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Framerate is very low and game is not really playable, despite no individual performance measurement being bad. Something slow is happening between GameLoop and the video output.
Steps to reproduce
Obtain some old hardware
Install a long out of support operating system
Figure out a way to transfer files from the internet to the system
Run the game
The text was updated successfully, but these errors were encountered:
Don't take this the wrong way (I don't want to tell you how to develop OpenTTD), but why does OpenTTD still support operating systems this old? Isn't it a noticeable burden on development? (At OpenRCT2, we even dropped XP because of compiler support and missing APIs, which might be the other extreme.)
Version of OpenTTD
#7331 test build
DJGPP (DOS) build running in Windows 95 DOS box on a Via EPIA-VE5000 board with 128 MB RAM installed. (No VM or emulation.)
openttd.cfg:
Expected result
Playable framerates.
Actual result
Framerate is very low and game is not really playable, despite no individual performance measurement being bad. Something slow is happening between GameLoop and the video output.
Steps to reproduce
The text was updated successfully, but these errors were encountered: