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@HugsLibRecordKeeper
Created March 18, 2019 13:49
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Rimworld output log published using HugsLib
Log uploaded on Monday, March 18, 2019, 9:49:48 AM
Loaded mods:
Core: (no assemblies)
HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
Jurassic Rimworld 1.0: 0Harmony(1.2.0.1), DinosaurSettings(av:0.18.0.0,fv:1.0.0.0), DinoShoo(av:0.18.0.1,fv:1.0.0.0), ExtraButcheringProducts(1.0.0.0), ManhuntingDinos(av:0.18.0.0,fv:1.0.0.0), MomCanWePlayOnTheHoloscope(av:0.18.0.0,fv:1.0.0.0)
Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.6.435)
RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
Numbers: 0Harmony(1.2.0.1), Numbers(av:1.0.0.0,fv:1.0.0.3)
RimFace for Facial Stuff 1.0: (no assemblies)
Facial Stuff 1.0: 0Harmony(1.2.0.1), FacialStuff(1.0.0.0), _harmonycheck(1.0.0.0)
RS Patch for RimFace (Facial Stuff Version): (no assemblies)
Collapser: 0Harmony(1.2.0.1), Collapser(1.2.0.0)
[FSF] Rain Washes Away Filth: (no assemblies)
Common Sense: 0Harmony(1.2.0.2), CommonSense(1.0.7015.25180)
Hunt for Me: 0Harmony(1.2.0.1), aRandomKiwi_HuntForMe(3.3.0.0)
[SYR] Doormats: SyrDoorMats(1.0.0.0)
While You're Up [1.0]: WhileYoureUp(1.0.0.0)
[1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.6932.39793)
Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.4.123)
Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.4.69)
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
Nature is Beautiful v1.4 [1.0]: RimworldAssemblyTemplate(1.0.6845.25806)
[T] MoreFloors: (no assemblies)
Pack Mules Extended - Dinosauria: (no assemblies)
Kill For Me: 0Harmony(1.2.0.1), aRandomKiwi_KillForMe(1.0.1.46)
RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
Colorful Traits: (no assemblies)
[KV] Consolidated Traits - 1.0: 0Harmony(1.2.0.1), ConsolidatedTraits(1.0.6911.38270)
[KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6902.37574)
Animal Variety Coats: AnimalVariations(1.0.6818.33624)
Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6912.6017)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
Electric Stonecutting Table: (no assemblies)
Skilled Stonecutting: (no assemblies)
Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
Glowroot: (no assemblies)
BetaTraps: BetaTraps(1.0.1.0)
Forbidden Temperatures: (no assemblies)
Fences And No Floors: (no assemblies)
Quantum Cooling: (no assemblies)
Stack XXL[ov:1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
Room Sense: $HugsLibChecker(0.5.0.0), RoomSense(1.0.1.0)
Meals On Wheels: 0Harmony(1.2.0.1), Meals_On_Wheels(1.0.0.0)
Job Splitter: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
FishIndustry: FishIndustry(1.0.0.0)
[RF] Fishing [1.0]: Rainbeau's Fishing(1.0.6909.28204)
Animal Gear: 0Harmony(1.2.0.1), AnimalGear(1.0.0.0)
Animal Gear Basic: (no assemblies)
Cyber Fauna 1.0: (no assemblies)
TD Enhancement Pack: 0Harmony(1.2.0.1), TD_Enhancement_Pack(av:1.0.0.0,fv:1.2.4.0)
Advanced Chemfuel Generator: (no assemblies)
Super animals 1.0: (no assemblies)
Simple Bulk Cooking: (no assemblies)
Rim of Madness - Bones: 0Harmony(1.0.9.1), BoneMod(1.0.0.0)
RT Power Switch: RT_PowerSwitch(1.0.0.0)
Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
[WD] Fast Moisture Pumps 1.0: (no assemblies)
Weapon Tech: (no assemblies)
Melee Weapons Extended: SpacerMelee(1.0.0.0)
[KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0: 0Harmony(1.2.0.1), SaveStorageSettings(1.0.0.0)
[KV] Weapon Storage - 1.0: 0Harmony(1.2.0.1), MendingWeaponStoragePatch(1.0.0.0), WeaponStorage(1.0.0.0)
MendAndRecycle: MendAndRecycle(1.0.6913.27770)
InventoryTab: InventoryTab(1.0.0.0)
Toolmetrics Redux: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
Invisible Conduit: 0Harmony(1.1.0.0), GoAwaySmallWire(1.0.0.0)
Predator Hunt Alert: 0Harmony(1.2.0.1), PredatorHuntAlert(1.0.0.0)
[1.0] Wild Animal Sex V4.1: WildAnimalSex(1.0.0.0)
Food Alert: 0Harmony(1.2.0.1), FoodAlert(av:0.1.1.0,fv:0.1.1.1)
Quarry 1.0: Quarry(0.19.0.0)
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.13.0)
More Trade Ships: (no assemblies)
ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
Statue of Animal: 0Harmony(1.2.0.1), StatueOfAnimal(1.0.0.0)
Realistic Rooms: (no assemblies)
More Furniture [1.0]: (no assemblies)
Pawn Rules: 0Harmony(1.2.0.1), PawnRules(1.2.5.0)
AutoPriorities: 0Harmony(1.2.0.1), AutoPriorities(1.0.0.0)
Orbital Animal Traders: (no assemblies)
Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.40421), WorkTab(av:3.0.0.0,fv:3.9.285)
[sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941)
[1.0] Defenses Expanded: (no assemblies)
SF [1.0] Orbital Trader Transponder: CompUseEffect_CallTrader(0.1.1.0)
[KV] Adjustable Trade Ships - 1.0: 0Harmony(1.2.0.1), AdjustableTradeShips(1.0.0.0)
Better Traders (x2): (no assemblies)
Let's Trade! [1.0]: (no assemblies)
QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
Simple Bulk Drugs: (no assemblies)
Expanded Rims: 0Harmony(1.2.0.1), ExpandedRims(1.0.0.0)
RuntimeGC: RuntimeGC(20.0.15.1)
We Had a Trader? (Continued): WeHadATrader(0.0.0.0)
Rich Traders: (no assemblies)
Wandering Caravans [v2.4.0]: WanderingCaravans(1.0.6873.28797)
MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
Ugh You Got Me: 0Harmony(1.2.0.1), UghYouGotMe(1.0.6864.6526)
Herd Migration Revival: (no assemblies)
BoomMod: 0Harmony(1.2.0.1), BoomMod(1.1.0.0)
Metal Doesn't Burn: (no assemblies)
Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0)
Avoid Friendly Fire: $HugsLibChecker(0.5.0.0), AvoidFriendlyFire(1.0.5.0)
Combat Training: KriilMod_CD(1.0.0.0)
Bulk Carrier: 0Harmony(1.2.0.1), BulkCarrier(1.0.0.0)
Bulk Components: (no assemblies)
Dress Patients: 0Harmony(1.1.0.0), DressPatient(1.0.0.0)
[FSF] No Default Shelf Storage: (no assemblies)
[KV] Change Dresser - 1.0: 0Harmony(1.2.0.1), ChangeDresser(1.0.0.0), MendingChangeDresserPatch(1.0.0.0)
More Planning: $HugsLibChecker(0.5.0.0), MorePlanning(5.0.0.0)
LWM's Deep Storage: LWM.DeepStorage(1.0.6996.28663)
Misc. Training: TrainingFacility(1.0.0.0)
Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(av:0.1.0.8,fv:1.0.10.0)
[XND] Memorable Auroras: LastingAurora(1.0.0.0)
ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
Relations Tab: Fluffy_Relations(av:2.0.0.0,fv:2.3.68)
NW Sterile Wall R1.0: (no assemblies)
Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.16.756)
Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0)
Craftsmanship: Craftsmanship(1.0.0.0)
[1.0] Apparel Organizer: (no assemblies)
Combat Readiness Check: 0Harmony(1.2.0.1), CRC_Revivified(1.0.6864.6838)
Tilled Soil: (no assemblies)
Misc. Robots: AIRobot(1.0.4.0)
Misc. Robots++: (no assemblies)
Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.3.0)
Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
Accurate Mortars: (no assemblies)
More Linkables: (no assemblies)
Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.18.0)
Greyer morals mod.: (no assemblies)
Absolutely No Roof: AbsoluteNoRoof(1.0.0.0)
Uninstall Rimworld: (no assemblies)
Active Harmony patches:
<FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
<MakeRecipeProducts>c__Iterator0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
<PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
<PotentialWorkCellsGlobal>c__Iterator0.MoveNext: TRANS: TD_Enhancement_Pack.DoNotHarvest_Building.Transpiler
<StartCarryThing>c__AnonStorey0.<>m__0: TRANS: LWM.DeepStorage.Patch_StartCarryThing_Delegate.Transpiler
<TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix
Alert_HunterHasShieldAndRangedWeapon.GetReport: post: ExpandedRims.ExpandedRims+Alert_HunterHasShieldAndRangedWeapon_BadHunters_Patch.Postfix
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
Alert_ShieldUserHasRangedWeapon.GetReport: post: ExpandedRims.ExpandedRims+Alert_ShieldUserHasRangedWeapon_GetReport_Patch.Postfix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
ApparelUtility.HasPartsToWear: post: AnimalGear.AnimalGearHarmony+ApparelUtility_HasPartsToWear_Patch.ApparelUtility_HasPartsToWear_Post
AreaAllowedGUI.DoAreaSelector: TRANS: TD_Enhancement_Pack.DoAreaSelector_Patch.Transpiler
AreaManager.NotifyEveryoneAreaRemoved: post: TD_Enhancement_Pack.NotifyEveryoneAreaRemoved_Patch.Postfix
AreaManager.TryMakeNewAllowed: post: TD_Enhancement_Pack.TryMakeNewAllowed_Patch.Postfix
Area_Allowed.get_ListPriority: post: TD_Enhancement_Pack.AreaOrder.Postfix
Area_Home.Set: PRE: TD_Enhancement_Pack.NeverHomeArea.Prefix
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: ExpandedRims.ArmorUtility_GetPostArmorDamage_Patch.Postfix, JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
AttackTargetFinder.FriendlyFireConeTargetScoreOffset: PRE: ExpandedRims.ExpandedRims+AttackTargetFinder_FriendlyFireConeTargetScoreOffset_Patch.Prefix
BackstoryDatabase.ReloadAllBackstories: post: ExpandedRims.ExpandedRimsWatchers+BackstoryDatabase_ReloadAllBackstories_Patch.Postfix
BattleLogEntry_StateTransition..ctor: PRE: BoomMod.Patch.Verse_BattleLogEntry_StateTransition.Prefix
Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
BillStack.DoListing: PRE: ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
Bill_Production.Clone: post: ImprovedWorkbenches.ExtendedBillData_Clone.Postfix
Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
Bill_Production.ExposeData: post: ImprovedWorkbenches.ExtendedBillData_ExposeData.Postfix
Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
Blueprint.Draw: post: StatueOfAnimal.Blueprint_Draw_Patch.Postfix
Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix
Building.PostApplyDamage: post: aRandomKiwi.KFM.Harmony.Building_Patch+PostApplyDamage.Listener
Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
Building_CommsConsole.GetCommTargets: post: ExpandedRims.ExpandedRimsWatchers+Building_CommsConsole_GetCommTargets_Patch.Postfix
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Building_PlantGrower.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest_Building_Gizmo.Postfix
Building_Storage.GetGizmos: post: TD_Enhancement_Pack.BuildingStorage_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_BuildingStorage_GetGizmos.Postfix
Building_Storage.Notify_ReceivedThing: post: LWM.DeepStorage.PatchDisplay_Notify_ReceivedThing.Postfix
Building_Storage.SpawnSetup: post: LWM.DeepStorage.PatchDisplay_SpawnSetup.Postfix
Building_Turret.ThreatDisabled: PRE: ExpandedRims.ExpandedRims+Building_Turret_ThreatDisabled_Patch.Prefix
CameraDriver.OnGUI: PRE: TD_Enhancement_Pack.FixOnGUI.Prefix TRANS: TD_Enhancement_Pack.FixOnGUI.Transpiler
