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Inactive industries make inappropriate/unlogical sounds #7703
Comments
Okay, the power plant one might be arguable, I'm fine if you reject that one. I noticed the electricity sound is linked with a graphical effect as well. This should be taken into consideration. |
Oh, I want to add: An industry is also (obviously) inactive while under construction. I noticed that industries under construction also make their industry sound. |
Some places to start at: Lines 893 to 898 in e441447
Lines 1124 to 1133 in e441447
The |
…ing it to run and thus maintain sync
…ing it to run and thus maintain sync
Version of OpenTTD
1.8.0
Expected result
Industries make no sound effects if they are “inactive”. Inactive means:
Example:
Actual result
Several secondary industries make inappropriate/misleading sounds when they have no production / no input:
All these particular sounds suggests these industries are active, while in fact they aren't. For instance, the sawmill sounds don't make sense when there's no wood.
Steps to reproduce
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