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Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. #7460

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merged 1 commit into from Apr 8, 2019

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kiwitreekor
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… ground tile

@TrueBrain
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How ... did we not know this sooner? Awesome :D

@TrueBrain TrueBrain requested a review from frosch123 April 2, 2019 19:51
@PeterN PeterN changed the title Fix #6222: Advanced sprite layout sometimes showed incorrect railtype… Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. Apr 6, 2019
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PeterN commented Apr 6, 2019

An alternative is to pass 0 instead of total_offset to the layout->PrepareLayout call, so that it is treated the same way as non-advanced layouts.

@planetmaker planetmaker added the backport requested This PR should be backport to current release (RC / stable) label Apr 6, 2019
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PeterN commented Apr 8, 2019

Okay, my 'solution' doesn't work for the station picker sprite. So I'm going with this.

@PeterN PeterN merged commit bc9b47d into OpenTTD:master Apr 8, 2019
@PeterN PeterN added backported This PR is backported to a current release (RC / stable) and removed backport requested This PR should be backport to current release (RC / stable) labels Apr 8, 2019
@kiwitreekor kiwitreekor deleted the fix-6222 branch April 9, 2019 15:48
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4 participants