CameraDriver.Update: post: TD_Enhancement_Pack.FixUpdate.Postfix, TD_Enhancement_Pack.FixUpdate.Postfix TRANS: TD_Enhancement_Pack.FixUpdate.Transpiler, TD_Enhancement_Pack.ZoomToMouse.Transpiler, TD_Enhancement_Pack.FixUpdate.Transpiler
CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix
CameraMapConfig_Normal..ctor: post: TD_Enhancement_Pack.CameraDragFixes.Postfix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]WeaponStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix, [800]ChangeDresser.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix
CaravanFormingUtility.StopFormingCaravan: post: [800]WeaponStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix, [800]ChangeDresser.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: ExpandedRims.CaravanTicksPerMoveUtility_GetTicksPerMove_Patch.Postfix, CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
CaravanVisibilityCalculator.Visibility: post: ExpandedRims.CaravanVisibilityCalculator_Visibility_Patch.Postfix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler, Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
ColonistSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef, Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompColorable.Initialize: post: ExpandedRims.ExpandedRims+CompColorable_Initialize_Patch.Postfix
CompDeepDrill.TryProducePortion: TRANS: TD_Enhancement_Pack.ClearDDDB.Transpiler
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreaseDestructivePreFix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
CompressibilityDeciderUtility.IsSaveCompressible: post: LWM.DeepStorage.Patch_IsSaveCompressible.Postfix
Corpse.SpecialDisplayStats: post: BoneMod.HarmonyPatches.SpecialDisplayStats_PostFix
CoverUtility.CalculateOverallBlockChance: post: ExpandedRims.CoverUtility_CalculateOverallBlockChance_Patch.Postfix
DamageWorker_AddInjury.ApplyDamageToPart: PRE: ExpandedRims.DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix
DamageWorker_AddInjury.FinalizeAndAddInjury: PRE: ExpandedRims.DamageWorker_AddInjury_FinalizeAndAddInjury_Patch.Prefix
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DeathActionWorker_BigExplosion.PawnDied: PRE: BoomMod.Patch.RimWorld_DeathActionWorker_BigExplosion_PawnDied.Prefix
DeathActionWorker_SmallExplosion.PawnDied: PRE: BoomMod.Patch.RimWorld_DeathActionWorker_SmallExplosion_PawnDied.Prefix
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DeepDrillUtility.GetBaseResource: PRE: TD_Enhancement_Pack.DeepDrillRandomRock.Prefix
DeepDrillUtility.GetNextResource: PRE: TD_Enhancement_Pack.DeepDrillDatabase.Prefix post: TD_Enhancement_Pack.DeepDrillDatabase.Postfix
DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: post: Numbers.Numbers.Columndefs, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.EnsureInitializedInCtor: PRE: Share_The_Load.Mod.EnsureInitializedInCtorPrefix, Meals_On_Wheels.Mod.EnsureInitializedInCtorPrefix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designation.DesignationDraw: PRE: MorePlanning.Patches.DesignationPlanningDraw.Prefix, MorePlanning.Patches.DesignationPlanningDraw.Prefix
Designation.ExposeData: PRE: MorePlanning.Patches.DesignationPlanningExposeData.Prefix, MorePlanning.Patches.DesignationPlanningExposeData.Prefix
DesignationDragger.UpdateDragCellsIfNeeded: PRE: TD_Enhancement_Pack.DesignationSpamKiller.Prefix
DesignationManager.RemoveAllDesignationsOn: PRE: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveAllDesignationsOn.Replacement
DesignationManager.RemoveDesignation: post: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveDesignation.Replacement
Designator_Build.GizmoOnGUI: post: TD_Enhancement_Pack.RightClick.Postfix
Designator_Build.ProcessInput: TRANS: TD_Enhancement_Pack.BlueprintAnyStuff.Transpiler
Designator_Deconstruct.CanDesignateThing: post: TD_Enhancement_Pack.NoFrameDeconstruct.Postfix
Designator_Dropdown.Add: post: TD_Enhancement_Pack.DesignatorDropdownOrder.Postfix
Designator_Install.DrawGhost: PRE: StatueOfAnimal.Designator_Install_DrawGhost_Patch.Prefix
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_FormCaravan.PostClose: PRE: TD_Enhancement_Pack.SaveManifest.Prefix
Dialog_FormCaravan.PostOpen: PRE: WeaponStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix, ChangeDresser.Patch_Dialog_FormCaravan_PostOpen.Prefix TRANS: TD_Enhancement_Pack.LoadManifest.Transpiler
Dialog_LoadTransporters.PostOpen: post: TD_Enhancement_Pack.PodsLoadManifest.Postfix
Dialog_ManageAreas..cctor: post: TD_Enhancement_Pack.Dialog_ManageAreas_Patch.Postfix
Dialog_ManageAreas.DoAreaRow: TRANS: TD_Enhancement_Pack.AreaRowPatch.Transpiler
Dialog_ManageAreas.get_InitialSize: post: TD_Enhancement_Pack.InitialSize_Patch.Postfix
Dialog_ManageDrugPolicies.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_Dialog_ManageDrugPolicies.Postfix
Dialog_ManageOutfits.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_ManageOutfits_DoWindowContents.Postfix
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
Dialog_Trade.Close: post: TD_Enhancement_Pack.PauseAfterTrader.Postfix, WeaponStorage.Patch_Window_PreClose.Postfix, ChangeDresser.Patch_Window_PreClose.Postfix
EdificeGrid.DeRegister: post: TD_Enhancement_Pack.EdificeGrid_DeRegister_SetDirty.Postfix
EdificeGrid.Register: post: TD_Enhancement_Pack.EdificeGrid_Register_SetDirty.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
Faction.Notify_RelationKindChanged: post: MoreFactionInteraction.HarmonyPatches.Notify_RelationKindChanged
FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
FloatMenuMakerMap.AddHumanlikeOrders: post: ExpandedRims.ExpandedRims+FloatMenuMakerMap_AddHumanlikeOrders_Patch.Postfix, JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, DressPatient.Order_DressPatient.DressPatientFloatMenuOption, RT_Shelves.Patch_AddHumanlikeOrders.Postfix
FloatMenuOption..ctor: post: AnimalGear.AnimalGearHarmony+FloatMenuOption_FloatMenuOption_Patch.FloatMenuOption_Post
FoodRestriction.Allows: post: PawnRules.Patch.RimWorld_FoodRestriction_Allows+FromThingDef.Postfix
FoodRestriction.Allows: post: PawnRules.Patch.RimWorld_FoodRestriction_Allows+FromThing.Postfix
FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
FoodUtility.TryFindBestFoodSourceFor: post: [200]Meals_On_Wheels.FoodGrabbing.Postfix
FoodUtility.WillEat: post: PawnRules.Patch.RimWorld_FoodUtility_WillEat+FromThingDef.Postfix
FoodUtility.WillEat: post: PawnRules.Patch.RimWorld_FoodUtility_WillEat+FromThing.Postfix
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, TD_Enhancement_Pack.MapRemover.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix, PawnRules.Patch.Verse_Game_FinalizeInit.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix
Game.InitNewGame: PRE: AdjustableTradeShips.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
Game.set_CurrentMap: post: TD_Enhancement_Pack.ChangeMapResetOverlays.Postfix
GameComponentUtility.LoadedGame: post: ConsolidatedTraits.Patch_GameComponentUtility_LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: ConsolidatedTraits.Patch_GameComponentUtility_StartedNewGame.Postfix, RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
GenConstruct.BlocksConstruction: PRE: Share_The_Load.PawnBlockConstruction.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix
GenConstruct.CanConstruct: post: PawnRules.Patch.RimWorld_GenConstruct_CanConstruct.Postfix
GenConstruct.CanPlaceBlueprintAt: post: SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix
GenConstruct.HandleBlockingThingJob: TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler
GenDraw.DrawFieldEdges: PRE: TD_Enhancement_Pack.DrawFieldEdgesCorners.Prefix
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryPlaceThing_CommonSensePatch.Postfix
GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
GenPlace.TryPlaceDirect: PRE: LWM.DeepStorage.Patch_TryPlaceDirect.Prefix post: LWM.DeepStorage.Patch_TryPlaceDirect.Postfix
GenRecipe.PostProcessProduct: PRE: ExpandedRims.ExpandedRims+GenRecipe_PostProcessProduct_Patch.Prefix post: ExpandedRims.ExpandedRims+GenRecipe_PostProcessProduct_Patch.Postfix
GenSpawn.Spawn: TRANS: LWM.DeepStorage.Patch_GenSpawn_Spawn.Transpiler
GenSpawn.SpawningWipes: post: JecsTools.HarmonyPatches.SpawningWipes_PostFix
GenUI.ThingsUnderMouse: TRANS: LWM.DeepStorage.Patch_GenUI_ThingsUnderMouse.Transpiler
GlobalControlsUtility.DoDate: post: FoodAlert.HarmonyPatches.FoodCounter_NearDatePostfix
GlowGrid.MarkGlowGridDirty: post: TD_Enhancement_Pack.GlowGridDirty_Patch.Postfix
GraphicDatabaseHeadRecords.Reset: post: FacialStuff.GraphicsFS.GraphicDatabaseHeadRecordsModded.Reset
Graphics.DrawMeshImpl: PRE: StatueOfAnimal.Graphics_DrawMeshImpl_Patch.Prefix
HaulAIUtility.HaulToCellStorageJob: PRE: LWM.DeepStorage.Patch_HaulToCellStorageJob.Prefix
HaulDestinationManager.RemoveHaulDestination: post: TD_Enhancement_Pack.UrgentRefill_Deletion_Patches.Postfix
HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix
HealthCardUtility.DrawHediffRow: TRANS: TD_Enhancement_Pack.GoodHediff.Transpiler, SmartMedicine.HediffRowPriorityCare.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
HediffComp_TendDuration.CompTended: PRE: ExpandedRims.ExpandedRims+HediffComp_TendDuration_CompTended_Patch.Prefix
HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatchesFS.DirtyCache_Postfix
Hediff_Injury.Heal: PRE: ExpandedRims.Hediff_Injury_Heal_Patch.Prefix
ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Gear.TryDrawOverallArmor: PRE: ExpandedRims.ITab_Pawn_Gear_TryDrawOverallArmor_Patch.Prefix
ITab_Pawn_Gear.get_IsVisible: post: AnimalGear.AnimalGearHarmony+ITab_Pawn_Gear_IsVisible_Patch.IsVisible_Post
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix
IncidentWorker.CanFireNow: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_CanFireNow_Patch.Prefix
IncidentWorker_Raid.AdjustedRaidPoints: post: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_Raid_AdjustedRaidPoints_Patch.Postfix
IncidentWorker_Raid.ResolveRaidArriveMode: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_Raid_ResolveRaidArriveMode_Patch.Prefix
IncidentWorker_RaidEnemy.GetLetterLabel: post: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_GetLetterLabel_Patch.Postfix
IncidentWorker_RaidEnemy.GetLetterText: post: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_GetLetterText_Patch.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Prefix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_TryExecuteWorker_Patch.Prefix post: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_TryExecuteWorker_Patch.Postfix
IncidentWorker_RaidEnemy.TryResolveRaidFaction: PRE: ExpandedRims.ExpandedRimsWatchers+IncidentWorker_RaidEnemy_TryResolveRaidFaction_Patch.Prefix
IncidentWorker_ResourcePodCrash.TryExecuteWorker: TRANS: TD_Enhancement_Pack.ResourcePodCrashContents.Transpiler
IngestionOutcomeDoer_GiveHediff.DoIngestionOutcomeSpecial: post: ExpandedRims.ExpandedRims+IngestionOutcomeDoer_GiveHediff_DoIngestionOutcomeSpecial_Patch.Postfix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting
InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery
InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
InteractionWorker_RomanceAttempt.RandomSelectionWeight: PRE: PawnRules.Patch.RimWorld_InteractionWorker_RomanceAttempt_RandomSelectionWeight.Prefix post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
InteractionWorker_RomanceAttempt.SuccessChance: PRE: PawnRules.Patch.RimWorld_InteractionWorker_RomanceAttempt_SuccessChance.Prefix post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver.ReadyForNextToil: post: ExpandedRims.ExpandedRims+JobDriver_ReadyForNextToil_Patch.Postfix
JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobGiver_DoBIll_Rework+JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_Flee.MakeNewToils: post: TD_Enhancement_Pack.StopFlee.Postfix
JobDriver_FoodDeliver.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
JobDriver_FoodFeedPatient.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch3.Prefix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_Ingest.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch2.Prefix
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
JobDriver_PredatorHunt.CheckWarnPlayer: PRE: PredatorHuntAlert.JobDriver_PredatorHunt_CheckWarnPlayer_Patch.Replace
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: TD_Enhancement_Pack.NotSoHostile.Transpiler
JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
JobGiver_DropUnusedInventory.TryGiveJob: TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_ApparelScoreGain_Patch.JobGiver_OptimizeApparel_ApparelScoreGain_Pre
JobGiver_OptimizeApparel.TryGiveJob: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_TryGiveJob_Patch.TryGiveJob_Pre post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.FoodCountLimiter+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
LordManager.RemoveLord: post: ExpandedRims.ExpandedRimsWatchers+LordManager_RemoveLord_Patch.Postfix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
MainButtonWorker.DoButton: post: TD_Enhancement_Pack.ResearchingIndicator.Postfix
MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
MainTabWindow_Work.DoWindowContents: post: AutoPriorities.HarmonyPatches.WorkTab_AddButtonToOpenAutoPrioritiesWindow.Postfix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsMapWealthForStoryTeller.Prefix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapDeiniter.NotifyEverythingWhichUsesMapReference: post: aRandomKiwi.KFM.Harmony.MapDeiniter_Patch+NotifyEverythingWhichUsesMapReference.Listener
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
MapInterface.MapInterfaceUpdate: post: TD_Enhancement_Pack.MapInterfaceUpdate_Patch.Postfix, RoomSense.MapInterface_Patch.Postfix
MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: PRE: BulkCarrier.BulkCarrier.Capacity_Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, PawnRules.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: TD_Enhancement_Pack.MouseoverOnTopRight.Transpiler
Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier
Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatchesFS.AddFaceEditButton
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
PanelBackstory.DrawPanelContent: post: FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton, Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.HarmonyPatches.ButcherProducts_PostFix
Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
Pawn.DrawExtraSelectionOverlays: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+DrawExtraSelectionOverlays.Listener
Pawn.DropAndForbidEverything: post: ExpandedRims.ExpandedRimsWatchers+Pawn_DropAndForbidEverything_Patch.Postfix
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, TD_Enhancement_Pack.StopGizmo.Postfix, ExpandedRims.ExpandedRims+Pawn_GetGizmos_Patch.Postfix, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, PawnRules.Patch.Verse_Pawn_GetGizmos.Postfix, ChangeDresser.Patch_Pawn_GetGizmos.Postfix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: PRE: [800]WeaponStorage.Patch_Pawn_Kill.Prefix, [800]ChangeDresser.Patch_Pawn_Kill.Prefix post: [800]WeaponStorage.Patch_Pawn_Kill.Postfix, [800]ChangeDresser.Patch_Pawn_Kill.Postfix, aRandomKiwi.KFM.Harmony.Pawn_Patch+Kill.Listener, PawnRules.Patch.Verse_Pawn_Kill.Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
Pawn.SetFaction: PRE: aRandomKiwi.KFM.Harmony.Pawn_Patch+SetFaction.Listener, PawnRules.Patch.Verse_Pawn_SetFaction.Prefix, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: PRE: ExpandedRims.ExpandedRimsWatchers+PawnBioAndNameGenerator_GiveAppropriateBioAndNameTo_Patch.Prefix
PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix, TD_Enhancement_Pack.LabelAddSelection.Postfix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler, TD_Enhancement_Pack.LabelAddSelection.Transpiler
PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddAndRemoveDynamicComponents_Post
PawnComponentsUtility.CreateInitialComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_CreateInitialComponents_Patch.CreateInitialComponents_Post
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
PawnGenerator.GeneratePawn: post: PawnRules.Patch.Verse_PawnGenerator_GeneratePawn.Postfix
PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
PawnGenerator.GeneratePawnRelations: PRE: ExpandedRims.ExpandedRimsWatchers+PawnGenerator_GeneratePawnRelations_Patch.Prefix
PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler
PawnGraphicSet.ResolveAllGraphics: post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveAllGraphics_Postfix, AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveAllGraphics_Patch.PawnGraphicSet_ResolveAllGraphics_Done
PawnGraphicSet.ResolveApparelGraphics: PRE: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Pre post: FacialStuff.Harmony.HarmonyPatchesFS.ResolveApparelGraphics_Postfix
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMakerUtility.GeneratePawns: post: ExpandedRims.ExpandedRims+PawnGroupMakerUtility_GeneratePawns_Patch.Postfix, JecsTools.HarmonyPatches.GeneratePawns
PawnGroupMakerUtility.MaxPawnCost: PRE: ExpandedRims.ExpandedRimsWatchers+PawnGroupMakerUtility_MaxPawnCost_Patch.Prefix
PawnHairChooser.RandomHairDefFor: PRE: FacialStuff.Harmony.HarmonyPatchesFS.RandomHairDefFor_PreFix
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix post: AvoidFriendlyFire.PawnNameColorUtility_PawnNameColorOf_Patch.Postfix
PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Prefix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix TRANS: FacialStuff.Harmony.HarmonyPatchesFS.DrawEquipmentAiming_Transpiler
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt TRANS: FacialStuff.Harmony.HarmonyPatchesFS.RenderPawnAt_Transpiler
PawnRenderer.RenderPawnInternal: PRE: FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix, AnimalGear.AnimalGearHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre
PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix TRANS: Numbers.Numbers.MakeHeadersReOrderable
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
PawnUIOverlay.DrawPawnGUIOverlay: PRE: AvoidFriendlyFire.PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnUtility.TrySpawnHatchedOrBornPawn: post: PawnRules.Patch.RimWorld_PawnUtility_TrySpawnHatchedOrBornPawn.Postfix
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: post: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Patch.Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Done
Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
Pawn_ApparelTracker.Wear: PRE: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_Wear_Patch.Pawn_ApparelTracker_Wear_Pre
Pawn_DraftController.GetGizmos: post: WeaponStorage.HarmonyPatches+Patch_Pawn_DraftController_GetGizmos.Postfix, ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, WeaponStorage.Patch_Pawn_DraftController.Postfix, ChangeDresser.Patch_Pawn_DraftController.Postfix, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix
Pawn_DrawTracker.get_DrawPos: post: FacialStuff.Harmony.DrawPos_Patch.Postfix, AnimalGear.AnimalGearHarmony+Pawn_DrawTracker_GiddyUp_Patch.DrawPos_Done
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.DrugPolicy+Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_EquipmentTracker.AddEquipment: PRE: [800]WeaponStorage.Patch_Pawn_AddEquipment.Prefix post: ExpandedRims.ExpandedRims+Pawn_EquipmentTracker_AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.MakeRoomFor: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_MakeRoomFor.Prefix post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_TryDropEquipment.Prefix, CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_TryDropEquipment.Postfix
Pawn_FoodRestrictionTracker.get_Configurable: PRE: PawnRules.Patch.RimWorld_Pawn_FoodRestrictionTracker_Configurable.Prefix
Pawn_FoodRestrictionTracker.get_CurrentFoodRestriction: PRE: PawnRules.Patch.RimWorld_Pawn_FoodRestrictionTracker_CurrentFoodRestriction.Prefix
Pawn_GuestTracker.SetGuestStatus: PRE: PawnRules.Patch.RimWorld_Pawn_GuestTracker_SetGuestStatus.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.AddHediff: PRE: ExpandedRims.ExpandedRims+Pawn_HealthTracker_AddHediff_Patch.Prefix
Pawn_HealthTracker.CheckForStateChange: PRE: ExpandedRims.ExpandedRimsWatchers+Pawn_HealthTracker_CheckForStateChange_Patch.Prefix
Pawn_HealthTracker.MakeDowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: aRandomKiwi.KFM.Harmony.Pawn_HealthTracker_Patch+MakeDowned.Listener
Pawn_HealthTracker.MakeUndowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeUndowned.Prefix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatchesFS.TryInteractWith_Postfix
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
Pawn_MindState.GetGizmos: post: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener, aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener
Pawn_MindState.Notify_DamageTaken: PRE: aRandomKiwi.HFM.Harmony.Pawn_MindState_Patch+Notify_DamageTaken.Replacement
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+StartFleeingBecauseOfPawnAction.Replacement
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_PathFollower.PatherFailed: PRE: aRandomKiwi.KFM.Harmony.Pawn_PathFollower_Patch+PatherFailed.Listener
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel
Pawn_TraderTracker.ColonyThingsWillingToBuy: post: WeaponStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix, ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
Pawn_TrainingTracker.TrainingTrackerTickRare: post: aRandomKiwi.KFM.Harmony.Pawn_TrainingTracker_Patch+TrainingTrackerTickRare.Listener TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
Plant.PlantCollected: post: TD_Enhancement_Pack.PlantCollected_PlantHarvest.Postfix, TD_Enhancement_Pack.PlantCollected.Postfix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlaySettings..ctor: post: TD_Enhancement_Pack.DefaultAutomaticRebuild.Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: TD_Enhancement_Pack.PlaySettings_Patch.AddButton, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, RoomSense.PlaySettings_Patch.Postfix TRANS: TD_Enhancement_Pack.RemoveUnusedToggles.Transpiler
PowerNetGraphics.PrintWirePieceConnecting: PRE: GoAwaySmallWire.Patch_ThatSmallWire.Prefix
PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
PresetLoaderVersion4.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
PresetSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef, Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
Projectile.get_DamageAmount: post: aRandomKiwi.KFM.Harmony.Projectile_Patch+get_DamageAmount.Listener
Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: WeaponStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix, ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix, ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
RelationsUtility.TryDevelopBondRelation: PRE: aRandomKiwi.KFM.Harmony.RelationsUtility_Patch+TryDevelopBondRelation.Replacement, PawnRules.Patch.RimWorld_RelationsUtility_TryDevelopBondRelation.Prefix
ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: TD_Enhancement_Pack.ResearchPerformed.Postfix, ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix post: WeaponStorage.Patch_ReservationManager_CanReserve.Postfix, ChangeDresser.Patch_ReservationManager_CanReserve.Postfix
ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, aRandomKiwi.KFM.Harmony.ReverseDesignatorDatabase_Patch+InitDesignators.Listener
RoofCollapserImmediate.DropRoofInCellPhaseTwo: PRE: Collapser.Patch.Prefix
RoofGrid.SetRoof: post: TD_Enhancement_Pack.SetRoofSetDirty.Postfix
Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
SaveRecordPawnV4.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV4Patch.ExposePsycheData
ScribeSaver.InitSaving: PRE: WeaponStorage.Patch_ScribeSaver_InitSaving.Prefix, ChangeDresser.Patch_ScribeSaver_InitSaving.Prefix
SectionLayer_Things.Regenerate: TRANS: LWM.DeepStorage.PatchDisplay_SectionLayer_Things_Regenerate.Transpiler
Selector.HandleMapClicks: PRE: LWM.DeepStorage.Patch_HandleMapClicks.Prefix
Selector.Select: post: LWM.DeepStorage.Open_DS_Tab_On_Select.Postfix
Selector.SelectAllMatchingObjectUnderMouseOnScreen: PRE: LWM.DeepStorage.Make_DoubleClick_Work.Prefix post: LWM.DeepStorage.Make_DoubleClick_Work.Postfix
Selector.SelectUnderMouse: PRE: LWM.DeepStorage.Make_Select_Under_Mouse_Use_SortForDeepStorage.Prefix post: LWM.DeepStorage.Make_Select_Under_Mouse_Use_SortForDeepStorage.Postfix
SettlementAbandonUtility.Abandon: PRE: [800]WeaponStorage.Patch_SettlementAbandonUtility_Abandon.Prefix, [800]ChangeDresser.Patch_SettlementAbandonUtility_Abandon.Prefix
ShieldBelt.AllowVerbCast: PRE: ExpandedRims.ExpandedRims+ShieldBelt_AllowVerbCast_Patch.Prefix
ShieldBelt.CheckPreAbsorbDamage: PRE: ExpandedRims.ExpandedRims+ShieldBelt_CheckPreAbsorbDamage_Patch.Prefix post: DamageMotes.ShieldBelt_Patch.Postfix
ShootLine.ChangeDestToMissWild: PRE: ExpandedRims.ExpandedRims+ShootLine_ChangeDestToMissWild_Patch.Prefix
ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
ShotReport.HitReportFor: post: ExpandedRims.ShotReport_HitReportFor_Patch.Postfix
SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
SkillRecord.Learn: post: TD_Enhancement_Pack.Learn_Patch.Postfix
SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
SkillUI.DrawSkill: TRANS: TD_Enhancement_Pack.SkillLearningIndicator.Transpiler
SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
SkyManager.UpdateOverlays: post: TD_Enhancement_Pack.SkyManagerDirty_Patch.Postfix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatPart_Stuff.GetMultiplier: post: ExpandedRims.StatPart_Stuff_GetMultiplier_Patch.Postfix
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValue: post: ExpandedRims.StatWorker_GetValue_Patch.Postfix
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StatWorker.ValueToString: PRE: ExpandedRims.StatWorker_ValueToString_Patch.Prefix
StatWorker_MinimumHandlingSkill.ValueFromReq: post: ExpandedRims.StatWorker_MinimumHandlingSkill_ValueFromReq_Patch.Postfix
StockGenerator_BuyArt.HandlesThingDef: post: StatueOfAnimal.StockGenerator_BuyArt_HandlesThingDef_Patch.Postfix
StoreUtility.IsGoodStoreCell: post: LWM.DeepStorage.Patch_IsGoodStoreCell.Postfix
StoreUtility.NoStorageBlockersIn: PRE: LWM.DeepStorage.PatchNoStorageBlockersIn.Prefix
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
Storyteller.Notify_DefChanged: post: AdjustableTradeShips.Patch_Storyteller_Notify_DefChanged.Postfix
Storyteller.StorytellerTick: post: ExpandedRims.ExpandedRimsWatchers+Storyteller_StorytellerTick_WatchersPatch.Postfix
StorytellerUtility.DefaultThreatPointsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
TabDrawer.DrawTabs: PRE: ExpandedRims.ExpandedRimsWatchers+TabDrawer_DrawTabs_Patch.Prefix
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix, AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
TerrainGrid.DoTerrainChangedEffects: post: TD_Enhancement_Pack.TerrainChangedSetDirty.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Fertility.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Smoothable.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_WalkSpeed.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Patch.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Coverage_Patch.Postfix
TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
Thing.ButcherProducts: post: ExtraButcheringProducts.ExtraButcheringProducts.MakeButcherProducts_PostFix
Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix, LWM.DeepStorage.Cleanup_For_DeepStorage_Thing_At_DeSpawn.Prefix
Thing.DrawGUIOverlay: PRE: LWM.DeepStorage.Add_DSU_GUI_Overlay.Prefix
Thing.SplitOff: TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
Thing.get_DrawPos: post: LWM.DeepStorage.Ensure_Top_Item_In_DSU_Draws_Correctly.Postfix
ThingDef.SpecialDisplayStats: post: ExpandedRims.ThingDef_SpecialDisplayStats_Patch.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.get_Summary: PRE: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Prefix
ThingGrid.Deregister: post: TD_Enhancement_Pack.BeautyDirtierDeregister.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_PlantHarvest.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_TreeGrowth.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierDeregister.Postfix
ThingGrid.Register: post: TD_Enhancement_Pack.BeautyDirtierRegister.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierRegister.Postfix
ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
ThingOwner.ExposeData: post: CommonSense.ThingOwnerThing_ExposeData_CommonSensePatch.Postfix
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ConditionalCanDoConstantThinkTreeJobNow.Satisfied: PRE: aRandomKiwi.KFM.Harmony.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow_Patch+Satisfied.Replacement
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThinkNode_ConditionalExitTimedOut.Satisfied: post: DinoShoo.HarmonyPatches.DinoShoo_PostFix
ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler
ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
TickList.Tick: post: TD_Enhancement_Pack.TickGrow_PlantHarvest.Postfix, TD_Enhancement_Pack.TickGrow.Postfix
Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently, LWM.DeepStorage.Patch_PlaceHauledThingInCell_Toil.Postfix
Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TooltipUtility.ShotCalculationTipString: PRE: AvoidFriendlyFire.TooltipUtility_ShotCalculationTipString_Patch.Prefix
TradeDeal.Reset: PRE: WeaponStorage.Patch_TradeDeal_Reset.Prefix, ChangeDresser.Patch_TradeDeal_Reset.Prefix
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix, WeaponStorage.Patch_PassingShip_TryOpenComms.Postfix, ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
TransferableUIUtility.DoExtraAnimalIcons: post: aRandomKiwi.KFM.Harmony.TransferableUIUtility_Patch+DoExtraAnimalIcons.Listener
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Utils.MyDistance: PRE: SmartMedicine.FixWhileYoureUp.Prefix
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbProperties.AdjustedArmorPenetration: post: ExpandedRims.VerbProperties_AdjustedArmorPenetration_Patch.Postfix
VerbProperties.AdjustedCooldown: post: ExpandedRims.VerbProperties_AdjustedCooldown_Patch.Postfix
VerbProperties.AdjustedMeleeDamageAmount: post: aRandomKiwi.KFM.Harmony.VerbProperties_Patch+AdjustedMeleeDamageAmount.Listener
VerbProperties.GetDamageFactorFor: post: ExpandedRims.VerbProperties_GetDamageFactorFor_Patch.Postfix
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
VerbUtility.CalculateAdjustedForcedMiss: PRE: ExpandedRims.ExpandedRims+VerbUtility_CalculateAdjustedForcedMiss_Patch.Prefix
Verb_LaunchProjectile.TryCastShot: PRE: ExpandedRims.ExpandedRims+Verb_LaunchProjectile_TryCastShot_Patch.Prefix post: ExpandedRims.ExpandedRims+Verb_LaunchProjectile_TryCastShot_Patch.Postfix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttack.TryCastShot: post: ExpandedRims.ExpandedRims+Verb_MeleeAttack_TryCastShot_Patch.Postfix TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
Verb_MeleeAttackDamage.ApplyMeleeDamageToTarget: post: ExpandedRims.ExpandedRims+Verb_MeleeAttackDamage_ApplyMeleeDamageToTarget_Patch.Postfix
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
WealthWatcher.ForceRecount: post: WeaponStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix, ChangeDresser.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix
WidgetRow.FillableBar: TRANS: TD_Enhancement_Pack.FillableBar_Patch.Transpiler
Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
Window.Close: post: TD_Enhancement_Pack.PauseAfterNegotiation.Postfix
WindowStack.TryRemove: TRANS: TD_Enhancement_Pack.PodsSaveManifest.Transpiler
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix
WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix post: CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix, MendingWeaponStoragePatch.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, WeaponStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, ChangeDresser.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, MendingChangeDresserPatch.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.Prefix
WorkGiver_GrowerHarvest.HasJobOnCell: PRE: TD_Enhancement_Pack.NoHarvestJob.Prefix
WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_HasFoodToInteractAnimal.Prefix post: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_HasFoodToInteractAnimal.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Prefix post: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
WorkGiver_Merge.JobOnThing: TRANS: CommonSense.WorkGiver_Merge_Patch+Compatibility_RimWorld_CommonSense.Transpiler
WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
WorkGiver_Slaughter.HasJobOnThing: post: TD_Enhancement_Pack.HighwayToTheSlaughterZone.Postfix
WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Zone.GetInspectString: post: TD_Enhancement_Pack.ZoneSizeCount.Postfix
Zone_Growing.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest.Postfix
Zone_Growing.GetInspectString: post: TD_Enhancement_Pack.ZoneGrowingSizeCount.Postfix
Zone_Growing.GetZoneAddGizmos: post: TD_Enhancement_Pack.SelectedZoneMatchGizmo.Postfix
Zone_Stockpile.GetGizmos: post: TD_Enhancement_Pack.ZoneStockpile_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix
Harmony versions present: 1.2.0.2: net.avilmask.rimworld.mod.CommonSense, net.avilmask.rimworld.mod.CommonSense.RPGInventory; 1.2.0.1: UnlimitedHugs.HugsLib, Uuugggg.rimworld.TD_Enhancement_Pack.main, RimHUD, PawnRules, net.pardeike.rimworld.mod.just-ignore-me-passing, HugsLib.AvoidFriendlyFire, com.changedresser.rimworld.mod, HugsLib.AllowTool, com.weaponstorage.rimworld.mod, HugsLib.SearchAndDestroy, com.RimWorld.Nales.ExpandedRims, HugsLib.LWM_DeepStorage, rimworld.randomKiwi.KFM, fluffy.colonymanager, mehni.rimworld.numbers, Fluffy.AnimalTab, fluffy.medicaltab, fluffy.worktab, uuugggg.rimworld.SmartMedicine.main, com.mendingweaponstoragepatch.rimworld.mod, com.mendingchangedresserpatch.rimworld.mod, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.Psychology, Uuugggg.rimworld.Share_The_Load.main, uuugggg.rimworld.Meals_On_Wheels.main, io.github.ratysz.madskills, com.consolidatedtraits.rimworld.mod, com.rimfridge.rimworld.mod, HugsLib.Hospitality, com.rimworld.modcheck, HugsLib.RoomSense, rimworld.ResearchPal, com.savestoragesettings.rimworld.mod, auto_priorities, net.marvinkosh.rimworld.mod.ughyougotme, fluffy.modmanager, brrainz-crosspromotion, net.marvinkosh.rimworld.mod.combatreadinesscheck, rimworld.facialstuff.mod, RimWorld.Vanya.BulkCarrier, mehni.RimWorld.forSerpy.bigdinosleave, mehni.rimworld.framework.extrabutchering, AnimalGear, rimworld.facialstuff.prepare_carefully_patch, rimworld.psychology.prepare_carefully_patch, Collapser, uuugggg.rimworld.SmartMedicine.RPGInventory, rimworld.randomKiwi.hfm, com.github.restive2k12.rimworld.mod.moodbar, com.rimworld.mod.moretraitslots, com.modifyresearchtime.rimworld.mod, HugsLib.ImprovedWorkbenches, com.tammybee.predatorhuntalert, mehni.rimworld.FoodAlert.main, com.tammybee.statueofanimal, de.hatti.rimworld.mod.qualitybuilder, BoomMod, com.github.alandariva.moreplanning, HugsLib.com.github.alandariva.moreplanning, mehni.rimworld.MFI.main, multiversionmodfix, HugsLib.WhileYoureUp; 1.1.0.0: com.spdskatr.DamageMotes.Patch, rimworld.dress_patient, EdB.PrepareCarefully, rimworld.lanilor.simplymorebridges, small.wire.go.away.zzz.mod; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.jecstools.main, rimworld.Sihv.bonemod, rimworld.jecrell.comps.installedpart, rimworld.jecrell.humanlikeorders, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, rimworld.erdelf.minify_everything
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
RimWorld 1.0.2150 rev801
[HugsLib] version 6.1.1
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
ConsolidatedTraits Harmony Patches:
Prefix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[Pawn Rules v1.2.5] Initialized
[RuntimeGC] Mod settings loaded.
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
Job Splitter: Mod named "Misc. Robots" detected, updating robotWorkTypes.
Job Splitter: Mod named "Misc. Robots++" detected, updating robotWorkTypes.
WTF
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_SimpleHelmet</defName><label>simple helmet</label><description>A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt weapons.</description><techLevel>Industrial</techLevel><graphicData><texPath>Things/Pawn/Humanlike/Apparel/SimpleHelmet/SimpleHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>40</costStuffCount><statBases><WorkToMake>3200</WorkToMake><MaxHitPoints>100</MaxHitPoints><Mass>2</Mass><StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.15</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat><EquipDelay>2.5</EquipDelay></statBases><recipeMaker><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li></recipeUsers><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><apparel><bodyPartGroups><li>UpperHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/SimpleHelmet/SimpleHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><careIfWornByCorpse>false</careIfWornByCorpse></apparel><thingCategories><li>Helmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_AdvancedHelmet</defName><label>advanced helmet</label><description>A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt weapons.</description><techLevel>Industrial</techLevel><recipeMaker><unfinishedThingDef>UnfinishedMetallicTechArmor</unfinishedThingDef><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/AdvancedHelmet/AdvancedHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><WorkToMake>8000</WorkToMake><MaxHitPoints>120</MaxHitPoints><Mass>1.2</Mass><StuffEffectMultiplierArmor>0.7</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.15</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat><EquipDelay>2.5</EquipDelay></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial><Plasteel>10</Plasteel></costList><apparel><bodyPartGroups><li>UpperHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/AdvancedHelmet/AdvancedHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>IndustrialMilitaryAdvanced</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><careIfWornByCorpse>false</careIfWornByCorpse></apparel><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.33,0.33,0.33,1)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65,1)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3,1)</min><max>(0.5,0.5,0.5,1)</max></li><li><weight>10</weight><only>(0.9,0.9,0.9,1)</only></li></options></colorGenerator><thingCategories><li>Helmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_PowerArmorHelmet</defName><label>marine helmet</label><description>A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nArmor like this is often used by imperial janissaries and rapid-incursion space marines.</description><techLevel>Spacer</techLevel><recipeMaker><unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef><researchPrerequisite>PoweredArmor</researchPrerequisite><skillRequirements><Crafting>9</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><generateCommonality>2</generateCommonality><statBases><WorkToMake>21000</WorkToMake><MaxHitPoints>160</MaxHitPoints><Mass>2.7</Mass><Flammability>0.4</Flammability><ArmorRating_Sharp>1.00</ArmorRating_Sharp><ArmorRating_Blunt>0.52</ArmorRating_Blunt><ArmorRating_Heat>0.54</ArmorRating_Heat><Insulation_Cold>4</Insulation_Cold><Insulation_Heat>2</Insulation_Heat><EquipDelay>4</EquipDelay></statBases><costList><ComponentSpacer>1</ComponentSpacer><Plasteel>40</Plasteel></costList><apparel><bodyPartGroups><li>FullHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>SpacerMilitary</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><useDeflectMetalEffect>true</useDeflectMetalEffect><careIfWornByCorpse>false</careIfWornByCorpse></apparel><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.33,0.33,0.33,1)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65,1)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3,1)</min><max>(0.5,0.5,0.5,1)</max></li><li><weight>10</weight><only>(0.9,0.9,0.9,1)</only></li></options></colorGenerator><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><thingCategories><li>ExoHelmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef>
[MadSkills]: changed behavior of Great Memory trait.
d3d: failed to create 2D texture id=1495 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=1611 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=1613 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
Translation data for language English has 8 errors. Generate translation report for more info.
[RimHUD v1.3.2] Integrated with HugsLib
[RimHUD v1.3.2] Initialized
Facial Stuff successfully completed 373 patches with harmony.
mi = Void DrawThingRow(Single ByRef, Single, Verse.Thing, Boolean)
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
[ColorCodedMoodBar] initialized
MoreTraitSlots Harmony Patches:
Prefix:
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
Dynamic patching Boolean MoveNext()
Dynamic patching Boolean <>m__0()
SaveStorageSettings: Harmony Patches:
Postfix:
Building.GetGizmos(IEnumerable<Gizmo>)
Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
Dialog_ManageOutfits.DoWindowContents(Rect)
Dialog_ManageDrugPolicies.DoWindowContents(Rect)
Building_Storage.GetGizmos
MendingWeaponStoragePatch Harmony Patches:
Postfix:
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
WeaponStorage Harmony Patches:
Prefix:
Pawn_HealthTracker.MakeDowned - not blocking
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
MakeUndowned - Priority First
Pawn.Kill - Priority First
Pawn_EquipmentTracker.AddEquipment - Priority First
Pawn_EquipmentTracker.TryDropEquipment - Priority First
Pawn_EquipmentTracker.MakeRoomFor - Priority First
ScribeSaver.InitSaving
SettlementAbandonUtility.Abandon
Postfix:
Pawn_TraderTracker.ColonyThingsWillingToBuy
TradeShip.ColonyThingsWillingToBuy
Window.PreClose
ReservationManager.CanReserve
CaravanFormingUtility.StopFormingCaravan
Pawn_DraftController.Drafted { set; }
WealthWatcher.ForceRecount
MakeDowned - Priority First
Pawn_EquipmentTracker.TryDropEquipment - Priority First
Pawn.Kill - Priority First
Root.Start - Priority Last
EnhancedDevelopment.Embrasures.Patcher(): Starting.
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
EnhancedDevelopment.Embrasures.Patcher(): Complete.
C:/Users/Billy/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfAnimal.xml is not found.
AdjustableTradeShips Harmony Patches:
Prefix:
Game.InitNewGame
Postfix:
Storyteller.Notify_DefChanged
[BulkCarrier] injected.
ChangeDresser Harmony Patches:
Prefix:
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelAdded
ScribeSaver.InitSaving
SettlementAbandonUtility.Abandon
Postfix:
Pawn.GetGizmos
Pawn_ApparelTracker.Notify_ApparelAdded
Pawn_DraftController.Drafted { set }
Pawn_DraftController.GetGizmos
JobGiver_OptimizeApparel.TryGiveJob
ReservationManager.CanReserve
OutfitDatabase.TryDelete
CaravanFormingUtility.StopFormingCaravan
WealthWatcher.ForceRecount
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelRemoved
MendingChangeDresserPatch Harmony Patches:
Postfix:
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
[ModMetaDataCleaner] Removed 50 Metadata and cleaned 267 PreviewImage.
Removed: [1.0] Razor Wire (With Damage), Damage Indicators, Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, SF [v1.0] Priority Treatment, Rimworld Search Agency, Recipe icons, Heat Map, Extended Storage Extended, Extended Storage, [O21] Barbed Wire (Unofficial Update Improved), Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], ResearchPal, Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0), [1.0] Razor Wire (With Damage), Damage Indicators, Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, SF [v1.0] Priority Treatment, Rimworld Search Agency, Recipe icons, Heat Map, Extended Storage Extended, Extended Storage, [O21] Barbed Wire (Unofficial Update Improved), Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], ResearchPal, Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0)
Cleaned: ElectricFence, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, Medieval Times, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, ElectricFence, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, Medieval Times, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, Core
[LanguageDataCleaner] Removed 29 LoadedLanguages and cleaned 141 DefInjectionPackages.
Removed Languages: Chinese, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
[RuntimeGC] Detour completed: MuteGC
[HugsLib] initializing AllowTool, WhileYoureUp, StackXXL, RoomSense, AnimalGear, Hospitality, AvoidFriendlyFire, CombatTraining, com.github.alandariva.moreplanning, LWM_DeepStorage, SearchAndDestroy, ImprovedWorkbenches, MURWallLight, Psychology
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, RWE_ImprovedVitalsMonitor, ChangeDresser, ChangeMirror, SurgicalLamp, SurgicalInstruments
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TempSleepSpot, RWE_ImprovedHospitalBed, MedTimes_Cot, MedTimes_CotDouble
[StackXXL] Loaded
Setting up 2 worker threads for Enlighten.
Thread -> id: 3dd4 -> priority: 1
Thread -> id: 2a0 -> priority: 1
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 25.21.14.1935]
Renderer: NVIDIA GeForce GTX 770
Vendor: NVIDIA
VRAM: 2007 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
RimWorld 1.0.2150 rev801
[HugsLib] version 6.1.1
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
ConsolidatedTraits Harmony Patches:
Prefix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[Pawn Rules v1.2.5] Initialized
[RuntimeGC] Mod settings loaded.
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
Job Splitter: Mod named "Misc. Robots" detected, updating robotWorkTypes.
Job Splitter: Mod named "Misc. Robots++" detected, updating robotWorkTypes.
WTF
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>WoodFiredGenerator</defName><label>wood-fired generator</label><description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/WoodFiredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><castEdgeShadows>false</castEdgeShadows><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>22.0</fuelConsumptionRate><fuelCapacity>75.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc3</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ChemfuelPoweredGenerator</defName><label>chemfuel powered generator</label><description>Produces power by consuming chemfuel. Must be periodically refueled by hand.</description><thingClass>Building</thingClass><graphicData><texPath>Things/Building/Power/ChemfuelPoweredGenerator</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1.93,1,1.69)</volume><offset>(-0.03,0,-0.1)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>150</pathCost><blockWind>true</blockWind><fillPercent>1.0</fillPercent><rotatable>false</rotatable><thingCategories><li>BuildingsPower</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>40</Mass><Beauty>-20</Beauty><Mass>100</Mass></statBases><tickerType>Normal</tickerType><canOverlapZones>false</canOverlapZones><size>(2,2)</size><costList><Steel>100</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><comps><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Refuelable"><fuelConsumptionRate>4.5</fuelConsumptionRate><fuelCapacity>30.0</fuelCapacity><fuelFilter><thingDefs><li>Chemfuel</li></thingDefs></fuelFilter></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(80,112,180,0)</glowColor></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>6</heatPerSecond></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Explosive"><explosiveRadius>0</explosiveRadius><explosiveExpandPerFuel>0.95</explosiveExpandPerFuel><explosiveDamageType>Flame</explosiveDamageType><destroyThingOnExplosionSize>2</destroyThingOnExplosionSize><startWickHitPointsPercent>0.333</startWickHitPointsPercent><preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef><preExplosionSpawnChance>1</preExplosionSpawnChance><wickTicks><min>70</min><max>150</max></wickTicks></li></comps><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Power</designationCategory><designationHotKey>Misc4</designationHotKey><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>Electricity</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>ElectricCrematorium</defName><label>electric crematorium</label><description>A huge stone crematorium which vaporizes corpses with extremely high temperatures.</description><thingClass>Building_WorkTable_HeatPush</thingClass><graphicData><texPath>Things/Building/Production/Crematorium</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2)</drawSize><shadowData><volume>(1.95,0.5,1.3)</volume></shadowData><damageData><rect>(0.3,0.1,2.4,1.8)</rect></damageData></graphicData><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><costList><Steel>20</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>4500</WorkToBuild><MaxHitPoints>300</MaxHitPoints><Cleanliness>-20</Cleanliness><Mass>20</Mass><Beauty>-10</Beauty><Mass>300</Mass></statBases><size>(3,2)</size><designationCategory>Production</designationCategory><fillPercent>1</fillPercent><passability>Impassable</passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><interactionCellIcon>DiningChair</interactionCellIcon><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><constructionSkillPrerequisite>4</constructionSkillPrerequisite><recipes><li>CremateCorpse</li><li>BurnApparel</li><li>BurnDrugs</li><li>MakeBoneChina</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>250</basePowerConsumption><shortCircuitInRain>true</shortCircuitInRain></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(217,112,33,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li><li>ToolCabinetA</li><li>ToolCabinetB</li><li>ToolCabinetC</li></linkableFacilities></li><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>12</heatPerSecond></li></comps><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><designationHotKey>Misc5</designationHotKey><researchPrerequisites><li>Electricity</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>HydroponicsBasin</defName><label>hydroponics basin</label><description>An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.</description><thingClass>Building_PlantGrower</thingClass><graphicData><texPath>Things/Building/Production/HydroponicsBasin</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,4)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><castEdgeShadows>true</castEdgeShadows><altitudeLayer>FloorEmplacement</altitudeLayer><defaultPlacingRot>East</defaultPlacingRot><passability>PassThroughOnly</passability><pathCost>60</pathCost><constructEffect>ConstructMetal</constructEffect><fillPercent>0.30</fillPercent><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>4</constructionSkillPrerequisite><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2800</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>0.5</Flammability><Mass>20</Mass><Cleanliness>-3</Cleanliness><Mass>100</Mass></statBases><size>(1,4)</size><costList><Steel>100</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><fertility>2.8</fertility><building><defaultPlantToGrow>Plant_Rice</defaultPlantToGrow><sowTag>Hydroponic</sowTag></building><tickerType>Rare</tickerType><comps><li Class="CompProperties_Forbiddable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>70</basePowerConsumption></li><li Class="CompProperties_Flickable" /></comps><researchPrerequisites><li>Hydroponics</li></researchPrerequisites><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><designationCategory>Production</designationCategory><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>NutrientPasteDispenser</defName><label>nutrient paste dispenser</label><description>A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.</description><thingClass>Building_NutrientPasteDispenser</thingClass><graphicData><texPath>Things/Building/Production/NutrientDispenser</texPath><graphicClass>Graphic_Multi</graphicClass><color>(232,255,191)</color><shaderType>CutoutComplex</shaderType><drawSize>(3,4)</drawSize><damageData><rect>(0.02,0.25,2.96,2.85)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData><shadowData><volume>(2.87,0.75,3.05)</volume><offset>(0,0,0.38)</offset></shadowData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>2200</WorkToBuild><MaxHitPoints>350</MaxHitPoints><Mass>35</Mass><Flammability>0.5</Flammability><Mass>200</Mass></statBases><building><isMealSource>true</isMealSource><wantsHopperAdjacent>true</wantsHopperAdjacent><nutritionCostPerDispense>0.3</nutritionCostPerDispense><soundDispense>DispensePaste</soundDispense></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Breakdownable" /></comps><size>(3,4)</size><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><socialPropernessMatters>true</socialPropernessMatters><interactionCellOffset>(0,0,3)</interactionCellOffset><hasInteractionCell>true</hasInteractionCell><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><designationCategory>Production</designationCategory><constructEffect>ConstructMetal</constructEffect><designationHotKey>Misc6</designationHotKey><canOverlapZones>false</canOverlapZones><constructionSkillPrerequisite>5</constructionSkillPrerequisite><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Hopper</defName><label>hopper</label><description>Holds resources for use by machines like nutrient paste dispensers.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Building/Production/Hopper</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><rect>(0.05,0.1,0.9,0.9)</rect><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.5</fillPercent><pathCost>70</pathCost><canOverlapZones>false</canOverlapZones><building><fixedStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><specialFiltersToDisallow><li>AllowPlantFood</li></specialFiltersToDisallow></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>FoodRaw</li></categories><disallowedThingDefs><li>Meat_Human</li><li>Meat_Megaspider</li></disallowedThingDefs></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><castEdgeShadows>true</castEdgeShadows><thingCategories><li>BuildingsProduction</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>300</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>6</Mass><Flammability>0.5</Flammability><Mass>35</Mass></statBases><costList><Steel>15</Steel></costList><tickerType>Never</tickerType><rotatable>true</rotatable><neverMultiSelect>true</neverMultiSelect><designationCategory>Production</designationCategory><surfaceType>Item</surfaceType><placeWorkers><li>PlaceWorker_NextToHopperAccepter</li></placeWorkers><constructEffect>ConstructMetal</constructEffect><researchPrerequisites><li>NutrientPaste</li></researchPrerequisites><uiIconPath>Things/Building/Production/Hopper_MenuIcon</uiIconPath><uiIconScale>0.85</uiIconScale><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>PassiveCooler</defName><label>passive cooler</label><description>A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.</description><category>Building</category><graphicData><texPath>Things/Building/Misc/PassiveCooler</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><allowFlip>false</allowFlip><shadowData><volume>(0.9,0.3,0.9)</volume></shadowData><damageData><rect>(0.2,0,0.6,0.1)</rect></damageData></graphicData><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><pathCost>50</pathCost><constructEffect>ConstructDirt</constructEffect><tickerType>Normal</tickerType><drawerType>RealtimeOnly</drawerType><fillPercent>0.40</fillPercent><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>20</Mass><Flammability>1</Flammability><Mass>45</Mass></statBases><selectable>true</selectable><costList><WoodLog>50</WoodLog></costList><soundImpactDefault>BulletImpact_Ground</soundImpactDefault><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><placeWorkers><li>PlaceWorker_CoolerSimple</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><comps><li Class="CompProperties_HeatPusher"><compClass>CompHeatPusherPowered</compClass><heatPerSecond>-11</heatPerSecond><heatPushMinTemperature>17</heatPushMinTemperature></li><li Class="CompProperties_Refuelable"><fuelConsumptionRate>10.