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Rename guiScrollBar to GUIScrollBar
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Desour authored and sfan5 committed Jul 29, 2019
1 parent 4aa9a66 commit 115ef6c
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Showing 8 changed files with 22 additions and 22 deletions.
2 changes: 1 addition & 1 deletion src/gui/guiEditBoxWithScrollbar.cpp
Expand Up @@ -1400,7 +1400,7 @@ void GUIEditBoxWithScrollBar::createVScrollBar()

irr::core::rect<s32> scrollbarrect = m_frame_rect;
scrollbarrect.UpperLeftCorner.X += m_frame_rect.getWidth() - m_scrollbar_width;
m_vscrollbar = new guiScrollBar(Environment, getParent(), -1,
m_vscrollbar = new GUIScrollBar(Environment, getParent(), -1,
scrollbarrect, false, true);

m_vscrollbar->setVisible(false);
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4 changes: 2 additions & 2 deletions src/gui/guiEditBoxWithScrollbar.h
Expand Up @@ -116,7 +116,7 @@ class GUIEditBoxWithScrollBar : public IGUIEditBox

//! Updates the absolute position, splits text if required
virtual void updateAbsolutePosition();

virtual void setWritable(bool writable);

//! Change the background color
Expand Down Expand Up @@ -187,7 +187,7 @@ class GUIEditBoxWithScrollBar : public IGUIEditBox
core::rect<s32> m_current_text_rect, m_frame_rect; // temporary values

u32 m_scrollbar_width;
guiScrollBar *m_vscrollbar;
GUIScrollBar *m_vscrollbar;
bool m_writable;

bool m_bg_color_used;
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26 changes: 13 additions & 13 deletions src/gui/guiScrollBar.cpp
Expand Up @@ -14,7 +14,7 @@ the arrow buttons where there is insufficient space.
#include <IGUIButton.h>
#include <IGUISkin.h>

guiScrollBar::guiScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
GUIScrollBar::GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
core::rect<s32> rectangle, bool horizontal, bool auto_scale) :
IGUIElement(EGUIET_ELEMENT, environment, parent, id, rectangle),
up_button(nullptr), down_button(nullptr), is_dragging(false),
Expand All @@ -30,7 +30,7 @@ guiScrollBar::guiScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s3
setPos(0);
}

bool guiScrollBar::OnEvent(const SEvent &event)
bool GUIScrollBar::OnEvent(const SEvent &event)
{
if (isEnabled()) {
switch (event.EventType) {
Expand Down Expand Up @@ -193,7 +193,7 @@ bool guiScrollBar::OnEvent(const SEvent &event)
return IGUIElement::OnEvent(event);
}

void guiScrollBar::draw()
void GUIScrollBar::draw()
{
if (!IsVisible)
return;
Expand Down Expand Up @@ -228,14 +228,14 @@ void guiScrollBar::draw()
IGUIElement::draw();
}

void guiScrollBar::updateAbsolutePosition()
void GUIScrollBar::updateAbsolutePosition()
{
IGUIElement::updateAbsolutePosition();
refreshControls();
setPos(scroll_pos);
}

s32 guiScrollBar::getPosFromMousePos(const core::position2di &pos) const
s32 GUIScrollBar::getPosFromMousePos(const core::position2di &pos) const
{
s32 w, p;
s32 offset = dragged_by_slider ? drag_offset : thumb_size / 2;
Expand All @@ -250,7 +250,7 @@ s32 guiScrollBar::getPosFromMousePos(const core::position2di &pos) const
return core::isnotzero(range()) ? s32(f32(p) / f32(w) * range()) + min_pos : 0;
}

void guiScrollBar::setPos(const s32 &pos)
void GUIScrollBar::setPos(const s32 &pos)
{
s32 thumb_area = 0;
s32 thumb_min = 0;
Expand All @@ -275,17 +275,17 @@ void guiScrollBar::setPos(const s32 &pos)
draw_center = s32((f32(scroll_pos) * f) + (f32(thumb_size) * 0.5f)) + border_size;
}

