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Fix inventory_overlay for nodes without inventory_image (#8433)
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Desour authored and sfan5 committed Aug 7, 2019
1 parent 1942638 commit 1cef09f
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions src/client/hud.cpp
Expand Up @@ -714,6 +714,16 @@ void drawItemStack(video::IVideoDriver *driver,
driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
driver->setViewPort(oldViewPort);

// draw the inventory_overlay
if (def.type == ITEM_NODE && def.inventory_image.empty() &&
!def.inventory_overlay.empty()) {
ITextureSource *tsrc = client->getTextureSource();
video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
}
}

if(def.type == ITEM_TOOL && item.wear != 0)
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