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Inconsistent detection of coast tiles #7307
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In at least some cases, this is explained by one or more of the coast tiles having trees on it. Land info tool in those cases reports 'Trees' rather than 'Coast or Riverbank' (I didn't notice trees visually as I always have trees invisible). Trees shouldn't block industry construction IMO, but this is at least consistently reproducible. I will investigate further, and probably retitle this issue. |
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…oast tiles (OpenTTD#7309) This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
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…are on coast tiles (OpenTTD#7309)" This reverts commit b242a04.
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…oast tiles (OpenTTD#7309) This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
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Version of OpenTTD
c700b0c
Expected result
Consistent detection of coast tiles when placing newgrf industry.
Actual result
Frequently, but inconsistently, coast tiles aren't detected correctly.
Bulldozing the tiles resolves the issue.
Steps to reproduce
Try building a Bulk Terminal in FIRS 3, along a straight run of SE coast (easiest placement).
Occasionally this won't be permitted. Then bulldoze the 4 coast tiles for the location. Then building will be permitted.
This might be due to some other tile var, not coast detection. Or it could easily be a bug in FIRS or nmlc. But it looks to me like some tile prop isn't set correctly.
Been present for a long time, causes issues placing these and similar industries at map-gen.
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