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classicube: init at 1.0.7 #67569
classicube: init at 1.0.7 #67569
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@mmahut I've corrected what you said (The patch is from me) |
rm -f ~/.ClassiCube/ClassiCubeBin | ||
cp $out/bin/.ClassiCube ~/.ClassiCube/ClassiCubeBin | ||
~/.ClassiCube/ClassiCubeBin | ||
rm -f ~/.ClassiCube/ClassiCubeBin" > $out/bin/ClassiCube |
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I ran into the same situation when packaging clonehero: https://github.com/MetaDark/nixpkgs/blob/589715d52395ebb2c2c7813733649bb37b593f14/pkgs/games/clonehero/default.nix#L92-L93.
I discovered that you can fake argv[0]
so that the binary thinks it was launched from another location. That way you don't need to copy the binary.
I would also recommend following the XDG Base Directory Specification rather storing files directly in the user's home directory: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html.
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Hmm, actually looking into the source code it looks like it reads the path from /proc/self/exe
rather than argv[0]
. I tested it with a sample script and the exec -a
workaround doesn't seem to work.
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Now I found the function that indicate the function that find the binary name, I can just patch it (I suppose)
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Can you please patch it? This is a not very great workaround.
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I don't know how to change the function that return the binary path, but I've updated to the 1.0.7 version. |
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postUnpack = '' | ||
sourceRoot=$sourceRoot/src | ||
''; |
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postUnpack = '' | |
sourceRoot=$sourceRoot/src | |
''; | |
sourceRoot="$sourceRoot/src"; |
font = "${liberation-sans-narrow}/share/fonts/truetype/LiberationSansNarrow-Regular.ttf"; | ||
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||
postPatch = '' | ||
substituteInPlace Platform.c --replace %fontdir% ${font} |
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font = "${liberation-sans-narrow}/share/fonts/truetype/LiberationSansNarrow-Regular.ttf"; | |
postPatch = '' | |
substituteInPlace Platform.c --replace %fontdir% ${font} | |
postPatch = '' | |
substituteInPlace Platform.c --replace %fontdir% ${liberation-sans-narrow}/share/fonts/truetype/LiberationSansNarrow-Regular.ttf |
substituteInPlace Makefile --replace JOBS=1 JOBS=${ if enableParallelBuilding then "$NIX_BUILD_CORES" else "1"} | ||
''; |
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Can you make this conditional on enableParallelBuilding and replace JOBS with NIX_BUILD_CORES? Also NIX_BUILD_CORES should always be 1 or more I think.
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No really sure about what you mean. Do you mean using --replace JOBS "" --replace JOBS NIX_BUILD_CORES ?
rm -f ~/.ClassiCube/ClassiCubeBin | ||
cp $out/bin/.ClassiCube ~/.ClassiCube/ClassiCubeBin | ||
~/.ClassiCube/ClassiCubeBin | ||
rm -f ~/.ClassiCube/ClassiCubeBin" > $out/bin/ClassiCube |
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Can you please patch it? This is a not very great workaround.
This took me far too much time compared to what I play of it. I'll close this PR. Anyone is free to continue this if they want (the main problem is patching the save directory). The code that seem to be used to save stuff are in the Platform.c file. They seem to use standard glibc function. |
Motivation for this change
Someone requested classicube, as I had free time, I've done this.
Things done
Tested singleplayer and work well.
Multiplayer untested.
The game write file relative to it's binary, so I move it in ~/.ClassiCube before running it.
sandbox
innix.conf
on non-NixOS)nix-shell -p nix-review --run "nix-review wip"
./result/bin/
)nix path-info -S
before and after)