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Fix various bugs (Anticheat, Lua helpers) (#8013)
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* Fix various bugs (Anticheat, Lua helpers)

Anticheat: Use camera position instead of player position for shoot line calculations
Lua helpers: Increase 'i' to not overwrite earlier added table values

* Remove lag compensation

* * 1.5 for larger selection boxes
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SmallJoker authored and nerzhul committed Jan 6, 2019
1 parent 70bf343 commit a122ba0
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Showing 5 changed files with 15 additions and 16 deletions.
11 changes: 7 additions & 4 deletions src/network/serverpackethandler.cpp
Expand Up @@ -627,7 +627,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
// Check for out-of-range interaction
if (remote->type == InventoryLocation::NODEMETA) {
v3f node_pos = intToFloat(remote->p, BS);
v3f player_pos = player->getPlayerSAO()->getBasePosition();
v3f player_pos = player->getPlayerSAO()->getEyePosition();
f32 d = player_pos.getDistanceFrom(node_pos);
if (!checkInteractDistance(player, d, "inventory"))
return;
Expand Down Expand Up @@ -969,8 +969,9 @@ bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std:
else if (max_d < 0)
max_d = BS * 4.0f;

// cube diagonal: sqrt(3) = 1.732
if (d > max_d * 1.732) {
// Cube diagonal * 1.5 for maximal supported node extents:
// sqrt(3) * 1.5 ≅ 2.6
if (d > max_d + 2.6f * BS) {
actionstream << "Player " << player->getName()
<< " tried to access " << what
<< " from too far: "
Expand Down Expand Up @@ -1109,7 +1110,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)

if ((action == 0 || action == 2 || action == 3 || action == 4) &&
enable_anticheat && !isSingleplayer()) {
float d = player_pos.getDistanceFrom(pointed_pos_under);
float d = playersao->getEyePosition()
.getDistanceFrom(pointed_pos_under);

if (!checkInteractDistance(player, d, pointed.dump())) {
// Re-send block to revert change on client-side
RemoteClient *client = getClient(pkt->getPeerId());
Expand Down
8 changes: 4 additions & 4 deletions src/script/common/c_content.cpp
Expand Up @@ -348,15 +348,15 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
u16 i = 1;
for (const std::string &texture : prop->textures) {
lua_pushlstring(L, texture.c_str(), texture.size());
lua_rawseti(L, -2, i);
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "textures");

lua_newtable(L);
i = 1;
for (const video::SColor &color : prop->colors) {
push_ARGB8(L, color);
lua_rawseti(L, -2, i);
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "colors");

Expand Down Expand Up @@ -838,7 +838,7 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
u16 i = 1;
for (const std::string &it : c.connects_to) {
lua_pushlstring(L, it.c_str(), it.size());
lua_rawseti(L, -2, i);
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "connects_to");

Expand Down Expand Up @@ -961,7 +961,7 @@ void push_box(lua_State *L, const std::vector<aabb3f> &box)
u8 i = 1;
for (const aabb3f &it : box) {
push_aabb3f(L, it);
lua_rawseti(L, -2, i);
lua_rawseti(L, -2, i++);
}
}

Expand Down
6 changes: 2 additions & 4 deletions src/script/lua_api/l_mainmenu.cpp
Expand Up @@ -532,8 +532,7 @@ int ModApiMainMenu::l_get_content_info(lua_State *L)
int i = 1;
for (const auto &dep : spec.depends) {
lua_pushstring(L, dep.c_str());
lua_rawseti(L, -2, i);
i++;
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "depends");

Expand All @@ -542,8 +541,7 @@ int ModApiMainMenu::l_get_content_info(lua_State *L)
i = 1;
for (const auto &dep : spec.optdepends) {
lua_pushstring(L, dep.c_str());
lua_rawseti(L, -2, i);
i++;
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "optional_depends");
}
Expand Down
3 changes: 1 addition & 2 deletions src/script/lua_api/l_mapgen.cpp
Expand Up @@ -1042,8 +1042,7 @@ int ModApiMapgen::l_get_gen_notify(lua_State *L)
int i = 1;
for (u32 gen_notify_on_deco_id : emerge->gen_notify_on_deco_ids) {
lua_pushnumber(L, gen_notify_on_deco_id);
lua_rawseti(L, -2, i);
i++;
lua_rawseti(L, -2, i++);
}
return 2;
}
Expand Down
3 changes: 1 addition & 2 deletions src/script/lua_api/l_object.cpp
Expand Up @@ -1681,8 +1681,7 @@ int ObjectRef::l_get_sky(lua_State *L)
s16 i = 1;
for (const std::string &param : params) {
lua_pushlstring(L, param.c_str(), param.size());
lua_rawseti(L, -2, i);
i++;
lua_rawseti(L, -2, i++);
}
lua_pushboolean(L, clouds);
return 4;
Expand Down

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