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Changing client name closes construction windows #7479
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ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO calls SetLocalCompany which calls DeleteConstructionWindows |
Is there a reason that this is unexpected behavior? It seems simple enough to fix. |
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Version of OpenTTD
1.9.0
Expected result
Not close. Because why?
Actual result
Closes construction windows and goal question windows (that are considered to be construction ones for some reason).
Steps to reproduce
join server
open some building tools
open console
type "name new_name"
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