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Fix #7307: Add WaterClass to MP_TREES #7309

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merged 1 commit into from Mar 2, 2019
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Eddi-z
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@Eddi-z Eddi-z commented Mar 2, 2019

Regression seems to fail on some money changes (maybe unwanted side effects?)

src/tree_map.h Outdated Show resolved Hide resolved
@PeterN
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PeterN commented Mar 2, 2019

Why do trees need a water class?

@Eddi-z
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Eddi-z commented Mar 2, 2019

Because trees can be on the shore, and that switches the tile type to MP_TREES. Those "trees on shore" should be detected as sea by anything that cares.

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PeterN commented Mar 2, 2019

Can you please update landscape.html and landscape_grid.html?

@Eddi-z Eddi-z force-pushed the treewater branch 2 times, most recently from 6609620 to fae9b57 Compare March 2, 2019 14:16
@andythenorth andythenorth added the component: NewGRF This issue is related to NewGRFs label Mar 2, 2019
@PeterN PeterN merged commit b242a04 into OpenTTD:master Mar 2, 2019
nielsmh pushed a commit to nielsmh/OpenTTD that referenced this pull request Mar 11, 2019
…oast tiles (OpenTTD#7309)

This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
PeterN added a commit to PeterN/OpenTTD that referenced this pull request Mar 24, 2019
douiwby pushed a commit to douiwby/OpenTTD that referenced this pull request Apr 16, 2020
…oast tiles (OpenTTD#7309)

This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
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3 participants