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CRAFT Breaking Update!!! Fixed the ComSat and WeatherSat Payloads
* When we first created the contracts for ComSats and WeatherSats was for 1.2.2 RP-0. The tanks were 100% utilization at the time so that is what the sizes of the Payloads were based on. * With the change of the Service Module tanks to be 50% utilization, the resulting satellite requirements are too large. * All Payload requirements have been halved * All payouts have been properly adjusted * The Payload resources are now 2x as dense and expensive as before to keep the mass and costs accurate * NavSat payload was not touched as it was added afterwards * Nerfed the ScanSat contract payouts as they were too high
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266 changes: 133 additions & 133 deletions
266
GameData/RP-0/Contracts/Advanced Satellites/IridiumNEXT.cfg
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using System; | ||
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using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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namespace RP0.Avionics | ||
{ | ||
class Class1 | ||
{ | ||
} | ||
} |
2 comments
on commit 404962b
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This commit does too many different things. See http://esr.ibiblio.org/?p=4824 for relevant guidance.
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Yeah, it sure did slip in there in accident
HasComSatPayload
, perhaps?