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Sprite sorting issue with FIRS #7136
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It's very unclear from this (even with the nice red box) what's wrong with this image and what it is supposed to look like. Can you elaborate? |
This is likely related to #7133, as both involve child ground sprites. |
@George-VB, in your bug report please elaborate on what the issue is. You should write down what you expected to happen, and what behaviour happens instead. Just a single picture is not really enough. You should also include steps to reproduce this issue. That is standard bug-reporting etiquette! |
Thanks @George-VB. I have now play tested another NewGRF and in that case the images are flickering as well. Definitely a sprite-sorter issue. |
…k ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, OpenTTD#6583)" This reverts commit 479f13f.
Fixed successfully |
…k ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, OpenTTD#6583)" This reverts commit 479f13f.
…k ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, OpenTTD#6583)" This reverts commit 479f13f.
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