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eureka-editor: Init at 1.21 #44171
eureka-editor: Init at 1.21 #44171
Conversation
Maybe this should be in pkgs/applications/editors instead, or pkgs/applications/misc, thoughts? |
Nice! A Doom map editor seems to go well with all the ports we have packaged. I think putting it in pkgs/applications/misc would fit best, since that is also where Doomseeker is, but I don't have any strong opinions about where it ends up |
I merged myself because the bot failed to merge, not sure if I'm supposed to rebase or anything |
yeah oops... forgot to update all-packages.nix, this should merge fine now I think |
@GrahamcOfBorg build eureka-editor |
Failure on x86_64-darwin (full log) Attempted: eureka-editor Partial log (click to expand)
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Success on aarch64-linux (full log) Attempted: eureka-editor Partial log (click to expand)
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Failure on x86_64-linux (full log) Attempted: eureka-editor Partial log (click to expand)
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The linux build error looks potentially unrelated, but the macos one seems legit. |
There seems to be a osx/ directory in the root of src that I never dealt with. I currently don't have an osx machine so it's a little hard to test osx builds but I'll see if I can figure it out. |
You can also simply limit the platform list for the time being. |
Thank you |
Motivation for this change
Add an editor for DOOM wads. There are several doom engines in nixpkgs, but I haven't seen many (any?) wad editors, and this one is pretty good so I decided to write this package.
Things done
sandbox
innix.conf
on non-NixOS)nix-shell -p nox --run "nox-review wip"
./result/bin/
)nix path-info -S
before and after)