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Interface Size: "Double size" is smaller than 1.8.0 #7468
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Cannot reproduce. I set Interface size to Double, take a screenshot of the landscape selection buttons on the main menu, and observe that they are exactly doubled in both dimensions. I then set Font size to double and take another screenshot, and observe that the pixel font is exactly pixel doubled. The first screenshot, taken from a video, seems to be using a graphics mod containing higher resolution icons for the main toolbar. It would be a help if the illustration image wasn't scaled but was 1:1 pixels from the original screenshots. |
I think this may be related to DPI-aware changes in 255fa6e. Windows is doing its own scaling in 1.8.0, which is disabled in 1.9.0. In that case, you'll find that 1x scaling is different between 1.8.0 and 1.9.0 as well. |
I was about to post more screenshots when I realized that the 1.8.0 shot was done at Was that option disabled for good or is there a way to turn it back on? |
@nielsmh yup, that did it! Thanks for the help 👍 |
Somewhat related feature request: #6797 |
Version of OpenTTD
1.9.0
Expected result
TL;DR
Double Size
interface scaling is smaller than it used to be in 1.8.0I have a 3860x2160 monitor. Back in 1.8.0 setting the UI size to
Double Size
made it very comfortable to read/click around, in other words, it was perfect!The latest 1.9.0 update added a separate option to scale font size independently. The
Font Size
set toDouble size
seems to match the old scaling settings but theInterface Size
is significantly smaller, in fact, there is very little difference fromNormal
scaling.Changing it to
Quad size
is so big that menus don't even fit on the screen.Actual result
This illustrates the difference between 1.8.0 and 1.9.0:

Steps to reproduce
Game Options > Interface Settings > Double size
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