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Feature: Raise a corner of land automatically when building aqueducts #7078
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I agree that aqueducts should not be limited by slopes. However terraforming isn't the correct solution: Rail/road bridges use foundations to solve the same issue. It would be better to permit foundations for canals. I am happy to make the case that this would be good for the game, lots of other things have been made more permissive on slopes over time (e.g. road depots and drive-in roadstops). Foundations would also imply allowing lowering of land next to a canal. I don't know if there are implementation problems with foundations for canals, nor how rivers should be handled. Issues
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Viewed with the (terribly dark) sunglasses of realism concerns, aqueducts should probably also occupy the tile height below them, requiring a two tile heights below for rail/road to be built. |
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This pull request has been automatically marked as stale because it has not had any activity in the last month. |
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Given no developer showed interest in this for the last 2 months, I am going to call this a day. Sorry, but this doesn't seem to itch others as much as it does you. Thank you for the contribution though! |
Is it possible to re-open this? |
I tried to re-open, but GitHub UI says no - 'Reopen pull request' button is disabled. |
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