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Presignal doesn't work on long distance #7087
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You have two exit signals in this block, the entry signal will only get red if BOTH are red. block signals will never work properly in such a two-way setup, and you should be using path signals instead. IIRC there is a distance where presignals stop working, but that should be 256 tiles or something like that, nothing that should apply to your situation here |
Closing, per Eddi's comments. Thanks for contributing! |
No, there's only one exit signal into the block, after the pre-signal: on short distance this configuration work properly, it stop working when the distance between pre-signal and exit signal increase. The railway line into the screenshot is created only to show the issue. |
Can you provide a savegame which shows the behaviour? |
The non reachable signal 2 tiles away is probably green, pre-signals don't check if exit signal is reachable, only the connection of the track tiles. This behaviour is often abused to make priority tracks. |
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Your savegame confirms there are two exit signals in this block, and the one nearest Train 2 is green, as glx22 wrote. This is not a bug, this is how pre-signals work. Switch to using path signals for a solution that will work as you expect. |
Presignal become green altough signal exit is red on long distance.
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