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I'm not able to reproduce this exact error now, but instead I'm getting that a desync does not produce a netsave.sav at all. I'm just not sure how the netsave.sav I got was then produced.
nielsmh
added a commit
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this issue
Feb 28, 2019
Version of OpenTTD
1.9.0-beta3 (Windows x64)
Expected result
autosave/netsave.sav contains a copy of the network game, if disconnected due to a desync.
Actual result
autosave/netsave.sav contains a copy of the title screen game.
Steps to reproduce
(How to achieve step 2 is left as an exercise to the reader.)
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