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Vehicle unstability if equipped with robotics parts #2248
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Additionial questions:
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I would imagine that robotic parts break some of the invariants that we depend upon, for instance by applying forces in an inconsistent manner so that they result in nonphysical torques. To be honest, I don't see that fixing this is going to be a priority, if only because dealing with the vagaries of KSP is difficult and brittle.
Nope. This doesn't even make sense: for instance, vessels split and merge all the time, how is this going to work if they obey different rules?
Mostly |
Can confirm this happens with Principia and robotic parts. Game is basically unplayable with those parts unless you want to use ridiculous amounts of reaction wheels. |
Everything is working perfectly fine. Ship in LKO with all types of robotic parts in 2x symmetry, no reaction wheels enabled Ship in LKO with robotic parts without symmetry, no reaction wheels enabled Ship in LKO with fuel tanks on pistons attached radially, slowly rotating, no reaction wheels enabled Strongly suspect other mod interaction rather than Principia/robotics bug. |
Thanks for the update. |
I wonder whether Frobenius may have fixed that as a side effect of the preservation of angular momentum, since the symptoms involved spin. |
Same as written above, now in 1.8.1 with Frobenius, no problem anymore (tested with exact same vessel and test vessels saved before). Thank you again for this mod |
It seems to work fine with Fuchs too (and 1.9.1) |
When robotic parts like hydraulic cylinder or servo is used in spacecraft, it become unstable.
Stock items only used (KSP 1.7.2 and breaking ground 1.1.0).
Behaviour: craft start to spin and speed up to desintegration.
Some troubleshooting:
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