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In the 3-player cylindrical map Tunesia in levels/network/3p/simon/tunesia.txt, look at the floor near the exits. Near the torus seam, the sand is in front of the horizontal pillar.
The sand should be behind the horizontal pillar. This was correct in C++ Lix.
The text was updated successfully, but these errors were encountered:
The tile group is wider than the level itself. The no-overwrite algorithm specification doesn't cover groups like this. Lix's drawing code doesn't cover such tiles either, it would be ambiguous anyway. Only the physics handle such tiles: One may contrive examplese where lixes walk over black solid pixels (because the group is only drawn twice, even if it reaches across the torus boundary more than once).
Lix 0.9.24
In the 3-player cylindrical map Tunesia in
levels/network/3p/simon/tunesia.txt
, look at the floor near the exits. Near the torus seam, the sand is in front of the horizontal pillar.The sand should be behind the horizontal pillar. This was correct in C++ Lix.
The text was updated successfully, but these errors were encountered: