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authoredAug 28, 2019
Various settingtypes.txt improvements (#8867)
Improve 'readable' setting names for waving water settings. Change 'near plane' to 'near clipping plane'. Document physics settings. mgv6_spflags: Change 'new biome system' to 'snowbiomes flag' for clarity. Add missing 'noflat' flag to default flags.
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Diff for: ‎builtin/settingtypes.txt

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@@ -574,11 +574,11 @@ parallax_occlusion_bias (Parallax occlusion bias) float 0.04
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# Requires shaders to be enabled.
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enable_waving_water (Waving water) bool false
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water_wave_height (Waving water height) float 1.0
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water_wave_height (Waving water wave height) float 1.0
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water_wave_length (Waving water length) float 20.0
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water_wave_length (Waving water wavelength) float 20.0
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water_wave_speed (Waving water speed) float 5.0
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water_wave_speed (Waving water wave speed) float 5.0
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# Set to true enables waving leaves.
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# Requires shaders to be enabled.
@@ -608,11 +608,11 @@ pause_on_lost_focus (Pause on lost window focus) bool false
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# View distance in nodes.
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viewing_range (Viewing range) int 100 20 4000
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# Camera near plane distance in nodes, between 0 and 0.5
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# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
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# Most users will not need to change this.
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# Increasing can reduce artifacting on weaker GPUs.
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# 0.1 = Default, 0.25 = Good value for weaker tablets.
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near_plane (Near plane) float 0.1 0 0.5
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near_plane (Near clipping plane) float 0.1 0 0.5
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# Width component of the initial window size.
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screen_w (Screen width) int 1024
@@ -1117,17 +1117,44 @@ chat_message_limit_trigger_kick (Chat message kick threshold) int 50
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[**Physics]
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# Horizontal and vertical acceleration on ground or when climbing,
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# in nodes per second per second.
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movement_acceleration_default (Default acceleration) float 3
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# Horizontal acceleration in air when jumping or falling,
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# in nodes per second per second.
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movement_acceleration_air (Acceleration in air) float 2
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# Horizontal and vertical acceleration in fast mode,
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# in nodes per second per second.
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movement_acceleration_fast (Fast mode acceleration) float 10
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# Walking and flying speed, in nodes per second.
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movement_speed_walk (Walking speed) float 4
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# Sneaking speed, in nodes per second.
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movement_speed_crouch (Sneaking speed) float 1.35
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# Walking, flying and climbing speed in fast mode, in nodes per second.
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movement_speed_fast (Fast mode speed) float 20
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# Vertical climbing speed, in nodes per second.
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movement_speed_climb (Climbing speed) float 3
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# Initial vertical speed when jumping, in nodes per second.
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movement_speed_jump (Jumping speed) float 6.5
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# Decrease this to increase liquid resistence to movement.
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movement_liquid_fluidity (Liquid fluidity) float 1
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# Maximum liquid resistence. Controls deceleration when entering liquid at
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# high speed.
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movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
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movement_liquid_sink (Liquid sinking speed) float 10
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# Controls sinking speed in liquid.
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movement_liquid_sink (Liquid sinking) float 10
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# Acceleration of gravity, in nodes per second per second.
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movement_gravity (Gravity) float 9.81
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[**Advanced]
@@ -1429,12 +1456,12 @@ mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2
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# Map generation attributes specific to Mapgen v6.
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# The 'snowbiomes' flag enables the new 5 biome system.
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# When the new biome system is enabled jungles are automatically enabled and
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# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
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# the 'jungles' flag is ignored.
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mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
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mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
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# Deserts occur when np_biome exceeds this value.
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# When the new biome system is enabled, this is ignored.
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# When the 'snowbiomes' flag is enabled, this is ignored.
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mgv6_freq_desert (Desert noise threshold) float 0.45
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# Sandy beaches occur when np_beach exceeds this value.

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