Fix: saving crash.sav when disconnected from network game #7684
+10
−1
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This fixes an assertion failure created by the scenario
outlined here:
#6598 (comment)
When a client gets disconnected from a network game that has an AI, and
then crashes, it tries to write a crash.sav. Attempting to save the AI
instance here, which doesn't exist on the client, causes the assertion
failure.
This change allows openttd to crash properly in this awkward scenario :P
crash.sav and crash.png are now written: