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Crash when clicking 'reset relative' button in sprite aligner tool #7609
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stormcone
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May 26, 2019
…et relative' button crashes the game. The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function. And fix a "typo". :)
stormcone
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May 27, 2019
…utton crashes the game. The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function. And fix a "typo". :)
stormcone
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Jun 4, 2019
…utton crashes the game. The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function. And fix a "typo". :)
douiwby
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Apr 16, 2020
…utton crashes the game. The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function. And fix a "typo". :)
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Version of OpenTTD
OpenTTD-master-20190525
Expected result
No crash
Actual result
The game crashes, sometimes with a 'hard' crash (i.e. no crash report generated).
Steps to reproduce
Activate NewGRF developer tools, open the sprite aligner tool and click the "reset relative" button. Game will crash instantly regardless of making any changes, with or without NewGRFs active.
Occurs at least as far back as master-20190509 (oldest version I had), but does not happen in OpenTTD 1.9.1.
Attached crash.log and crash.dmp below:
crash.zip
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