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Fix #7481: Don't modify oil rig stations during removal #7544

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merged 1 commit into from May 3, 2019

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nielsmh
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@nielsmh nielsmh commented Apr 26, 2019

I'm not sure if this approach is entirely safe. The DeleteOilRig function is called from two places, the Industry destructor, and in afterload. The afterload call is for cleaning up orphan oil rig stations without oil rig, sometimes left over in old saves. I don't have a save of that kind on hand to test, so I don't know if it's safe.

I'm also not completely sure that the new assert can't trigger under certain (broken) situations, if a player has somehow managed to join their station with an oil rig station.

@Gymnasiast
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I can't say anything about the overall safety or the import code, but I picked this fix and played the save in #7530 the whole evening yesterday, without any problems, as far as I noticed (though I admittedly did not focus on oil rigs).

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¯\_(ツ)_/¯

@nielsmh nielsmh merged commit d1ef13f into OpenTTD:master May 3, 2019
@nielsmh nielsmh deleted the fix-7481 branch May 3, 2019 07:50
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3 participants