfix: | |
Pawn_TraderTracker.ColonyThingsWillingToBuy | |
TradeShip.ColonyThingsWillingToBuy | |
Window.PreClose | |
ReservationManager.CanReserve | |
CaravanFormingUtility.StopFormingCaravan | |
Pawn_DraftController.Drafted { set; } | |
WealthWatcher.ForceRecount | |
MakeDowned - Priority First | |
Pawn_EquipmentTracker.TryDropEquipment - Priority First | |
Pawn.Kill - Priority First | |
Root.Start - Priority Last | |
EnhancedDevelopment.Embrasures.Patcher(): Starting. | |
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures | |
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures | |
EnhancedDevelopment.Embrasures.Patcher(): Complete. | |
C:/Users/Billy/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfAnimal.xml is not found. | |
AdjustableTradeShips Harmony Patches: | |
Prefix: | |
Game.InitNewGame | |
Postfix: | |
Storyteller.Notify_DefChanged | |
[BulkCarrier] injected. | |
ChangeDresser Harmony Patches: | |
Prefix: | |
Dialog_FormCaravan.PostOpen | |
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int) | |
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int) | |
Pawn.Kill - Priority First | |
Pawn_ApparelTracker.Notify_ApparelAdded | |
ScribeSaver.InitSaving | |
SettlementAbandonUtility.Abandon | |
Postfix: | |
Pawn.GetGizmos | |
Pawn_ApparelTracker.Notify_ApparelAdded | |
Pawn_DraftController.Drafted { set } | |
Pawn_DraftController.GetGizmos | |
JobGiver_OptimizeApparel.TryGiveJob | |
ReservationManager.CanReserve | |
OutfitDatabase.TryDelete | |
CaravanFormingUtility.StopFormingCaravan | |
WealthWatcher.ForceRecount | |
Pawn.Kill - Priority First | |
Pawn_ApparelTracker.Notify_ApparelRemoved | |
MendingChangeDresserPatch Harmony Patches: | |
Postfix: | |
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last | |
OnLevelWasLoaded was found on ModInitializerComponent | |
This message has been deprecated and will be removed in a later version of Unity. | |
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed | |
(Filename: Line: 376) | |
[ModMetaDataCleaner] Removed 50 Metadata and cleaned 267 PreviewImage. | |
Removed: [1.0] Razor Wire (With Damage), Damage Indicators, Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, SF [v1.0] Priority Treatment, Rimworld Search Agency, Recipe icons, Heat Map, Extended Storage Extended, Extended Storage, [O21] Barbed Wire (Unofficial Update Improved), Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], ResearchPal, Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0), [1.0] Razor Wire (With Damage), Damage Indicators, Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, SF [v1.0] Priority Treatment, Rimworld Search Agency, Recipe icons, Heat Map, Extended Storage Extended, Extended Storage, [O21] Barbed Wire (Unofficial Update Improved), Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], ResearchPal, Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0) | |
Cleaned: ElectricFence, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, Medieval Times, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, ElectricFence, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, Medieval Times, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, Core | |
[LanguageDataCleaner] Removed 29 LoadedLanguages and cleaned 141 DefInjectionPackages. | |
Removed Languages: Chinese, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català | |
[RuntimeGC] Detour completed: MuteGC | |
[HugsLib] initializing AllowTool, WhileYoureUp, StackXXL, RoomSense, AnimalGear, Hospitality, AvoidFriendlyFire, CombatTraining, com.github.alandariva.moreplanning, LWM_DeepStorage, SearchAndDestroy, ImprovedWorkbenches, MURWallLight, Psychology | |
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, RWE_ImprovedVitalsMonitor, ChangeDresser, ChangeMirror, SurgicalLamp, SurgicalInstruments | |
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TempSleepSpot, RWE_ImprovedHospitalBed, MedTimes_Cot, MedTimes_CotDouble | |
[StackXXL] Loaded | |
Setting up 2 worker threads for Enlighten. | |
Thread -> id: 3dd4 -> priority: 1 | |
Thread -> id: 2a0 -> priority: 1 | |
Initialize engine version: 5.6.5f1 (2cac56bf7bb6) | |
GfxDevice: creating device client; threaded=1 | |
Direct3D: | |
Version: Direct3D 9.0c [nvldumdx.dll 25.21.14.1935] | |
Renderer: NVIDIA GeForce GTX 770 | |
Vendor: NVIDIA | |
VRAM: 2007 MB (via DXGI) | |
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 | |
Begin MonoManager ReloadAssembly | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain | |
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. | |
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0 | |
RimWorld 1.0.2150 rev801 | |
[HugsLib] version 6.1.1 | |
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) | |
ConsolidatedTraits Harmony Patches: | |
Prefix: | |
GameComponentUtility.StartedNewGame | |
GameComponentUtility.LoadedGame | |
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered. | |
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered. | |
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered. | |
[Pawn Rules v1.2.5] Initialized | |
[RuntimeGC] Mod settings loaded. | |
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get. | |
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get. | |
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob | |
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob. | |
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller | |
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller. | |
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller | |
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller. | |
Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow | |
Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow. | |
Job Splitter: Mod named "Misc. Robots" detected, updating robotWorkTypes. | |
Job Splitter: Mod named "Misc. Robots++" detected, updating robotWorkTypes. | |
WTF | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_SimpleHelmet</defName><label>simple helmet</label><description>A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt weapons.</description><techLevel>Industrial</techLevel><graphicData><texPath>Things/Pawn/Humanlike/Apparel/SimpleHelmet/SimpleHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>40</costStuffCount><statBases><WorkToMake>3200</WorkToMake><MaxHitPoints>100</MaxHitPoints><Mass>2</Mass><StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.15</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat><EquipDelay>2.5</EquipDelay></statBases><recipeMaker><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li></recipeUsers><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><apparel><bodyPartGroups><li>UpperHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/SimpleHelmet/SimpleHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><careIfWornByCorpse>false</careIfWornByCorpse></apparel><thingCategories><li>Helmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_AdvancedHelmet</defName><label>advanced helmet</label><description>A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt weapons.</description><techLevel>Industrial</techLevel><recipeMaker><unfinishedThingDef>UnfinishedMetallicTechArmor</unfinishedThingDef><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/AdvancedHelmet/AdvancedHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><WorkToMake>8000</WorkToMake><MaxHitPoints>120</MaxHitPoints><Mass>1.2</Mass><StuffEffectMultiplierArmor>0.7</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.15</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat><EquipDelay>2.5</EquipDelay></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial><Plasteel>10</Plasteel></costList><apparel><bodyPartGroups><li>UpperHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/AdvancedHelmet/AdvancedHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>IndustrialMilitaryAdvanced</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><careIfWornByCorpse>false</careIfWornByCorpse></apparel><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.33,0.33,0.33,1)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65,1)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3,1)</min><max>(0.5,0.5,0.5,1)</max></li><li><weight>10</weight><only>(0.9,0.9,0.9,1)</only></li></options></colorGenerator><thingCategories><li>Helmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_PowerArmorHelmet</defName><label>marine helmet</label><description>A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nArmor like this is often used by imperial janissaries and rapid-incursion space marines.</description><techLevel>Spacer</techLevel><recipeMaker><unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef><researchPrerequisite>PoweredArmor</researchPrerequisite><skillRequirements><Crafting>9</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><generateCommonality>2</generateCommonality><statBases><WorkToMake>21000</WorkToMake><MaxHitPoints>160</MaxHitPoints><Mass>2.7</Mass><Flammability>0.4</Flammability><ArmorRating_Sharp>1.00</ArmorRating_Sharp><ArmorRating_Blunt>0.52</ArmorRating_Blunt><ArmorRating_Heat>0.54</ArmorRating_Heat><Insulation_Cold>4</Insulation_Cold><Insulation_Heat>2</Insulation_Heat><EquipDelay>4</EquipDelay></statBases><costList><ComponentSpacer>1</ComponentSpacer><Plasteel>40</Plasteel></costList><apparel><bodyPartGroups><li>FullHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>SpacerMilitary</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><useDeflectMetalEffect>true</useDeflectMetalEffect><careIfWornByCorpse>false</careIfWornByCorpse></apparel><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.33,0.33,0.33,1)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65,1)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3,1)</min><max>(0.5,0.5,0.5,1)</max></li><li><weight>10</weight><only>(0.9,0.9,0.9,1)</only></li></options></colorGenerator><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><thingCategories><li>ExoHelmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef> | |
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef> | |
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef> | |
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases> | |
Root node: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef> | |
[MadSkills]: changed behavior of Great Memory trait. | |
d3d: failed to create 2D texture id=1491 w=125 h=125 mips=8 d3dfmt=21 [invalid call] | |
d3d: failed to create 2D texture id=1607 w=125 h=125 mips=8 d3dfmt=21 [invalid call] | |
d3d: failed to create 2D texture id=1609 w=125 h=125 mips=8 d3dfmt=21 [invalid call] | |
Translation data for language English has 8 errors. Generate translation report for more info. | |
[RimHUD v1.3.2] Integrated with HugsLib | |
[RimHUD v1.3.2] Initialized | |
Facial Stuff successfully completed 374 patches with harmony. | |
mi = Void DrawThingRow(Single ByRef, Single, Verse.Thing, Boolean) | |
RimFridge Harmony Patches: | |
Prefix: | |
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge | |
ReachabilityUtility.CanReach | |
Postfix: | |
GameComponentUtility.StartedNewGame | |
GameComponentUtility.LoadedGame | |
[ColorCodedMoodBar] initialized | |
MoreTraitSlots Harmony Patches: | |
