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fire: Document flammable group, a little code cleanup
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HybridDog authored and paramat committed Mar 30, 2019
1 parent dfe6fd6 commit efd0902
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Showing 2 changed files with 14 additions and 11 deletions.
2 changes: 2 additions & 0 deletions game_api.txt
Expand Up @@ -362,6 +362,8 @@ The farming API allows you to easily register plants and hoes.
Fire API
--------

Add group flammable when registering a node to make fire seek for it.
Add it to an item to make it burn up when dropped in lava or fire.
New node def property:

`on_burn(pos)`
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23 changes: 12 additions & 11 deletions mods/fire/init.lua
Expand Up @@ -320,7 +320,7 @@ if fire_enabled then
interval = 7,
chance = 12,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos)
local p = minetest.find_node_near(pos, 1, {"air"})
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
Expand All @@ -337,17 +337,18 @@ if fire_enabled then
interval = 5,
chance = 18,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos)
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
if p then
local flammable_node = minetest.get_node(p)
local def = minetest.registered_nodes[flammable_node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.remove_node(p)
minetest.check_for_falling(p)
end
if not p then
return
end
local flammable_node = minetest.get_node(p)
local def = minetest.registered_nodes[flammable_node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.remove_node(p)
minetest.check_for_falling(p)
end
end,
})
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