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ANGLE is slow #278
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@whitequark, I have tried to figure out what's happening and get the following information:
This is about things we draw in fake-immediate mode (meshes for UI, constraints edges, etc). All what we are drawing in batch mode is fast and ok. |
@Evil-Spirit Idea: we could use EGL_ANGLE_platform_angle_opengl extension to request ANGLE to just forward our calls to OpenGL. |
@whitequark, Yes if this will work in the right way, this would be great. If this firstly checks for native support of OpenGL > 1, and if it's not presented, uses ANGLE in DirectX mode. |
@Evil-Spirit Yeah, that worked. Fixed in e9b9dca. |
@Evil-Spirit says that ANGLE is too slow and we should provide native OpenGL Windows builds. Questions:
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