void guiScrollBar::setSmallStep(const s32 &step)
void GUIScrollBar::setSmallStep(const s32 &step)
{
small_step = step > 0 ? step : 10;
}

void guiScrollBar::setLargeStep(const s32 &step)
void GUIScrollBar::setLargeStep(const s32 &step)
{
large_step = step > 0 ? step : 50;
}

void guiScrollBar::setMax(const s32 &max)
void GUIScrollBar::setMax(const s32 &max)
{
max_pos = max;
if (min_pos > max_pos)
Expand All @@ -297,7 +297,7 @@ void guiScrollBar::setMax(const s32 &max)
setPos(scroll_pos);
}

void guiScrollBar::setMin(const s32 &min)
void GUIScrollBar::setMin(const s32 &min)
{
min_pos = min;
if (max_pos < min_pos)
Expand All @@ -309,18 +309,18 @@ void guiScrollBar::setMin(const s32 &min)
setPos(scroll_pos);
}

void guiScrollBar::setPageSize(const s32 &size)
void GUIScrollBar::setPageSize(const s32 &size)
{
page_size = size;
setPos(scroll_pos);
}

s32 guiScrollBar::getPos() const
s32 GUIScrollBar::getPos() const
{
return scroll_pos;
}

void guiScrollBar::refreshControls()
void GUIScrollBar::refreshControls()
{
IGUISkin *skin = Environment->getSkin();
IGUISpriteBank *sprites = nullptr;
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4 changes: 2 additions & 2 deletions src/gui/guiScrollBar.h
Expand Up @@ -17,10 +17,10 @@ the arrow buttons where there is insufficient space.
using namespace irr;
using namespace gui;

class guiScrollBar : public IGUIElement
class GUIScrollBar : public IGUIElement
{
public:
guiScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
core::rect<s32> rectangle, bool horizontal, bool auto_scale);

virtual void draw();
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2 changes: 1 addition & 1 deletion src/gui/guiTable.cpp
Expand Up @@ -61,7 +61,7 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
}

const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
m_scrollbar = new guiScrollBar(Environment, this, -1,
m_scrollbar = new GUIScrollBar(Environment, this, -1,
core::rect<s32>(RelativeRect.getWidth() - s,
0,
RelativeRect.getWidth(),
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2 changes: 1 addition & 1 deletion src/gui/guiTable.h
Expand Up @@ -199,7 +199,7 @@ class GUITable : public gui::IGUIElement
video::SColor m_highlight_text = video::SColor(255, 255, 255, 255);
s32 m_rowheight = 1;
gui::IGUIFont *m_font = nullptr;
guiScrollBar *m_scrollbar = nullptr;
GUIScrollBar *m_scrollbar = nullptr;

// Allocated strings and images
std::vector<core::stringw> m_strings;
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2 changes: 1 addition & 1 deletion src/gui/intlGUIEditBox.cpp
Expand Up @@ -1482,7 +1482,7 @@ void intlGUIEditBox::createVScrollBar()

irr::core::rect<s32> scrollbarrect = FrameRect;
scrollbarrect.UpperLeftCorner.X += FrameRect.getWidth() - m_scrollbar_width;
m_vscrollbar = new guiScrollBar(Environment, getParent(), -1,
m_vscrollbar = new GUIScrollBar(Environment, getParent(), -1,
scrollbarrect, false, true);

m_vscrollbar->setVisible(false);
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2 changes: 1 addition & 1 deletion src/gui/intlGUIEditBox.h
Expand Up @@ -198,7 +198,7 @@ namespace gui
core::rect<s32> CurrentTextRect = core::rect<s32>(0,0,1,1);
core::rect<s32> FrameRect; // temporary values
u32 m_scrollbar_width;
guiScrollBar *m_vscrollbar;
GUIScrollBar *m_vscrollbar;
bool m_writable;

};
Expand Down

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