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><initialFuelPercent>1</initialFuelPercent></li><li Class="CompProperties_Forbiddable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc2</designationHotKey><researchPrerequisites><li>PassiveCooler</li></researchPrerequisites><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Cooler</defName><label>cooler</label><description>An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.</description><thingClass>Building_Cooler</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Cooler</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><canOverlapZones>false</canOverlapZones><castEdgeShadows>true</castEdgeShadows><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>1600</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>35</Mass><Flammability>0.7</Flammability><Mass>150</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>90</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Cooler</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_TempControl"><energyPerSecond>-21</energyPerSecond></li><li Class="CompProperties_Breakdownable" /></comps><designationCategory>Temperature</designationCategory><designationHotKey>Misc4</designationHotKey><researchPrerequisites><li>AirConditioning</li></researchPrerequisites><constructionSkillPrerequisite>5</constructionSkillPrerequisite><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>Vent</defName><label>vent</label><description>A vent for equalizing the temperature between two rooms without allowing people to walk between them.</description><thingClass>Building_Vent</thingClass><graphicData><texPath>Things/Building/Misc/TempControl/Vent</texPath><graphicClass>Graphic_Multi</graphicClass><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><blockWind>true</blockWind><fillPercent>1</fillPercent><coversFloor>true</coversFloor><blockLight>true</blockLight><castEdgeShadows>true</castEdgeShadows><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>1.0</staticSunShadowHeight><thingCategories><li>BuildingsTemperature</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><WorkToBuild>400</WorkToBuild><MaxHitPoints>100</MaxHitPoints><Mass>12</Mass><Flammability>1.0</Flammability><Mass>50</Mass></statBases><tickerType>Rare</tickerType><costList><Steel>30</Steel></costList><terrainAffordanceNeeded>Medium</terrainAffordanceNeeded><placeWorkers><li>PlaceWorker_Vent</li></placeWorkers><drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected><building><canPlaceOverWall>true</canPlaceOverWall></building><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><designationCategory>Temperature</designationCategory><designationHotKey>Misc5</designationHotKey><comps><li Class="CompProperties_Flickable"><commandTexture>UI/Commands/Vent</commandTexture><commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey><commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey></li></comps><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_SimpleHelmet</defName><label>simple helmet</label><description>A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt weapons.</description><techLevel>Industrial</techLevel><graphicData><texPath>Things/Pawn/Humanlike/Apparel/SimpleHelmet/SimpleHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>40</costStuffCount><statBases><WorkToMake>3200</WorkToMake><MaxHitPoints>100</MaxHitPoints><Mass>2</Mass><StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.15</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat><EquipDelay>2.5</EquipDelay></statBases><recipeMaker><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li></recipeUsers><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><apparel><bodyPartGroups><li>UpperHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/SimpleHelmet/SimpleHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><careIfWornByCorpse>false</careIfWornByCorpse></apparel><thingCategories><li>Helmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_AdvancedHelmet</defName><label>advanced helmet</label><description>A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt weapons.</description><techLevel>Industrial</techLevel><recipeMaker><unfinishedThingDef>UnfinishedMetallicTechArmor</unfinishedThingDef><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/AdvancedHelmet/AdvancedHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><WorkToMake>8000</WorkToMake><MaxHitPoints>120</MaxHitPoints><Mass>1.2</Mass><StuffEffectMultiplierArmor>0.7</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.15</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat><EquipDelay>2.5</EquipDelay></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>40</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial><Plasteel>10</Plasteel></costList><apparel><bodyPartGroups><li>UpperHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/AdvancedHelmet/AdvancedHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>IndustrialMilitaryAdvanced</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><careIfWornByCorpse>false</careIfWornByCorpse></apparel><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.33,0.33,0.33,1)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65,1)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3,1)</min><max>(0.5,0.5,0.5,1)</max></li><li><weight>10</weight><only>(0.9,0.9,0.9,1)</only></li></options></colorGenerator><thingCategories><li>Helmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="ArmorHelmetMakeableBase"><defName>Apparel_PowerArmorHelmet</defName><label>marine helmet</label><description>A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nArmor like this is often used by imperial janissaries and rapid-incursion space marines.</description><techLevel>Spacer</techLevel><recipeMaker><unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef><researchPrerequisite>PoweredArmor</researchPrerequisite><skillRequirements><Crafting>9</Crafting></skillRequirements><recipeUsers Inherit="False"><li>FabricationBench</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><generateCommonality>2</generateCommonality><statBases><WorkToMake>21000</WorkToMake><MaxHitPoints>160</MaxHitPoints><Mass>2.7</Mass><Flammability>0.4</Flammability><ArmorRating_Sharp>1.00</ArmorRating_Sharp><ArmorRating_Blunt>0.52</ArmorRating_Blunt><ArmorRating_Heat>0.54</ArmorRating_Heat><Insulation_Cold>4</Insulation_Cold><Insulation_Heat>2</Insulation_Heat><EquipDelay>4</EquipDelay></statBases><costList><ComponentSpacer>1</ComponentSpacer><Plasteel>40</Plasteel></costList><apparel><bodyPartGroups><li>FullHead</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/PowerArmorHelmet/PowerArmorHelmet</wornGraphicPath><layers><li>Overhead</li></layers><tags><li>SpacerMilitary</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags><useDeflectMetalEffect>true</useDeflectMetalEffect><careIfWornByCorpse>false</careIfWornByCorpse></apparel><colorGenerator Class="ColorGenerator_Options"><options><li><weight>10</weight><only>(0.33,0.33,0.33,1)</only></li><li><weight>10</weight><only>(0.65,0.65,0.65,1)</only></li><li><weight>6</weight><min>(0.3,0.3,0.3,1)</min><max>(0.5,0.5,0.5,1)</max></li><li><weight>10</weight><only>(0.9,0.9,0.9,1)</only></li></options></colorGenerator><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags><thingCategories><li>ExoHelmets</li></thingCategories><thingCategories><li>HeadArmour</li></thingCategories></ThingDef>
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef>
[MadSkills]: changed behavior of Great Memory trait.
d3d: failed to create 2D texture id=1491 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=1607 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=1609 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
Translation data for language English has 8 errors. Generate translation report for more info.
[RimHUD v1.3.2] Integrated with HugsLib
[RimHUD v1.3.2] Initialized
Facial Stuff successfully completed 374 patches with harmony.
mi = Void DrawThingRow(Single ByRef, Single, Verse.Thing, Boolean)
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
[ColorCodedMoodBar] initialized
MoreTraitSlots Harmony Patches:
Prefix:
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
Dynamic patching Boolean MoveNext()
Dynamic patching Boolean <>m__0()
SaveStorageSettings: Harmony Patches:
Postfix:
Building.GetGizmos(IEnumerable<Gizmo>)
Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
Dialog_ManageOutfits.DoWindowContents(Rect)
Dialog_ManageDrugPolicies.DoWindowContents(Rect)
Building_Storage.GetGizmos
MendingWeaponStoragePatch Harmony Patches:
Postfix:
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
WeaponStorage Harmony Patches:
Prefix:
Pawn_HealthTracker.MakeDowned - not blocking
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
MakeUndowned - Priority First
Pawn.Kill - Priority First
Pawn_EquipmentTracker.AddEquipment - Priority First
Pawn_EquipmentTracker.TryDropEquipment - Priority First
Pawn_EquipmentTracker.MakeRoomFor - Priority First
ScribeSaver.InitSaving
SettlementAbandonUtility.Abandon
Postfix:
Pawn_TraderTracker.ColonyThingsWillingToBuy
TradeShip.ColonyThingsWillingToBuy
Window.PreClose
ReservationManager.CanReserve
CaravanFormingUtility.StopFormingCaravan
Pawn_DraftController.Drafted { set; }
WealthWatcher.ForceRecount
MakeDowned - Priority First
Pawn_EquipmentTracker.TryDropEquipment - Priority First
Pawn.Kill - Priority First
Root.Start - Priority Last
EnhancedDevelopment.Embrasures.Patcher(): Starting.
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
EnhancedDevelopment.Embrasures.Patcher(): Complete.
C:/Users/Billy/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfAnimal.xml is not found.
AdjustableTradeShips Harmony Patches:
Prefix:
Game.InitNewGame
Postfix:
Storyteller.Notify_DefChanged
[BulkCarrier] injected.
ChangeDresser Harmony Patches:
Prefix:
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelAdded
ScribeSaver.InitSaving
SettlementAbandonUtility.Abandon
Postfix:
Pawn.GetGizmos
Pawn_ApparelTracker.Notify_ApparelAdded
Pawn_DraftController.Drafted { set }
Pawn_DraftController.GetGizmos
JobGiver_OptimizeApparel.TryGiveJob
ReservationManager.CanReserve
OutfitDatabase.TryDelete
CaravanFormingUtility.StopFormingCaravan
WealthWatcher.ForceRecount
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelRemoved
MendingChangeDresserPatch Harmony Patches:
Postfix:
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
SS Damage Indicators initialized.
Patched infix non-destructive: Verse.Thing.TakeDamage
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
[ModMetaDataCleaner] Removed 36 Metadata and cleaned 279 PreviewImage.
Removed: Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, Rimworld Search Agency, Extended Storage Extended, Extended Storage, Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0), Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, Rimworld Search Agency, Extended Storage Extended, Extended Storage, Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0)
Cleaned: [1.0] Razor Wire (With Damage), Damage Indicators, ElectricFence, SF [v1.0] Priority Treatment, Recipe icons, Heat Map, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, ResearchPal, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, Medieval Times, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, [1.0] Razor Wire (With Damage), Damage Indicators, ElectricFence, SF [v1.0] Priority Treatment, Recipe icons, Heat Map, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, ResearchPal, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, Medieval Times, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, Core
[LanguageDataCleaner] Removed 29 LoadedLanguages and cleaned 141 DefInjectionPackages.
Removed Languages: Chinese, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
[RuntimeGC] Detour completed: MuteGC
ResearchPal :: Preparing research nodes
ResearchPal :: redundant prerequisites for IEDs: Electricity
ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
[HugsLib] initializing AllowTool, WhileYoureUp, StackXXL, RoomSense, AnimalGear, Hospitality, AvoidFriendlyFire, CombatTraining, com.github.alandariva.moreplanning, LWM_DeepStorage, SearchAndDestroy, ImprovedWorkbenches, MURWallLight, Psychology, HeatMap
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, RWE_ImprovedVitalsMonitor, ChangeDresser, ChangeMirror, SurgicalLamp, SurgicalInstruments
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TempSleepSpot, RWE_ImprovedHospitalBed, MedTimes_Cot, MedTimes_CotDouble
[StackXXL] Loaded
Setting up 2 worker threads for Enlighten.
Thread -> id: 3ac4 -> priority: 1
Thread -> id: 10d4 -> priority: 1
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 25.21.14.1935]
Renderer: NVIDIA GeForce GTX 770
Vendor: NVIDIA
VRAM: 2007 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
RimWorld 1.0.2150 rev801
[HugsLib] version 6.1.1
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
ConsolidatedTraits Harmony Patches:
Prefix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[Pawn Rules v1.2.5] Initialized
[RuntimeGC] Mod settings loaded.
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
Job Splitter: Mod named "Misc. Robots" detected, updating robotWorkTypes.
Job Splitter: Mod named "Misc. Robots++" detected, updating robotWorkTypes.
WTF
XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef>
XML error: Duplicate XML node name minifiedDef in this XML block: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef>
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases>
Root node: <ThingDef ParentName="BuildingBase"><defName>MoisturePump</defName><label>moisture pump</label><description>Equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.</description><graphicData><texPath>Things/Building/Misc/MoisturePump</texPath><graphicClass>Graphic_Single</graphicClass><shadowData><volume>(0.58, 0.35, 0.25)</volume><offset>(0,0,-0.1)</offset></shadowData><damageData><rect>(0.2,0.2,0.6,0.6)</rect></damageData></graphicData><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>150</basePowerConsumption></li><li Class="CompProperties_TerrainPumpDry"><radius>6.9</radius><!--daysToRadius>60</daysToRadius--><daysToRadius>12</daysToRadius></li></comps><tickerType>Rare</tickerType><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><altitudeLayer>Building</altitudeLayer><thingCategories><li>BuildingsMisc</li></thingCategories><minifiedDef>MinifiedThing</minifiedDef><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>80</Mass><Flammability>1.0</Flammability><Mass>35</Mass><Beauty>-8</Beauty></statBases><fillPercent>0.15</fillPercent><building><ai_chillDestination>false</ai_chillDestination></building><costList><Steel>75</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><specialDisplayRadius>6.9</specialDisplayRadius><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><pathCost>25</pathCost><designationCategory>Misc</designationCategory><rotatable>false</rotatable><researchPrerequisites><li>MoisturePump</li></researchPrerequisites><constructionSkillPrerequisite>6</constructionSkillPrerequisite></ThingDef>
[MadSkills]: changed behavior of Great Memory trait.
d3d: failed to create 2D texture id=1491 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=1607 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=1609 w=125 h=125 mips=8 d3dfmt=21 [invalid call]
Translation data for language English has 8 errors. Generate translation report for more info.
[RimHUD v1.3.2] Integrated with HugsLib
[RimHUD v1.3.2] Initialized
Facial Stuff successfully completed 374 patches with harmony.
mi = Void DrawThingRow(Single ByRef, Single, Verse.Thing, Boolean)
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
[ColorCodedMoodBar] initialized
MoreTraitSlots Harmony Patches:
Prefix:
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
Dynamic patching Boolean MoveNext()
Dynamic patching Boolean <>m__0()
SaveStorageSettings: Harmony Patches:
Postfix:
Building.GetGizmos(IEnumerable<Gizmo>)
Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
Dialog_ManageOutfits.DoWindowContents(Rect)
Dialog_ManageDrugPolicies.DoWindowContents(Rect)
Building_Storage.GetGizmos
MendingWeaponStoragePatch Harmony Patches:
Postfix:
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
WeaponStorage Harmony Patches:
Prefix:
Pawn_HealthTracker.MakeDowned - not blocking
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
MakeUndowned - Priority First
Pawn.Kill - Priority First
Pawn_EquipmentTracker.AddEquipment - Priority First
Pawn_EquipmentTracker.TryDropEquipment - Priority First
Pawn_EquipmentTracker.MakeRoomFor - Priority First
ScribeSaver.InitSaving
SettlementAbandonUtility.Abandon
Postfix:
Pawn_TraderTracker.ColonyThingsWillingToBuy
TradeShip.ColonyThingsWillingToBuy
Window.PreClose
ReservationManager.CanReserve
CaravanFormingUtility.StopFormingCaravan
Pawn_DraftController.Drafted { set; }
WealthWatcher.ForceRecount
MakeDowned - Priority First
Pawn_EquipmentTracker.TryDropEquipment - Priority First
Pawn.Kill - Priority First
Root.Start - Priority Last
EnhancedDevelopment.Embrasures.Patcher(): Starting.
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
EnhancedDevelopment.Embrasures.Patcher(): Complete.
C:/Users/Billy/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Config\StatueOfAnimal.xml is not found.
AdjustableTradeShips Harmony Patches:
Prefix:
Game.InitNewGame
Postfix:
Storyteller.Notify_DefChanged
SS Damage Indicators initialized.
Patched infix non-destructive: Verse.Thing.TakeDamage
Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
[BulkCarrier] injected.
ChangeDresser Harmony Patches:
Prefix:
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelAdded
ScribeSaver.InitSaving
SettlementAbandonUtility.Abandon
Postfix:
Pawn.GetGizmos
Pawn_ApparelTracker.Notify_ApparelAdded
Pawn_DraftController.Drafted { set }
Pawn_DraftController.GetGizmos
JobGiver_OptimizeApparel.TryGiveJob
ReservationManager.CanReserve
OutfitDatabase.TryDelete
CaravanFormingUtility.StopFormingCaravan
WealthWatcher.ForceRecount
Pawn.Kill - Priority First
Pawn_ApparelTracker.Notify_ApparelRemoved
MendingChangeDresserPatch Harmony Patches:
Postfix:
WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
[ModMetaDataCleaner] Removed 48 Metadata and cleaned 267 PreviewImage.
Removed: [1.0] Razor Wire (With Damage), ElectricFence, Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, SF [v1.0] Priority Treatment, Rimworld Search Agency, Recipe icons, Heat Map, Extended Storage Extended, Extended Storage, Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Medieval Times, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0), [1.0] Razor Wire (With Damage), ElectricFence, Deep Ore Identifier, Turn It On and Off v1.3 [1.0], [FSF] Efficient Utilities, SF [v1.0] Priority Treatment, Rimworld Search Agency, Recipe icons, Heat Map, Extended Storage Extended, Extended Storage, Craftable Robots - all robots - 1.0, Pick Up And Haul, More Vanilla Turrets [1.0], Shear Those Corpses Vanilla, Tech Advancing, Rimworld: Medieval Edition, Medieval Times, Dinosauria, Power Alerts, Cleaning Priority, Sun Lamp Power, [XND] Survival Tools, Stronger Tool Cabinets (1.0)
Cleaned: Damage Indicators, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, ResearchPal, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, Damage Indicators, Collapser, Absolutely No Roof, Greyer morals mod., Uninstall Rimworld, Accurate Mortars, More Linkables, [1.0] Apparel Organizer, Tilled Soil, Misc. Robots++, Misc. Robots, Better Workbench Management, Common Sense, Melee Weapons Extended, Avoid Friendly Fire, Dress Patients, [FSF] No Default Shelf Storage, [KV] Change Dresser - 1.0, More Planning, LWM's Deep Storage, Misc. Training, Combat Readiness Check, Craftsmanship, Just Ignore Me Passing, Mod Manager, NW Sterile Wall R1.0, Relations Tab, ResearchPal, [XND] Memorable Auroras, Wall Light, Psychology, Search and Destroy, More Faction Interaction, RimHUD, RimFace for Facial Stuff 1.0, Facial Stuff 1.0, RS Patch for RimFace (Facial Stuff Version), Skilled Stonecutting, [FSF] Rain Washes Away Filth, Electric Stonecutting Table, HugsLib, Allow Tool, [1.0] RPG Style Inventory, While You're Up [1.0], [SYR] Doormats, Hunt for Me, InventoryTab, [KV] RimFridge - 1.0, Blueprints, Numbers, Colony Manager, Share The Load, Jurassic Rimworld 1.0, EdB Prepare Carefully, Animal Tab, Medical Tab, Color Coded Mood Bar, Animals Logic, Animal Variety Coats, Kill For Me, Pack Mules Extended - Dinosauria, [T] MoreFloors, Nature is Beautiful v1.4 [1.0], [KV] Consolidated Traits - 1.0, Work Tab, RT Fuse, Colorful Traits, [KV] More Trait Slots - 1.0, Simply More Bridges, Glowroot, BetaTraps, Forbidden Temperatures, Fences And No Floors, Quantum Cooling, Stack XXL, FishIndustry, [RF] Fishing [1.0], Room Sense, Meals On Wheels, Job Splitter, Cyber Fauna 1.0, Animal Gear, Animal Gear Basic, TD Enhancement Pack, RT Power Switch, Advanced Chemfuel Generator, Smart Medicine, Super animals 1.0, Simple Bulk Cooking, Rim of Madness - Bones, [WD] Fast Moisture Pumps 1.0, Weapon Tech, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, [KV] Weapon Storage - 1.0, MendAndRecycle, Mad Skills, Invisible Conduit, [1.0] Wild Animal Sex V4.1, Predator Hunt Alert, Food Alert, Quarry 1.0, Hospitality, More Trade Ships, ED-Embrasures, Pawn Rules, Statue of Animal, Realistic Rooms, More Furniture [1.0], AutoPriorities, Orbital Animal Traders, [sd] advanced powergeneration, [1.0] Defenses Expanded, SF [1.0] Orbital Trader Transponder, [KV] Adjustable Trade Ships - 1.0, Better Traders (x2), Let's Trade! [1.0], QualityBuilder, Bulk Carrier, Simple Bulk Drugs, Bulk Components, JecsTools, Expanded Rims, Toolmetrics Redux, RuntimeGC, Metal Doesn't Burn, BoomMod, Herd Migration Revival, Ugh You Got Me, MinifyEverything, Wandering Caravans [v2.4.0], Rich Traders, We Had a Trader? (Continued), Combat Training, Core
[LanguageDataCleaner] Removed 29 LoadedLanguages and cleaned 141 DefInjectionPackages.
Removed Languages: Chinese, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
[RuntimeGC] Detour completed: MuteGC
ResearchPal :: Preparing research nodes
ResearchPal :: redundant prerequisites for IEDs: Electricity
ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
[HugsLib] initializing AllowTool, WhileYoureUp, StackXXL, RoomSense, AnimalGear, Hospitality, AvoidFriendlyFire, CombatTraining, com.github.alandariva.moreplanning, LWM_DeepStorage, SearchAndDestroy, ImprovedWorkbenches, MURWallLight, Psychology
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, RWE_ImprovedVitalsMonitor, ChangeDresser, ChangeMirror, SurgicalLamp, SurgicalInstruments
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TempSleepSpot, RWE_ImprovedHospitalBed
[StackXXL] Loaded
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