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Add ModuleNonRecharge to support non-rechargeable batteries.
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using System.Collections.Generic; | ||
using System.Text; | ||
using UnityEngine; | ||
using KSP; | ||
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namespace RP0 | ||
{ | ||
public class ModuleNonRecharge : PartModule | ||
{ | ||
[KSPField] | ||
public string resourceName = "ElectricCharge"; | ||
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protected PartResource res; | ||
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public override string GetInfo() | ||
{ | ||
return "This module has non-rechargeable " + resourceName + ". Once depleted it cannot be replenished."; | ||
} | ||
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public override void OnAwake() | ||
{ | ||
base.OnAwake(); | ||
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res = part.Resources.Get(resourceName); | ||
if (res == null) | ||
Debug.LogError("ModuleNonRecharge ERROR: cannot find resource " + resourceName); | ||
} | ||
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protected void FixedUpdate() | ||
{ | ||
if (!HighLogic.LoadedSceneIsFlight || vessel == null) | ||
return; | ||
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if ((object)res != null) | ||
{ | ||
double target = 0.0001d; | ||
if (res.amount > target) | ||
target = res.amount; | ||
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if (res.maxAmount > target) | ||
res.maxAmount = target; | ||
} | ||
} | ||
} | ||
} |
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