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0.9.25
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SimonN committed Feb 4, 2019
1 parent e094530 commit 0c4a013
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Showing 3 changed files with 29 additions and 2 deletions.
23 changes: 23 additions & 0 deletions doc/history.txt
@@ -1,6 +1,29 @@
Version history
===============

0.9.25
------

2019-02-04

Added 43 singleplayer levels in levels/single/misc: 17 miniatures by Simon and
geoo, 13 levels by mobius (originally called leftovers and non-tutorials), 10
levels by Nessy, 4 non-miniatures by Simon. These levels were released around
2017 and 2018 on Lemmings Forums and are now part of the main download.

Added 15 tutorials for basic skill usage. A new Lix installation will still
highlight Any Way You Want as first level, not the tutorials.

Eased the 2-player multiplayer map Anything Can Work: Removed buzzsaws, added
terrain to allow a downwards route without preparatory platforming above exits.

Fixed deprecations (silent conversion from size_t to int in loop indices)
to allow a warning-free building with the current compiler DMD 2.084.

Refactored code for clarity: Alcol constructors -> al_map_rgba_f, magic
numbers in EffectManager -> enums. Split ScoreBoard into two classes and
moved to the GUI code, to decouple from gameplay.

0.9.24
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6 changes: 5 additions & 1 deletion doc/thanks.txt
Expand Up @@ -13,7 +13,7 @@ geoo
D Lix can no longer load Lemmings 1/2 tilesets. I cannot ship these
tilesets with Lix anyway because of their third-party copyrights.

Raymanni:
Raymanni
* Toys, lab, gore, and holiday tilesets in images/raymanni.

Matt C.
Expand Down Expand Up @@ -52,6 +52,7 @@ mobius
* Together with minim, 5 tracks in music/minim-mobius, released as
public domain.
* Several levels in levels/lemforum.
* Extra singleplayer puzzles in misc/mobius/.
* Project Capybara, a levelpack for Lix that I did not include because
it felt too close to the copyrighted Lemmings 1 levels.

Expand All @@ -78,6 +79,9 @@ minim
* Together with mobius, 5 tracks in music/minim-mobius, released as
public domain.

Nessy
* 10 singleplayer puzzles in misc/nessy/.

CyberShadow
* Contributing code to early D Lix to for better bitmap buttons
on large resolutions.
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2 changes: 1 addition & 1 deletion src/net/version.d
Expand Up @@ -10,7 +10,7 @@ import std.bitmanip;
import std.conv;
import std.string;

private immutable _gameVersion = Version(0, 9, 24);
private immutable _gameVersion = Version(0, 9, 25);
const(Version) gameVersion() { return _gameVersion; }

struct Version {
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