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Bring Branch up to date #996
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Also cleaned up the formatting a little bit.
The Module Tags we have are what "multiplies" the cost of the rollout costs to be more expensive based on the type of part. That information used to be hidden from the player. It is now displayed as part of the Module Tag Tooltip in the Right Click Menu.
Very simple typo fix
I had missed these with the earlier fixes. These provide more information to the player on where the rollout costs are coming from.
Updated all of the First Three Levels of Capsules to balance the costs, apply ECM's and standardize the parts. Now there are discounts for unlocking other capsules in the same family. Includes a typo fix on the Explorer 1 ECM's from @mattwrobel
* Rework proc avioncs tonnage slider * Rework update handling * Reset to 100 fix * Fix avionics actions ignoring shutdown restriction, make them always assignable in the VAB
Includes the commits for Proc Avionics fixes, Range Safety confirmation dialog, NoEVA Module, Non-Reentry Rated fixes and Module Tag updates with more information about rollout costs affects.
…ll be clobbered by the next partbrowser export, that's fine)
…s. Also fix file formatting.
SRBs no longer have a 40% cost reduction, their costs are returned to full price, but they only have a 0.5 cost multipler for rollout costs. All Solid Fuel costs have been reduced to 0.0 as they are already considered in the cost of the part Baby Sergeants have had their per unit cost raised from 30 to 60 and the RN ones are now properly priced
…w tags super simple (just add to module_tags.csv)
Cleaned up references to RP-1 that should have remained RP-0.
Restored RP-1 references with proper RP-0 ones.
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