SCI32: Fix QFG4 forest pathfinding #1473
Merged
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Adds workarounds for odd detours during entry
#10857 - Script patch
Side note: Hand decompiled code for the forest::init() is attached there, in case in case anyone is curious about random encounters and pre-combat setup. It's shared across all the forest rooms.
#10858 - AStar() workaround
ScummVM's pathfinding has a penalty that discourages travel to vertices on a screen edge.
QFG1VGA already had a boolean to exempt one room.
I reformatted it in a way that can add additional rooms.
Both tickets have images of the polygons and hero's start/end coords.