Prefix: | |
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)] | |
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)] | |
Dynamic patching Boolean MoveNext() | |
Dynamic patching Boolean <>m__0() | |
SaveStorageSettings: Harmony Patches: | |
Postfix: | |
Building.GetGizmos(IEnumerable<Gizmo>) | |
Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>) | |
Dialog_ManageOutfits.DoWindowContents(Rect) | |
Dialog_ManageDrugPolicies.DoWindowContents(Rect) | |
Building_Storage.GetGizmos | |
MendingWeaponStoragePatch Harmony Patches: | |
Postfix: | |
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last | |
WeaponStorage Harmony Patches: | |
Prefix: | |
Pawn_HealthTracker.MakeDowned - not blocking | |
Dialog_FormCaravan.PostOpen | |
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int) | |
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int) | |
MakeUndowned - Priority First | |
Pawn.Kill - Priority First | |
Pawn_EquipmentTracker.AddEquipment - Priority First | |
Pawn_EquipmentTracker.TryDropEquipment - Priority First | |
Pawn_EquipmentTracker.MakeRoomFor - Priority First | |
ScribeSaver.InitSaving | |
SettlementAbandonUtility.Abandon | |
Postfix: | |
Pawn_TraderTracker.ColonyThingsWillingToBuy | |
TradeShip.ColonyThingsWillingToBuy | |
Window.PreClose | |
ReservationManager.CanReserve | |
CaravanFormingUtility.StopFormingCaravan | |
Pawn_DraftController.Drafted { set; } | |
WealthWatcher.ForceRecount | |
MakeDowned - Priority First | |
Pawn_EquipmentTracker.TryDropEquipment - Priority First | |
Pawn.Kill - Priority First | |
Root.Start - Priority Last | |
EnhancedDevelopment.Embrasures.Patcher(): Starting. | |
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures | |
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures | |
EnhancedDevelopment.Embrasures.Patcher(): Complete. | |
C:/Users/Billy/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfAnimal.xml is not found. | |
AdjustableTradeShips Harmony Patches: | |
Prefix: | |
Game.InitNewGame | |
Postfix: | |
Storyteller.Notify_DefChanged | |
[BulkCarrier] injected. | |
ChangeDresser Harmony Patches: | |
Prefix: | |
Dialog_FormCaravan.PostOpen | |
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int) | |
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int) | |
Pawn.Kill - Priority First | |
Pawn_ApparelTracker.Notify_ApparelAdded | |
ScribeSaver.InitSaving | |
SettlementAbandonUtility.Abandon | |
Postfix: | |
Pawn.GetGizmos | |
Pawn_ApparelTracker.Notify_ApparelAdded | |
Pawn_DraftController.Drafted { set } | |
Pawn_DraftController.GetGizmos | |
JobGiver_OptimizeApparel.TryGiveJob | |
ReservationManager.CanReserve | |
OutfitDatabase.TryDelete | |
CaravanFormingUtility.StopFormingCaravan | |
WealthWatcher.ForceRecount | |
Pawn.Kill - Priority First | |
Pawn_ApparelTracker.Notify_ApparelRemoved | |
MendingChangeDresserPatch Harmony Patches: | |
Postfix: | |
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last | |
SS Damage Indicators initialized. | |
Patched infix non-destructive: Verse.Thing.TakeDamage | |
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage | |
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot | |
OnLevelWasLoaded was found on ModInitializerComponent | |
This message has been deprecated and will be removed in a later version of Unity. | |
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed | |
(Filename: Line: 376) | |
[ModMetaDataCleaner] Removed 36 Metadata and cleaned 279 PreviewImage. | |
Removed: Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, Rimworld Search Agency, Extended Storage Extended, Extended Storage, Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0), Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, Rimworld Search Agency, Extended Storage Extended, Extended Storage, Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0) | |
Cleaned: [1.0] Razor Wire (With Damage), Damage Indicators, ElectricFence, SF [v1.0] Priority Treatment, Recipe icons, Heat Map, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, ResearchPal, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, Medieval Times, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, [1.0] Razor Wire (With Damage), Damage Indicators, ElectricFence, SF [v1.0] Priority Treatment, Recipe icons, Heat Map, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, ResearchPal, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, Medieval Times, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, Core | |
[LanguageDataCleaner] Removed 29 LoadedLanguages and cleaned 141 DefInjectionPackages. | |
Removed Languages: Chinese, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català | |
[RuntimeGC] Detour completed: MuteGC | |
ResearchPal :: Preparing research nodes | |
ResearchPal :: redundant prerequisites for IEDs: Electricity | |
ResearchPal :: redundant prerequisites for Advanced solar power: Electricity | |
ResearchPal :: Reducing crossings | |
ResearchPal :: Finalizing layout | |
ResearchPal :: Restoring queue | |
[HugsLib] initializing AllowTool, WhileYoureUp, StackXXL, RoomSense, AnimalGear, Hospitality, AvoidFriendlyFire, CombatTraining, com.github.alandariva.moreplanning, LWM_DeepStorage, SearchAndDestroy, ImprovedWorkbenches, MURWallLight, Psychology, HeatMap | |
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, RWE_ImprovedVitalsMonitor, ChangeDresser, ChangeMirror, SurgicalLamp, SurgicalInstruments | |
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TempSleepSpot, RWE_ImprovedHospitalBed, MedTimes_Cot, MedTimes_CotDouble | |
[StackXXL] Loaded | |
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