New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Graphics glitch with tunnels #7133
Comments
Can't reproduce this with default graphics, got a NewGRF to test this with? |
Confirmed with various NewGRF track sets. Only the NE tunnel head is affected. |
Caused by commit 479f13f |
Okay, what's causing this glitch for me is the "Show path reservations for tracks" option. The glitch is caused by the path shadow when a train has this path selected. So it should be reproducible pretty easily. I can't say whether or not this is the same issue that George is having. |
…n "go down as fast as possible" tile height model (Patch by adf88, #6583)" This reverts commit 479f13f. # Conflicts: # src/viewport.cpp See: OpenTTD/OpenTTD#7133
…k ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, OpenTTD#6583)" This reverts commit 479f13f.
Fixed successfully |
…k ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, OpenTTD#6583)" This reverts commit 479f13f.
…k ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, OpenTTD#6583)" This reverts commit 479f13f.
Graphics glitch with tunnels in trunk 20190127
The text was updated successfully, but these errors were encountered: