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There are two mechanics for newgrf industries to produce cargo without any input. For convenience I just refer to this as 'primary' industry production.
'default' primary production on 256 ticks, driven by action 0 prop 10 or prop 25 and prod_level and OpenTTD's built-in production algorithm
primary production via production cb, on 256 ticks, driven by arbitrary calculations
At game start, each primary industry instance should show how much was produced in the previous month, even though the previous month didn't exist in the game timeline.
This helps player understand the production rate at that industry instance, via the industry window, or the industry directory.
Actual result
At game start:
for 'default' production OpenTTD simulates a month of production per industry instance, and the 'Production last month' value is displayed correctly
for the production cb, 'Production last month' value is displayed as 0, after one month of game time this then resolves to show the correct value
If this is not resolvable, then there are workarounds within the newgrf spec, by combining both default production and production cb. These workarounds are viable, they're just clunky.
Steps to reproduce
The attached FIRS v4 development release will show this issue for industries like Coal Mines, Fishing Grounds etc. firs-1.tar.zip
FIRS v3 releases or older do not show this behaviour, as they use a hybrid of default production behaviour and production cb.
Screenshots
Using production cb, at game start, and after 1 month.
The text was updated successfully, but these errors were encountered:
Version of OpenTTD
master at 43caef2
Expected result
There are two mechanics for newgrf industries to produce cargo without any input. For convenience I just refer to this as 'primary' industry production.
At game start, each primary industry instance should show how much was produced in the previous month, even though the previous month didn't exist in the game timeline.
This helps player understand the production rate at that industry instance, via the industry window, or the industry directory.
Actual result
At game start:
If this is not resolvable, then there are workarounds within the newgrf spec, by combining both default production and production cb. These workarounds are viable, they're just clunky.
Steps to reproduce
The attached FIRS v4 development release will show this issue for industries like Coal Mines, Fishing Grounds etc.
firs-1.tar.zip
FIRS v3 releases or older do not show this behaviour, as they use a hybrid of default production behaviour and production cb.
Screenshots
Using production cb, at game start, and after 1 month.
The text was updated successfully, but these errors were encountered: