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Enable the AI called "AIAI". (I chosed AIAI because it is always put it's HQ into the biggest town on the map, and puts some signs immediately there about itself so it is easier to observe the problem.)
Start a new game
Make sure the "Competitor signs and names displayed" option is checked on and the transparency settings is configured to show them
Open the signs list window. (It is empty)
Click on the biggest town in the town directory, so the main viewport will be scrolled there
Wait until the AI starts. It's HQ will be placed in the town with some signs, but they are not visible
Check the signs list window. (It has got some entries now)
Save the game then load it and the signs will be visible
(You can configure the AI to show the path finding steps in which case wait until it builds its first route and check the path on the screen. The signs list window will contain many more items but you can not see them on the map. Again save and load the game and they will be visible.)
The text was updated successfully, but these errors were encountered:
Sign width was only updated when the text was changed. This seems to work for player-placed
signs as there is always a rename operation, however AIs can create a sign with text in one
go, in which case the width was never set.
…penTTD#7413)
Sign width was only updated when the text was changed. This seems to work for player-placed
signs as there is always a rename operation, however AIs can create a sign with text in one
go, in which case the width was never set.
Version of OpenTTD
20190324-master-g37b9fdc0c1
Expected result
The signs are visible
Actual result
The signs are invisible
Steps to reproduce
(You can configure the AI to show the path finding steps in which case wait until it builds its first route and check the path on the screen. The signs list window will contain many more items but you can not see them on the map. Again save and load the game and they will be visible.)
The text was updated successfully, but these errors were encountered: