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Beds: Properly count players in beds
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This is a rebased and slightly rewritten version of #2125.
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sofar authored and paramat committed Mar 10, 2019
1 parent 891f00e commit b853c8a
Showing 1 changed file with 12 additions and 9 deletions.
21 changes: 12 additions & 9 deletions mods/beds/functions.lua
@@ -1,5 +1,4 @@
local pi = math.pi
local player_in_bed = 0
local is_sp = minetest.is_singleplayer()
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
if enable_respawn == nil then
Expand Down Expand Up @@ -59,11 +58,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- stand up
if state ~= nil and not state then
local p = beds.pos[name] or nil
if beds.player[name] ~= nil then
beds.player[name] = nil
beds.bed_position[name] = nil
player_in_bed = player_in_bed - 1
end
beds.player[name] = nil
-- skip here to prevent sending player specific changes (used for leaving players)
if skip then
return
Expand All @@ -82,10 +77,9 @@ local function lay_down(player, pos, bed_pos, state, skip)

-- lay down
else
beds.player[name] = 1
beds.pos[name] = pos
beds.bed_position[name] = bed_pos
player_in_bed = player_in_bed + 1
beds.player[name] = 1

-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
Expand All @@ -103,9 +97,18 @@ local function lay_down(player, pos, bed_pos, state, skip)
player:hud_set_flags(hud_flags)
end

local function get_player_in_bed_count()
local c = 0
for _, _ in pairs(beds.player) do
c = c + 1
end
return c
end

local function update_formspecs(finished)
local ges = #minetest.get_connected_players()
local form_n
local player_in_bed = get_player_in_bed_count()
local is_majority = (ges / 2) < player_in_bed

if finished then
Expand Down Expand Up @@ -223,7 +226,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
-- Because "Force night skip" button is a button_exit, it will set fields.quit
-- and lay_down call will change value of player_in_bed, so it must be taken
-- earlier.
local last_player_in_bed = player_in_bed
local last_player_in_bed = get_player_in_bed_count()

if fields.quit or fields.leave then
lay_down(player, nil, nil, false)
Expand Down

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