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Fire: Remove the ABM active when fire mod is disabled (#2209)
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paramat committed Sep 14, 2018
1 parent 7fedf0b commit be6fe9f
Showing 1 changed file with 20 additions and 30 deletions.
50 changes: 20 additions & 30 deletions mods/fire/init.lua
Expand Up @@ -2,6 +2,19 @@

fire = {}

-- 'Enable fire' setting

local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
local fire_disabled = minetest.settings:get_bool("disable_fire")
if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end

--
-- Items
Expand Down Expand Up @@ -49,7 +62,7 @@ minetest.register_node("fire:basic_flame", {

on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not f then
if not fire_enabled or not f then
minetest.remove_node(pos)
return
end
Expand All @@ -58,7 +71,11 @@ minetest.register_node("fire:basic_flame", {
end,

on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
if not fire_enabled then
minetest.remove_node(pos)
else
minetest.get_node_timer(pos):start(math.random(30, 60))
end
end,

on_flood = flood_flame,
Expand Down Expand Up @@ -292,34 +309,7 @@ end
-- ABMs
--

-- Enable the following ABMs according to 'enable fire' setting

local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
local fire_disabled = minetest.settings:get_bool("disable_fire")
if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end

if not fire_enabled then

-- Remove basic flames only if fire disabled

minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"fire:basic_flame"},
interval = 7,
chance = 1,
catch_up = false,
action = minetest.remove_node,
})

else -- Fire enabled
if fire_enabled then

-- Ignite neighboring nodes, add basic flames

Expand Down

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