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Content store: Use composite key to track installations (#8054)
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Fixes #7967 'Package manager doesn't track content reliably'.
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rubenwardy authored and paramat committed Jan 30, 2019
1 parent d9f5ff4 commit 944e9f5
Showing 1 changed file with 10 additions and 8 deletions.
18 changes: 10 additions & 8 deletions builtin/mainmenu/dlg_contentstore.lua
Expand Up @@ -300,6 +300,8 @@ function store.load()
package.url = base_url .. "/packages/" ..
package.author .. "/" .. package.name ..
"/releases/" .. package.release .. "/download/"

package.id = package.author .. "/" .. package.name
end

store.packages = store.packages_full
Expand All @@ -314,38 +316,38 @@ function store.update_paths()
pkgmgr.refresh_globals()
for _, mod in pairs(pkgmgr.global_mods:get_list()) do
if mod.author then
mod_hash[mod.name] = mod
mod_hash[mod.author .. "/" .. mod.name] = mod
end
end

local game_hash = {}
pkgmgr.update_gamelist()
for _, game in pairs(pkgmgr.games) do
if game.author then
game_hash[game.id] = game
game_hash[game.author .. "/" .. game.id] = game
end
end

local txp_hash = {}
for _, txp in pairs(pkgmgr.get_texture_packs()) do
if txp.author then
txp_hash[txp.name] = txp
txp_hash[txp.author .. "/" .. txp.name] = txp
end
end

for _, package in pairs(store.packages_full) do
local content
if package.type == "mod" then
content = mod_hash[package.name]
content = mod_hash[package.id]
elseif package.type == "game" then
content = game_hash[package.name]
content = game_hash[package.id]
elseif package.type == "txp" then
content = txp_hash[package.name]
content = txp_hash[package.id]
end

if content and content.author == package.author then
if content then
package.path = content.path
package.installed_release = content.release
package.installed_release = content.release or 0
else
package.path = nil
end
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