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Computation of markers is costly #2261

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pleroy opened this issue Jul 31, 2019 · 1 comment
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Computation of markers is costly #2261

pleroy opened this issue Jul 31, 2019 · 1 comment
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@pleroy
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pleroy commented Jul 31, 2019

  • The C# code should only ask for 64 nodes since that's what it will display.
  • The resolution of the cubic equation could be smarter than a bisection.
  • Some of the evaluations of the degrees of freedom could be avoided.
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pleroy commented Aug 12, 2019

For a circular orbit with 64k steps the number of fps went from 8 to 10. Closing.

@pleroy pleroy closed this as completed Aug 12, 2019
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