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Revert "Don't send position update packet if player is dead"
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This reverts commit fb6f1fd.
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sfan5 committed Aug 21, 2019
1 parent b52a790 commit ba8fb77
Showing 1 changed file with 2 additions and 6 deletions.
8 changes: 2 additions & 6 deletions src/client/client.cpp
Expand Up @@ -1244,12 +1244,8 @@ void Client::sendPlayerPos()
u8 camera_fov = map.getCameraFov();
u8 wanted_range = map.getControl().wanted_range;

// Save bandwidth by only updating position when
// player is not dead and something changed
if (myplayer->isDead())
return;

if (myplayer->last_position == myplayer->getPosition() &&
// Save bandwidth by only updating position when something changed
if(myplayer->last_position == myplayer->getPosition() &&
myplayer->last_speed == myplayer->getSpeed() &&
myplayer->last_pitch == myplayer->getPitch() &&
myplayer->last_yaw == myplayer->getYaw() &&
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