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Change pitch fly binding to 'P', add to change keys menu (#8314)
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rubenwardy authored and paramat committed Apr 3, 2019
1 parent a467749 commit 4f7674d
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Showing 4 changed files with 30 additions and 32 deletions.
2 changes: 1 addition & 1 deletion builtin/settingtypes.txt
Expand Up @@ -212,7 +212,7 @@ keymap_freemove (Fly key) key KEY_KEY_K

# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_pitchmove (Pitch move key) key KEY_KEY_L
keymap_pitchmove (Pitch move key) key KEY_KEY_P

# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
Expand Down
45 changes: 22 additions & 23 deletions minetest.conf.example
Expand Up @@ -204,7 +204,7 @@
# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_pitchmove = KEY_KEY_L
# keymap_pitchmove = KEY_KEY_P

# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
Expand Down Expand Up @@ -1291,7 +1291,7 @@
# ask_reconnect_on_crash = false

# From how far clients know about objects, stated in mapblocks (16 nodes).
#
#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
Expand Down Expand Up @@ -1804,7 +1804,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -1817,7 +1817,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
Expand All @@ -1830,7 +1830,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining terrain.
Expand Down Expand Up @@ -2213,7 +2213,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining structure of river canyon walls.
Expand All @@ -2226,7 +2226,7 @@
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
Expand All @@ -2239,7 +2239,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
Expand All @@ -2252,7 +2252,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2265,7 +2265,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Carpathian
Expand Down Expand Up @@ -2465,7 +2465,7 @@
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
Expand All @@ -2478,7 +2478,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2491,7 +2491,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
Expand All @@ -2504,7 +2504,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Flat
Expand Down Expand Up @@ -2596,7 +2596,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2609,7 +2609,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Fractal
Expand Down Expand Up @@ -2759,7 +2759,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2772,7 +2772,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Valleys
Expand Down Expand Up @@ -2844,7 +2844,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2857,7 +2857,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# The depth of dirt or other biome filler node.
Expand All @@ -2883,7 +2883,7 @@
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Defines large-scale river channel structure.
Expand Down Expand Up @@ -2935,7 +2935,7 @@
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Amplifies the valleys.
Expand Down Expand Up @@ -3025,4 +3025,3 @@
# so see a full list at https://content.minetest.net/help/content_flags/
# type: string
# contentdb_flag_blacklist = nonfree, desktop_default

2 changes: 1 addition & 1 deletion src/defaultsettings.cpp
Expand Up @@ -82,7 +82,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_pitchmove", "KEY_KEY_L");
settings->setDefault("keymap_pitchmove", "KEY_KEY_P");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_hotbar_next", "KEY_KEY_N");
Expand Down
13 changes: 6 additions & 7 deletions src/gui/guiKeyChangeMenu.cpp
Expand Up @@ -50,7 +50,7 @@ enum
GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON,
GUI_ID_KEY_NOCLIP_BUTTON,
GUI_ID_KEY_CINEMATIC_BUTTON,
GUI_ID_KEY_PITCH_MOVE,
GUI_ID_KEY_CHAT_BUTTON,
GUI_ID_KEY_CMD_BUTTON,
GUI_ID_KEY_CMD_LOCAL_BUTTON,
Expand Down Expand Up @@ -119,9 +119,9 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)

const float s = m_gui_scale;
DesiredRect = core::rect<s32>(
screensize.X / 2 - 745 * s / 2,
screensize.X / 2 - 835 * s / 2,
screensize.Y / 2 - 430 * s / 2,
screensize.X / 2 + 745 * s / 2,
screensize.X / 2 + 835 * s / 2,
screensize.Y / 2 + 430 * s / 2
);
recalculateAbsolutePosition(false);
Expand Down Expand Up @@ -155,13 +155,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)

{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(offset.X + 120 * s, offset.Y - 5 * s);
rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
const wchar_t *text = wgettext(k->key.name());
k->button = Environment->addButton(rect, this, k->id, text);
delete[] text;
}
if ((i + 1) % KMaxButtonPerColumns == 0) {
offset.X += 230 * s;
offset.X += 260 * s;
offset.Y = 60 * s;
} else {
offset += v2s32(0, 25 * s);
Expand Down Expand Up @@ -430,9 +430,9 @@ void GUIKeyChangeMenu::init_keys()
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
Expand All @@ -451,4 +451,3 @@ void GUIKeyChangeMenu::init_keys()
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
}

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