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Created September 12, 2018 19:59
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Rimworld output log published using HugsLib
This file has been truncated, but you can view the full file.
Log uploaded on Wednesday, September 12, 2018, 2:59:38 PM
Loaded mods:
Core: (no assemblies)
HugsLib[5.0.2]: 0Harmony(1.1.0.0), HugsLib(1.0.0.0)
JecsTools: 0Harmony(1.1.0.0), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
Humanoid Alien Races 2.0: 0Harmony(1.1.1.0), AlienRace(1.0.0.0)
Miscellaneous 'CORE': ColonistKeys(0.19.0.0), CommonMisc(0.19.0.0)
Misc. Robots: AIRobot(0.19.0.0)
Misc. Robots++: (no assemblies)
Misc. Robots++ Tier 5: (no assemblies)
Faction Control - B19: 0Harmony(1.2.0.1), FactionControl(1.0.6829.556)
FashionRIMsta: (no assemblies)
[SYR] Blueberries: 0Harmony(1.2.0.1), Bluciferum(1.0.0.0), UniversalFermenter(1.0.0.0)
Master of Crafting 1.0 test: (no assemblies)
Master of Cooking 1.0 test: (no assemblies)
[KV] RimFridge - B19: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
Androids: Androids(1.0.0.0)
[FSF] Encounter Map Resources: (no assemblies)
More Slaves [1.0]: StockGenerator_Slaves_Patch(1.0.0.0)
Lolidrop's hairshop: (no assemblies)
[KV] Weapon Storage - B19: 0Harmony(1.2.0.1), MendingWeaponStoragePatch(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0), WeaponStorage(1.0.0.0)
ED-EnhancedOptions: 0Harmony(1.1.0.0), ED-EnhancedOptions(1.0.0.0)
Misc. Training: TrainingFacility(0.19.0.0)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(0.1.0.6)
Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
DEVRIMMSqol: 0Harmony(1.1.0.0), Priority Queue(4.1.1.0), RIMMSqol(1.0.6814.4550)
Lesser mood debuffs: (no assemblies)
Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6821.24430)
Table Diner: 0Harmony(1.0.9.1), Table Diner Configurable(1.21.0.0)
BetterVents: BetterVents(0.6.0.0)
BetterCoolers: BetterCoolers(0.6.0.0)
Orassans: 0Harmony(1.1.0.0), BetharianPower(1.0.0.0), Orassans(1.0.0.0)
[SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
What the hack?!: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
Quarry: Quarry(0.19.0.0)
[TWC]Cupro's Stones: 0Harmony(1.0.9.1), CuprosStones(0.19.0.1)
[TWC]Cupro's Alloys: CuprosAlloys(0.19.0.1)
More Vanilla Turrets [B19]: (no assemblies)
Blueprints: Blueprints(1.1.14.0)
Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(3.17.382.0)
Fluffy Breakdowns: 0Harmony(1.2.0.1), Fluffy_Breakdowns(2.1.22.0)
Research Tree: 0Harmony(1.2.0.1), ResearchTree(0.10.450.0)
ED-Excalibur: 0Harmony(1.2.0.1), ED-Excalibur(1.0.0.0), UnityEngine(0.0.0.0)
Underground Conduits: (no assemblies)
There's not enough time!: (no assemblies)
[SYR] Metallic Batteries: 0Harmony(1.2.0.1), MetallicBatteries(1.0.0.0)
Give Me A Moment: (no assemblies)
Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
[MF] NoEdgeFade: (no assemblies)
HolyWasher: HolyWasher(1.0.0.0)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(3.5.7.0)
Small Comms Console [B19]: (no assemblies)
Sun Lights [B19]: (no assemblies)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(0.19.9.0)
MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
VGP Vegetable Garden: (no assemblies)
VGP_CoffeeTeaDrugs: (no assemblies)
VGP Garden Drinks: Drinks(1.0.0.0)
VGP Garden Tools: VGTools(1.0.0.0)
VGP Garden Fabrics: (no assemblies)
Work Tab: 0Harmony(1.2.0.1), WorkTab(2.1.134.0)
Defensive Positions: $HugsLibChecker(0.5.0.0), DefensivePositions(1.6.1.0)
Doors Expanded: 0Harmony(1.1.0.0), DoorsExpanded(1.18.0.0)
[SYR] Individuality: 0Harmony(1.2.0.1), SyrTraits(1.0.0.0)
Stack XXL[1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
[KV] Infinite Storage - B19: 0Harmony(1.2.0.1), InfiniteStorage(1.0.0.0)
[KV] Trading Spot - B19: TradingSpot(1.0.0.0)
[KV] Impassable Map Maker - B19: 0Harmony(1.2.0.1), ImpassableMapMaker(1.0.0.0)
Static Quality Plus B19.1: static_quality_plus(0.19.1.0)
VGP More Veggies: (no assemblies)
VGP Garden Medicine: ModFinder(1.0.0.0)
VGP Xtra Trees and Flowers: (no assemblies)
VGP Garden Canning: Canning(1.0.0.0)
Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.0.0)
[1.0] UN-Colony: (no assemblies)
Terraform Rimworld: (no assemblies)
Frontline - Bunkers: (no assemblies)
Toggle Harvest: 0Harmony(1.2.0.1), ToggleHarvest(1.0.0.0)
Run and Hide: 0Harmony(1.0.9.1), RunandHide(18.9.1.0)
[XND] Profitable Weapons: 0Harmony(1.2.0.1), ProfitableWeapons(1.1.2.0)
Android tiers B19: 0Harmony(1.2.0.1), AndroidsAtlasTiers(1.0.0.0)
RunAndGun: RunAndGun(1.18.3.0)
CaravanOptions: CaravanOptions(0.19.0.0)
SF [B19] Priority Treatment: (no assemblies)
Let's Trade! [B19]: (no assemblies)
Industrial Rollers: RimWorldIndustrialRollers(2.4.3.0)
SF [B19] Stuffable Vents: (no assemblies)
A RimWorld of Magic: CompDeflector(1.18.0.0), CompLumbering(1.18.0.0), TorannMagic(2.2.3.2)
The Capital: 0Harmony(1.1.0.0), TheCapital(1.0.0.0)
Project RimFactory 3.0 - Public Beta: 0Harmony(1.1.0.0), ProjectRimFactory(0.2.0.0)
Replace Stuff: 0Harmony(1.1.0.0), Replace_Stuff(1.0.0.0)
RimRoads: 0Harmony(1.1.0.0), RimRoads(1.18.0.0)
Door Mat B19: RimWorld-DoorMat(1.0.0.0)
Dubs Bad Hygiene: 0Harmony(1.2.0.1), BadHygiene(2.3.6827.23324)
Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0)
Configurable Maps - B19: 0Harmony(1.2.0.1), ConfigurableMaps(1.0.6826.28138)
Additional Joy Objects B19: AdditionalJoyObjects(1.0.0.0)
Polarisbloc - Core LAB: Polarisbloc(1.0.0.0)
Polarisbloc - Security Force: Polarisbloc_SecurityForce(1.0.0.0)
Polarisbloc - Storyteller incidents pack: Polarisbloc_Incidents(1.0.0.0)
Polarisbloc - Mechenemy: Vanya_Chaser(1.0.0.0)
[SS]Advance Body and Clothing: (no assemblies)
[XND] Targeting Modes: 0Harmony(1.2.0.1), TargetingModes(1.0.0.0)
Expanded Prosthetics and Organ Engineering: (no assemblies)
Smart Medicine: 0Harmony(1.1.0.0), SmartMedicine(1.0.0.0)
[XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.0.0)
Supply and Demand: 0Harmony(1.2.0.1), SupplyAndDemand(1.0.0.0)
Gunners - faction mod: (no assemblies)
Active Harmony patches:
<ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<ConfigErrors>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__2: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__8: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__9: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<DoDebugOptions>c__AnonStorey9.<>m__E: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
<FlavorfulCombatTest>c__AnonStorey5.<>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetNotMissingParts>c__Iterator5.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<GetPartsToApplyOn>c__Iterator0.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
<LayDown>c__AnonStorey0.<>m__0: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
<MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
<MakeNewToils>c__Iterator0.<>m__0: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
<PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
<Prosthetics>c__AnonStorey24.<>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
AbilityAIDef.CanPawnUseThisAbility: PRE: TorannMagic.HarmonyPatches+CanPawnUseThisAbility_Patch.Prefix
AbilityDef.GetJob: PRE: TorannMagic.HarmonyPatches+AbilityDef_Patch.Prefix
AbilityWorker.CanPawnUseThisAbility: PRE: TorannMagic.HarmonyPatches+AbilityWorker_CanPawnUseThisAbility_Patch.Prefix
AbilityWorker.TargetAbilityFor: PRE: TorannMagic.HarmonyPatches+AbilityWorker_TargetAbilityFor_Patch.Prefix
AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
Alert_Boredom.GetReport: PRE: Androids.HarmonyPatches.CompatPatch_Boredom_GetReport
Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
ApparelProperties.GetInterferingBodyPartGroups: TRANS: AlienRace.HarmonyPatches.GetInterferingBodyPartGroupsTranspiler
ApparelUtility.CanWearTogether: PRE: WhatTheHack.Harmony.ApparelUtility_CanWearTogether.Prefix post: JecsTools.HarmonyPatches.Post_CanWearTogether
ApparelUtility.HasPartsToWear: post: WhatTheHack.Harmony.ApparelUtility_HasPartsToWear.Postfix
AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix
AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AttackTargetFinder.CanReach: PRE: TorannMagic.HarmonyPatches+AttackTargetFinder_CanReach_Patch.Prefix
AttackTargetFinder.CanSee: PRE: TorannMagic.HarmonyPatches+AttackTargetFinder_CanSee_Patch.Prefix
BackCompatibility.BillMedicalResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BackCompatibility.HediffResolvingCrossRefs: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BaseGenUtility.RandomCheapWallStuff: PRE: ConfigurableMaps.BaseGenUtility_RandomCheapWallStuff.Prefix
BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix
Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
BillStack.Delete: post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix
Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix
Bill_Medical.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
Building_Battery.Draw: TRANS: MetallicBatteries.Building_BatteryPatch.Transpiler
Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix
Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix
Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
Building_Trap.CheckSpring: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchBuildingTrap.CheckSpringPrefix
Building_TurretGun.Tick: post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix
Building_TurretGun.get_CanSetForcedTarget: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchBuildingTurretGun.CanSetForcedTargetPrefix
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs, RimRoads.HarmonyPatches.GetGizmos_RoadButtons
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix
Caravan.get_ImmobilizedByMass: post: CaravanOptions.Main.Get_ImmobilizedByMass
Caravan.get_NightResting: PRE: TorannMagic.HarmonyPatches.Get_NightResting_Undead
CaravanArrivalTimeEstimator.EstimatedTicksToArrive: post: CaravanOptions.Main+EstimatedTicksToArrive_Base_Patch.Postfix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]WeaponStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix, [800]InfiniteStorage.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix
CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler
CaravanFormingUtility.StopFormingCaravan: post: [800]WeaponStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix, [800]InfiniteStorage.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix
CaravanTicksPerMoveUtility.GetMoveSpeedFactorFromMass: PRE: CaravanOptions.Main+GetMoveSpeedFactorFromMass_Patch.Prefix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix, WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
Caravan_PathFollower.CostToMove: PRE: CaravanOptions.Main+CostToMove_Patch.CostToMove_Prefix
Caravan_PathFollower.CostToPayThisTick: post: CaravanOptions.Main+CostToPayThisTick_Base_Patch.Postfix
CastPositionFinder.TryFindCastPosition: PRE: TorannMagic.HarmonyPatches+TryFindCastPosition_Base_Patch.Prefix
CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch
CharacterCardUtility.DrawCharacterCard: TRANS: SyrTraits.CharacterCardUtilityPatch.Transpiler
ColonistBarColonistDrawer.DrawIcons: PRE: TorannMagic.HarmonyPatches+ColonistBarColonistDrawer_Patch.Prefix
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
CompMilkable.CompInspectStringExtra: post: TorannMagic.HarmonyPatches+CompMilkable_Patch.Postfix
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreasePreFix
CompSchedule.RecalculateAllowed: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchCompSchedule.RecalculateAllowedPrefix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
CompUseEffect_FixWorstHealthCondition.get_HandCoverageAbsWithChildren: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompressibilityDeciderUtility.IsSaveCompressible: post: ProjectRimFactory.Common.HarmonyPatches.SaveCompressiblePatch.Postfix
Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_AddInjury.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DamageWorker_Bite.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
DamageWorker_Blunt.<StunChances>m__1: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.<StunChances>m__6: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
DamageWorker_Cut.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
DamageWorker_Scratch.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
DamageWorker_Stab.ChooseHitPart: TRANS: TargetingModes.HarmonyPatches.Transpile_ChooseHitPart
DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: Androids.HarmonyPatches.Patch_DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood, WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: MoreFactionInteraction.HarmonyPatches.DebugWindowsOpener_ToggleDebugActionsMenu_Patch
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: Replace_Stuff.ThingDefGenerator_ReplaceFrame.Prefix post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixRecordDef.Postfix
DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixWorkTypeDef.Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
Designator_Build.CanDesignateCell: post: Replace_Stuff.BlueprintReplace.NoDesignateSameStuff.Postfix
Designator_Build.ProcessInput: PRE: InfiniteStorage.Patch_Designator_Build_ProcessInput.Prefix
Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_Place.SelectedUpdate: post: Table_Diner_Configurable.SelectedUpdate._Postfix
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
Dialog_BillConfig.DoWindowContents: TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler
Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__5A: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Dialog_DebugActionsMenu.DoListingItems_World: post: RimRoads.HarmonyPatches.DoListingItems_World_PostFix
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix
Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler
Dialog_FormCaravan.PostOpen: PRE: WeaponStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix, InfiniteStorage.Patch_Dialog_FormCaravan_PostOpen.Prefix
Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix
Dialog_FormCaravan.TryReformCaravan: PRE: WhatTheHack.Harmony.Dialog_FormCaravan_TryReformCaravan.Prefix
Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix
Dialog_LoadTransporters.TryAccept: post: WhatTheHack.Harmony.Dialog_LoadTransporters_TryAccept.Postfix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix
Dialog_Trade.Close: post: [800]InfiniteStorage.Patch_Window_PreClose.Postfix, WeaponStorage.Patch_Window_PreClose.Postfix
DropPodIncoming.Impact: PRE: EnhancedDevelopment.Excalibur.Patch.Patches.PatchDropPodIncoming.ImpactPrefix
EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded, WhatTheHack.Harmony.EdificeGrid_Register.Prefix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
FactionDialogMaker.AmountSendableSilver: PRE: InfiniteStorage.HarmonyPatches+Patch_FactionDialogMaker_AmountSendableSilver.Prefix
FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
FertilityGrid.CalculateFertilityAt: post: DubsBadHygiene.HamonyPatches+Patch_CalculateFertilityAt.Postfix, TorannMagic.HarmonyPatches+FertilityGrid_Patch.Postfix
FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, TorannMagic.HarmonyPatches+FloatMenuMakerMap_Patch.Postfix
FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix
FloatMenuMakerMap.ChoicesAtFor: post: WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodUtility.BestFoodSourceOnMap: PRE: RIMMSqol.ThinkResultContextFood2.Prefix post: RIMMSqol.ThinkResultContextFood2.Postfix
FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
FoodUtility.TryFindBestFoodSourceFor: PRE: RIMMSqol.ThinkResultContextFood1.Prefix post: RIMMSqol.ThinkResultContextFood1.Postfix
FoodUtility.WillIngestStackCountOf: PRE: Androids.HarmonyPatches.CompatPatch_WillIngestStackCountOf
ForagedFoodPerDayCalculator.GetForagedFoodCountPerInterval: post: CaravanOptions.Main+GetForagedFoodCountPerInterval_Patch.Postfix
ForbidUtility.IsForbidden: post: RIMMSqol.ThingForbiddenPredicatesFix.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler
ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
Game.InitNewGame: PRE: ToggleHarvest.Patch.Verse_Game_InitNewGame.Prefix, ConfigurableMaps.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
Game.LoadGame: PRE: ToggleHarvest.Patch.Verse_Game_LoadGame.Prefix
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Androids.HarmonyPatches.CompatPatch_ShouldGuestKeepAttendingGathering
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.Other.PawnBlockConstruction.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix
GenConstruct.CanBuildOnTerrain: PRE: DubsBadHygiene.HamonyPatches+Patch_CanBuildOnTerrain.Prefix
GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix
GenConstruct.HandleBlockingThingJob: post: Replace_Stuff.OverMineable.HandleBlockingThingOverMineable.Postfix
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
GenDraw.DrawInteractionCell: post: Table_Diner_Configurable.DrawInteractionCell._Postfix
GenDraw.DrawRadiusRing: PRE: TorannMagic.HarmonyPatches+DrawRadiusRing_Patch.Prefix
GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
GenGrid.Standable: PRE: TorannMagic.HarmonyPatches+Standable_Patch.Prefix post: WhatTheHack.Harmony.GenGrid_Standable.Postfix
GenPath.ShouldNotEnterCell: post: DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
GenSpawn.Spawn: PRE: WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: ProjectRimFactory.Common.HarmonyPatches.GenSpawnPatch.Transpiler, WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler
GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
GenSpawn.SpawningWipes: post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.ReplaceFrameNoWipe.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
GenStep_ElevationFertility.Generate: PRE: ConfigurableMaps.GenStep_ElevationFertility_Generate.Prefix post: ImpassableMapMaker.Patch_GenStep_Terrain.Postfix
GenStep_RockChunks.GrowLowRockFormationFrom: PRE: ConfigurableMaps.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
GenStep_ScatterRuinsSimple.ScatterAt: PRE: ConfigurableMaps.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
GenStep_Scatterer.CountFromPer10kCells: PRE: ConfigurableMaps.GenStep_Scatterer_CountFromPer10kCells.Prefix
GhostDrawer.DrawGhostThing: PRE: DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix
GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler
HealthAIUtility.FindBestMedicine: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_HealthAIUtility_FindBestMedicine.Prefix, SmartMedicine.FindBestMedicine.Prefix, Androids.HarmonyPatches.Patch_HealthAIUtility_FindBestMedicine
HealthCardUtility.DrawHediffListing: TRANS: BlueLeakTest.HealthCardUtility_DrawHediffListing.Transpiler
HealthCardUtility.DrawHediffRow: TRANS: BlueLeakTest.HealthCardUtility_DrawHediffRow.Transpiler
HealthCardUtility.DrawMedOperationsTab: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_HealthCardUtility_DrawMedOperationsTab.Prefix post: InfiniteStorage.HarmonyPatches+Patch_HealthCardUtility_DrawMedOperationsTab.Postfix
HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthCardUtility.GetTooltip: TRANS: BlueLeakTest.HealthCardUtility_GetTooltip.Transpiler
HealthUtility.AdjustSeverity: PRE: Androids.HarmonyPatches.Patch_HealthUtility_AdjustSeverity
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.set_Part: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler, AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CalculatePain: PRE: Androids.HarmonyPatches.CompatPatch_CalculatePain
HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
ILInstruction.GetSize: TRANS: AlienRace.HarmonyPatches.HarmonySizeBugFix
ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix, TorannMagic.HarmonyPatches+ITab_Pawn_Gear_Patch.Postfix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Gear.TryDrawOverallArmor: post: TorannMagic.HarmonyPatches+ITab_Pawn_GearFillTab_Patch.Postfix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ITab_Pawn_Needs.FillTab: post: Table_Diner_Configurable.FillTab._Postfix
ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler
IncidentParmsUtility.GetDefaultPawnGroupMakerParms: post: TorannMagic.HarmonyPatches+GetDefaultPawnGroupMakerParms_Patch.Postfix
IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
IncidentWorker_Raid.TryExecuteWorker: TRANS: WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
InspectTabBase.TabUpdate: post: Table_Diner_Configurable.TabUpdate.__Postfix
InspirationHandler.InspirationHandlerTick: PRE: Androids.HarmonyPatches.CompatPatch_InspirationHandlerTick post: SyrTraits.RandomInspirationMtb.RandomInspirationMtb_Postfix
InspirationHandler.TryStartInspiration: PRE: TorannMagic.HarmonyPatches+InspirationHandler_Patch.Prefix
InteractionUtility.CanInitiateInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanInitiateInteraction, Androids.HarmonyPatches.CompatPatch_CanDoInteraction
InteractionUtility.CanReceiveInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanDoInteraction
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]SyrTraits.InteractionWorker_RomanceAttemptPatch.RandomSelectionWeight_Postfix
ItemAvailability.ThingsAvailableAnywhere: post: InfiniteStorage.Patch_ItemAvailability_ThingsAvailableAnywhere.Postfix
JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix
JobDriver_ManTurret.FindAmmoForTurret: PRE: InfiniteStorage.JobDriver_ManTurret_FindAmmoForTurret.Prefix
JobDriver_Mine.ResetTicksToPickHit: post: TorannMagic.HarmonyPatches+JobDriver_Mine_Patch.Postfix
JobDriver_Mine_Tweak.ResetTicksToPickHit: post: TorannMagic.HarmonyPatches.TM_PrisonLabor_JobDriver_Mine_Tweak
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_Vomit.MakeNewToils: PRE: Androids.HarmonyPatches.CompatPatch_VomitJob
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_DropUnusedInventory.TryGiveJob: TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
JobGiver_EatInPartyArea.TryGiveJob: PRE: Androids.HarmonyPatches.CompatPatch_EatInPartyAreaTryGiveJob
JobGiver_EatRandom.TryGiveJob: PRE: TorannMagic.HarmonyPatches+JobGiver_EatRandom_Patch.Prefix
JobGiver_GetFood.TryGiveJob: PRE: TorannMagic.HarmonyPatches+JobGiver_GetFood_Patch.Prefix
JobGiver_GetJoy.TryGiveJob: PRE: Androids.HarmonyPatches.CompatPatch_GetJoyTryGiveJob
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_Kidnap.TryGiveJob: post: TorannMagic.HarmonyPatches+JobGiver_Kidnap_Patch.Postfix
JobGiver_Mate.TryGiveJob: post: TorannMagic.HarmonyPatches+JobGiver_Mate_Patch.Postfix
JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.PatientGoToBed_Patch.Transpiler
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
JobGiver_SocialFighting.TryGiveJob: post: TorannMagic.HarmonyPatches+JobGiver_SocialFighting_Patch.Postfix
JobGiver_Work.TryIssueJobPackage: TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler
LanguageDatabase.LoadAllMetadata: post: RIMMSqol.LanguageChangeListener.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.ReceiveLetter: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchLetterStack.ReceiveLetterPrefix
ListerThings.ThingsInGroup: post: InfiniteStorage.HarmonyPatches+Patch_ListerThings_ThingsInGroup.Postfix
LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix
LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix
LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]SyrTraits.LovePartnerRelationUtilityPatch.LovePartnerRelationGenerationChance_Postfix
MainTabWindow_Architect.CacheDesPanels: PRE: RIMMSqol.ArchitectButtonFix.Prefix
MainTabWindow_PawnTable.get_Pawns: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkTab.Transpiler
MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapParent.CheckRemoveMapNow: PRE: TorannMagic.HarmonyPatches+CheckRemoveMapNow_Patch.Prefix
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MarriageCeremonyUtility.Married: post: DubsBadHygiene.HamonyPatches+Patch_Married.Postfix
MassUtility.Capacity: PRE: WhatTheHack.Harmony.MassUtility_Capacity.Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, WhatTheHack.Harmony.MassUtility_Capacity.Postfix
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix
MentalStateHandler.TryStartMentalState: PRE: TorannMagic.HarmonyPatches+MentalStateHandler_Patch.Prefix post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MouseoverReadout.MouseoverReadoutOnGUI: PRE: DubsBadHygiene.HamonyPatches+Patch_MouseoverReadoutOnGUI.Prefix post: DubsBadHygiene.HamonyPatches+Patch_MouseoverReadoutOnGUI.Postfix
Need_Food.get_Starving: post: Androids.HarmonyPatches.Patch_Need_Food_Starving_Get
Need_Joy.NeedInterval: TRANS: SyrTraits.Need_JoyPatch.Transpiler
NegativeInteractionUtility.NegativeInteractionChanceFactor: post: TorannMagic.HarmonyPatches+NegativeInteractionChanceFactor_Patch.Postfix
Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
PartyUtility.EnoughPotentialGuestsToStartParty: PRE: Androids.HarmonyPatches.Patch_PartyUtility_EnoughPotentialGuestsToStartParty
PartyUtility.ShouldPawnKeepPartying: PRE: Androids.HarmonyPatches.Patch_PartyUtility_ShouldPawnKeepPartying
PathFinder.FindPath: PRE: RIMMSqol.pathfinding.PathfindingFix.Prefix
PathFinder.GetBuildingCost: post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix
PathGrid.CalculatedCostAt: TRANS: ProjectRimFactory.Common.HarmonyPatches.PathGridPatch.Transpiler
Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles, WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: Table_Diner_Configurable.ExposeDataPawn._Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, Androids.HarmonyPatches.Patch_Pawn_GetGizmos, TargetingModes.HarmonyPatches.Postfix_GetGizmos, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, TorannMagic.HarmonyPatches+Pawn_DraftController_GetGizmos_Patch.Postfix
Pawn.Kill: PRE: [800]WeaponStorage.Patch_Pawn_Kill.Prefix, WhatTheHack.Harmony.Pawn_Kill.Prefix post: [800]WeaponStorage.Patch_Pawn_Kill.Postfix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler
Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnAbility.PostAbilityAttempt: PRE: TorannMagic.HarmonyPatches+PawnAbility_Patch.Prefix
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix, AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
PawnBioAndNameGenerator.GetBackstoryCategoriesFor: TRANS: AlienRace.HarmonyPatches.GetBackstoryCategoriesForTranspiler
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix
PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: PRE: Androids.HarmonyPatches.CompatPatch_AppendThoughts_ForHumanlike, TorannMagic.HarmonyPatches.AppendThoughts_ForHumanlike_PrefixPatch post: SyrTraits.TraitsPawnDeath.AppendThoughts_ForHumanlike_Postfix
PawnDiedOrDownedThoughtsUtility.AppendThoughts_Relations: PRE: TorannMagic.HarmonyPatches.AppendThoughts_Relations_PrefixPatch
PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: PRE: TorannMagic.HarmonyPatches.TryGiveThoughts_PrefixPatch
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix
PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix post: JecsTools.HarmonyPatches.Post_GeneratePawn
PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
PawnGenerator.GenerateSkills: post: SyrTraits.PawnGenerator_GenerateSkillsPatch.PawnGenerator_GenerateSkills_Postfix
PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix post: TorannMagic.HarmonyPatches+PawnGenerator_Patch.Postfix TRANS: SyrTraits.PawnGenerator_GenerateTraitsPatch.Transpiler, AlienRace.HarmonyPatches.GenerateTraitsTranspiler
PawnGenerator.TryGenerateNewPawnInternal: PRE: Androids.HarmonyPatches.Patch_PawnGenerator_TryGenerateNewPawnInternal
PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns, TargetingModes.HarmonyPatches.Postfix_GeneratePawns
PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix
PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix
PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
PawnRenderer.RenderPawnInternal: PRE: DubsBadHygiene.HamonyPatches+Patch_PawnRenderer.Prefix post: Androids.HarmonyPatches.Patch_PawnRenderer_RenderPawnInternal TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
PawnUtility.HumanFilthChancePerCell: PRE: Androids.HarmonyPatches.Patch_PawnUtility_HumanFilthChancePerCell
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.WillSoonHaveBasicNeed: post: DubsBadHygiene.HamonyPatches+Patch_WillSoonHaveBasicNeed.Postfix
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix
Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
Pawn_ApparelTracker.Wear: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix
Pawn_DraftController.GetGizmos: post: WeaponStorage.HarmonyPatches+Patch_Pawn_DraftController_GetGizmos.Postfix, WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, WeaponStorage.Patch_Pawn_DraftController.Postfix, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix
Pawn_EquipmentTracker.MakeRoomFor: PRE: [800]WeaponStorage.Patch_Pawn_EquipmentTracker_MakeRoomFor.Prefix post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: ProfitableWeapons.HarmonyPatches.PostfixTryDropEquipment
Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.HamonyPatches+Patch_TryPickupFilth.Postfix
Pawn_GuestTracker.SetGuestStatus: post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix
Pawn_HealthTracker.AddHediff: post: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_AddHediff
Pawn_HealthTracker.CheckForStateChange: PRE: TorannMagic.HarmonyPatches+CheckForStateChange_Patch.Prefix post: AlienRace.HarmonyPatches.CheckForStateChangePostfix, TorannMagic.HarmonyPatches+CheckForStateChange_Patch.Postfix TRANS: WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: PRE: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_DropBloodFilth
Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix
Pawn_HealthTracker.HealthTick: post: Androids.HarmonyPatches.Patch_Pawn_HealthTracker_HealthTick, WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix
Pawn_HealthTracker.MakeDowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeDowned.Prefix, BlueLeakTest.DiesUponDowned.Prefix post: WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
Pawn_HealthTracker.MakeUndowned: PRE: [800]WeaponStorage.Patch_Pawn_HealthTracker_MakeUndowned.Prefix
Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: BlueLeakTest.DeadPawnMessageRemoval.Prefix
Pawn_HealthTracker.PostApplyDamage: post: TorannMagic.HarmonyPatches+PostApplyDamage_Patch.Postfix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage, TorannMagic.HarmonyPatches+PreApplyDamage_Patch.Prefix
Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: Androids.HarmonyPatches.CompatPatch_ShouldBeDeadFromRequiredCapacity
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.CanInteractNowWith: PRE: Androids.HarmonyPatches.CompatPatch_CanInteractNowWith
Pawn_InteractionsTracker.InteractionsTrackerTick: PRE: Androids.HarmonyPatches.CompatPatch_InteractionsTrackerTick post: TorannMagic.HarmonyPatches+InteractionsTrackerTick_Patch.Postfix
Pawn_InteractionsTracker.SocialFightChance: PRE: Androids.HarmonyPatches.CompatPatch_SocialFightChance
Pawn_InventoryTracker.DropAllNearPawn: PRE: ProfitableWeapons.HarmonyPatches.PrefixDropAllNearPawn
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
Pawn_JobTracker.DetermineNextJob: post: WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: DubsBadHygiene.HamonyPatches+Patch_ShouldHaveNeed.Prefix post: Androids.HarmonyPatches.Patch_Pawn_NeedsTracker_ShouldHaveNeed TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler, PrisonLabor.Harmony.NeedOnlyByPrisonersPatch.Transpiler
Pawn_Ownership.UnclaimAll: post: DubsBadHygiene.HamonyPatches+Patch_UnclaimAll.Postfix
Pawn_PathFollower.StartPath: TRANS: AlienRace.HarmonyPatches.PostureTranspiler
Pawn_RelationsTracker.AddDirectRelation: PRE: RIMMSqol.PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation.Prefix
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
Pawn_RotationTracker.Face: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_Face.Prefix
Pawn_RotationTracker.FaceCell: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_FaceCell.Prefix
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_SkillTracker.Learn: PRE: TorannMagic.HarmonyPatches+Pawn_SkillTracker_Base_Patch.Prefix
Pawn_StanceTracker.get_Staggered: PRE: TorannMagic.HarmonyPatches.Get_Staggered
Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
Pawn_TimetableTracker.get_CurrentAssignment: TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler
Pawn_TraderTracker.ColonyThingsWillingToBuy: post: WeaponStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix, InfiniteStorage.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.ExposeData: TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
Plant.get_GrowthRateFactor_Temperature: PRE: Orassan.Injector.Patch_Plant_GrowthRateFactor_Temperature_get
Plant.get_Resting: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchPlant.RestingGetterPrefix
PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
PlantUtility.GrowthSeasonNow: PRE: Orassan.Injector.Patch_GrowthSeasonNow
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix
PowerNetGraphics.PrintWirePieceConnecting: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchPowerNetGraphics.PrintWirePieceConnectingPrefix
Projectile.Tick: PRE: EnhancedDevelopment.Excalibur.Patch.Patches.PatchProjectile.ProjectileTickPrefix
Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
RCellFinder.CanWanderToCell: PRE: DubsBadHygiene.HamonyPatches+Patch_CanWanderToCell.Prefix
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
RaceProperties.get_IsFlesh: post: ProjectRimFactory.Common.HarmonyPatches.RacePropertiesPatch.Postfix
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RecipeWorkerCounter.CountProducts: post: WeaponStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix, InfiniteStorage.Patch_RecipeWorkerCounter_CountProducts.Postfix
Recipe_Surgery.CheckSurgeryFail: PRE: TorannMagic.HarmonyPatches+CheckSurgeryFail_Base_Patch.Prefix
RecordWorker_TimeInBedForMedicalReasons.ShouldMeasureTimeNow: PRE: Androids.HarmonyPatches.CompatPatch_ShouldMeasureTimeNow
RefuelWorkGiverUtility.FindAllFuel: PRE: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindAllFuel.Prefix post: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindAllFuel.Postfix
RefuelWorkGiverUtility.FindBestFuel: PRE: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindBestFuel.Prefix post: InfiniteStorage.HarmonyPatches+Patch_RefuelWorkGiverUtility_FindBestFuel.Postfix
ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix
ReservationManager.CanReserve: PRE: InfiniteStorage.Patch_ReservationManager_CanReserve.Prefix post: WeaponStorage.Patch_ReservationManager_CanReserve.Postfix
ReservationManager.Release: PRE: InfiniteStorage.Patch_ReservationManager_Release.Prefix
ReservationManager.Reserve: PRE: InfiniteStorage.Patch_ReservationManager_Reserve.Prefix
ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler
ResourceCounter.UpdateResourceCounts: post: InfiniteStorage.Patch_ResourceCounter_UpdateResourceCounts.Postfix
RestUtility.CanUseBedEver: PRE: WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix
RestUtility.FindBedFor: PRE: WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix
RestUtility.TimetablePreventsLayDown: PRE: Androids.HarmonyPatches.CompatPatch_TimetablePreventsLayDown
RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
RockNoises.Init: PRE: CuprosStones.RockNoises_Init.Prefix, ConfigurableMaps.RockNoises_Init.Prefix
RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.HamonyPatches+Patch_GetScore.Postfix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler
SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix
SettlementAbandonUtility.Abandon: PRE: RIMMSqol.SpawnRemnantColony.Prefix
SettlementAbandonUtility.TryAbandonViaInterface: PRE: RIMMSqol.DisplayConfirmationDialog.Prefix
SettlementBase.GetCaravanGizmos: post: MoreFactionInteraction.HarmonyPatches.SettlementBase_CaravanGizmos_Postfix
ShieldBelt.get_ShouldDisplay: post: WhatTheHack.Harmony.ShieldBelt_get_ShouldDisplay.Postfix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
ShotReport.HitFactorFromShooter: post: TargetingModes.HarmonyPatches.Postfix_HitFactorFromShooter
ShotReport.HitReportFor: PRE: TorannMagic.HarmonyPatches+ShotReport_Patch.Prefix
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
SkillRecord.Interval: PRE: Androids.HarmonyPatches.Patch_SkillRecord_Interval, RIMMSqol.StopSkillDecay.Prefix
SkillRecord.Learn: PRE: RIMMSqol.TrackLevelUp.Prefix, TorannMagic.HarmonyPatches+SkillRecord_Patch.Prefix post: RIMMSqol.TrackLevelUp.Postfix
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler
StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatPart_NaturalNotMissingBodyPartsCoverage.<TryGetValue>m__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StockGenerator.RandomCountOf: post: SupplyAndDemand.Patch_FloatMenuMakerMap_ChoicesAtFor.Postfix
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
SymbolResolver_Settlement.Resolve: PRE: CustomFactionBase.CustomBaseUtility.FactionBasePrefix
TaleRecorder.RecordTale: PRE: RIMMSqol.PreventAnimalFamilies_TaleRecorder_RecordTale.Prefix
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
TerrainThreshold.TerrainAtValue: PRE: ConfigurableMaps.TerrainThreshold_TerrainAtValue.Prefix
Thing.ButcherProducts: post: WhatTheHack.Harmony.Thing_ButcherProducts.Postfix
Thing.DrawExtraSelectionOverlays: post: Table_Diner_Configurable.DrawExtraSelectionOverlays._Postfix, WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix
Thing.ExposeData: post: Table_Diner_Configurable.ExposeDataThing._Postfix
Thing.Print: PRE: WhatTheHack.Harmony.Building_DrawAt.Prefix
Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix
Thing.set_Position: PRE: ProjectRimFactory.Common.HarmonyPatches.SetPositionPatch.Prefix post: ProjectRimFactory.Common.HarmonyPatches.SetPositionPatch.Postfix
ThingDef.get_VolumePerUnit: post: ProjectRimFactory.Common.HarmonyPatches.VolumePerUnitPatch.Postfix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.InitializeComps: PRE: EnhancedDevelopment.Excalibur.Patch.Patches.PatchThingWithComps_Nano.InitializeCompsPrefix post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThinkNode_ConditionalNeedPercentageAbove.Satisfied: PRE: Androids.HarmonyPatches.Patch_ThinkNode_ConditionalNeedPercentageAbove_Satisfied
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
ThoughtWorker_DeadMansApparel.CurrentStateInternal: post: SyrTraits.ThoughtWorker_DeadMansApparelPatch.ThoughtWorker_DeadMansApparel_Postfix
ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: SyrTraits.ThoughtWorker_DisfiguredPatch.ThoughtWorker_Disfigured_Postfix
ThoughtWorker_NeedFood.CurrentStateInternal: PRE: Androids.HarmonyPatches.Patch_ThoughtWorker_NeedFood_CurrentStateInternal
ThoughtWorker_PsychologicallyNude.CurrentStateInternal: post: DubsBadHygiene.HamonyPatches+Patch_ThoughtWorker_PsychologicallyNude.Postfix
Tile.get_Roads: post: RimRoads.HarmonyPatches.Roads_PostFix
TileFinder.IsValidTileForNewSettlement: post: ImpassableMapMaker.HarmonyPatches+Patch_TileFinder_IsValidTileForNewSettlement.Postfix
TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_Ingest.CarryIngestibleToChewSpot: PRE: Table_Diner_Configurable.CarryIngestibleToChewSpot.__Prefix
Toils_Tend.FinalizeTend: PRE: Androids.HarmonyPatches.Patch_Toils_Tend_FinalizeTend
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.ConrnerMineableOkay.Prefix
TradeDeal.Reset: PRE: WeaponStorage.Patch_TradeDeal_Reset.Prefix, InfiniteStorage.Patch_TradeDeal_Reset.Prefix
TradeShip.ColonyThingsWillingToBuy: post: WeaponStorage.Patch_PassingShip_TryOpenComms.Postfix, InfiniteStorage.Patch_PassingShip_TryOpenComms.Postfix
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix post: SyrTraits.TraitSet_GainTraitPatch.TraitSet_GainTrait_Postfix
TransferableOneWayWidget.DoRow: PRE: WhatTheHack.Harmony.TransferableOneWayWidget_DoRow.Prefix
TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix
TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix
TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook, TheCapital.Patches.UIRoot_Patch.OnGUIHook
Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
Verb.TryFindShootLineFromTo: PRE: TorannMagic.HarmonyPatches+TryFindShootLineFromTo_Base_Patch.Prefix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
Verb_LaunchProjectile.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.GetNonMissChance: post: TargetingModes.HarmonyPatches.Postfix_GetNonMissChance
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttack.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix, AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
Verb_ShootOneUse.Notify_EquipmentLost: PRE: [800]WeaponStorage.Patch_Verb_ShootOneUse_Notify_EquipmentLost.Prefix
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WealthWatcher.ForceRecount: post: WeaponStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix, InfiniteStorage.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix
Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesFloat.Prefix
Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesInt.Prefix
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler
WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler
WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: (no patches)
WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: [800]InfiniteStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Prefix, RIMMSqol.performance.workgiver_dobill.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix, WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix post: WeaponStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix, [0]InfiniteStorage.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: RIMMSqol.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix.Prefix
WorkGiver_FixBrokenDownBuilding.FindClosestComponent: post: InfiniteStorage.Patch_WorkGiver_FixBrokenDownBuilding_FindClosestComponent.Postfix
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix, ToggleHarvest.Patch.RimWorld_WorkGiver_GrowerHarvest_HasJobOnCell.Postfix
WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
WorkGiver_Researcher.ShouldSkip: PRE: TorannMagic.HarmonyPatches+WorkGiver_Researcher_Patch.Prefix post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: post: TorannMagic.HarmonyPatches+WorkGiver_Tend_Patch.Postfix
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
World.NaturalRockTypesIn: PRE: [600]ConfigurableMaps.World_NaturalRockTypesIn.Prefix, CuprosStones.World_NaturalRockTypesIn.Prefix
WorldGrid.GetRoadMovementDifficultyMultiplier: post: CaravanOptions.Main+GetRoadMovementMultiplierFast_Prefix_Patch.Postfix
WorldPathGrid.CalculatedMovementDifficultyAt: PRE: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_CalculatedMovementDifficultyAt.Prefix
WorldPathGrid.HillinessMovementDifficultyOffset: post: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_HillinessMovementDifficultyOffset.Postfix
WorldPawnGC.LogDotgraph: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_LogDotgraph.Prefix
WorldPawnGC.PawnGCDebugResults: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_PawnGCDebugResults.Prefix
WorldPawnGC.RunGC: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_RunGC.Prefix
WorldPawnGC.WorldPawnGCTick: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_WorldPawnGCTick.Prefix
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Zone_Growing.ExposeData: post: ToggleHarvest.Patch.RimWorld_Zone_Growing_ExposeData.Postfix
Zone_Growing.GetGizmos: post: ToggleHarvest.Patch.RimWorld_Zone_Growing_GetGizmos.Postfix
Zone_Growing.GetInspectString: PRE: Orassan.Injector.Patch_Zone_Growing_GetInspectString
Harmony versions present: 1.2.0.1: Harmony_PrisonLabor, EnhancedDevelopment.Excalibur, com.rimworld.mod.factioncontrol, Syrchalis.Rimworld.SetUpCamp, com.configurablemaps.rimworld.mod, fluffy.breakdowns, Fluffy.ResearchTree, com.weaponstorage.rimworld.mod, XeoNovaDan.TargetingModes, fluffy.worktab, Syrchalis.Rimworld.Traits, net.pardeike.rimworld.mod.just-ignore-me-passing, com.InfiniteStorage.rimworld.mod, XeoNovaDan.ProfitableWeapons, ToggleHarvest, Dubwise.DubsBadHygiene, com.rimfridge.rimworld.mod, rimworld.rwmods.androidtiers, Mehni.RimWorld.MFI.main, RimWorld.Vanya.IncidentPersonStat, Dubwise.DubsMintMenus, Syrchalis.Rimworld.MetallicBatteries, com.impassablemapmaker.rimworld.mod, XeoNovaDan.ProperShotguns, com.supplyanddemand.rimworld.mod; 1.1.1.0: chjees.androids, rimworld.erdelf.alien_race.main, rimworld.erdelf.customBaseUtility, chjees.orassan; 1.1.0.0: UnlimitedHugs.HugsLib, com.github.harmony.rimworld.mod.TheCapital, rimworld.jecrell.abilityuser, rimworld.jecrell.caravanjobs, rimworld.jecrell.rimroad, HugsLib.AllowTool, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, HugsLib.WhatTheHack, HugsLib.SearchAndDestroy, rimworld.jecrell.comps.slotloadable, HugsLib.RunAndGun, HugsLib.ARimWorldOfMagic, Uuugggg.rimworld.Replace_Stuff.main, rimworld.torann.tmagic, com.spdskatr.projectrimfactory, rimworld.jecrell.doorsexpanded, uuugggg.rimworld.SmartMedicine.main, rimworld.jecrell.comps.installedpart, rimworld.jecrell.jecstools.main, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, RIMMSqol, HugsLib.DefensivePositions, EnhancedDevelopment.WarningOptions, EdB.PrepareCarefully, rimworld.torann.CaravanOptions, HugsLib.RunandHide; 1.0.9.1: CuprosStonesOverride, TableDiner, rimworld.erdelf.minify_everything
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 0.19.2009 rev486
Fluffy Breakdowns :: Initialized
Tried to use an uninitialized DefOf of type TraitDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
ZLJ's Static Quality Plus :: Initialized
BadHygiene 2.3.522
Config error in LTF_EngieBench: has duplicate thingCategory BuildingsProduction.
Config error in LTF_EngieBench: has duplicate thingCategory BuildingsProduction.
Translation data for language English has 11 errors. Generate translation report for more info.
Variants found for Things/Pawn/Humanlike/Tails/OTail: 1
Variants found for Things/Pawn/Humanlike/Tails/OTailG: 1
Variants found for EarLeft: 1
Variants found for EarRight: 1
Variants found for Engie/Screen/Template: 35
Variants found for Mantis/Claws/Left/Left: 1
Variants found for Mantis/SyntClaws/Left/Left: 1
Variants found for Mantis/SyntClaws/Left/Left: 1
Variants found for Mantis/Claws/Right/Right: 1
Variants found for Mantis/SyntClaws/Right/Right: 1
Variants found for Mantis/SyntClaws/Right/Right: 1
Variants found for Mantis/Stache/stache: 1
Variants found for Mantis/Stache/empty: 1
Variants found for Slug/Stache/Stache: 1
Alien race successfully completed 145 patches with harmony.
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Androids: Fixing surgery recipes for Droids.
Androids: Fixing belts whitelist for AlienRace.ThingDef_AlienRace with defName='ChjBattleDroid'.
MendingWeaponStoragePatch did not find MendAndRecycle. Will not load patch.
WeaponStorage Harmony Patches:
Prefix:
Pawn_HealthTracker.MakeDowned - not blocking
Dialog_FormCaravan.PostOpen
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
MakeUndowned - Priority First
Pawn.Kill - Priority First
Verb_ShootOneUse.Notify_EquipmentLost - Priority First
Pawn_EquipmentTracker.MakeRoomFor - Priority First
Postfix:
Pawn_TraderTracker.ColonyThingsWillingToBuy
TradeShip.ColonyThingsWillingToBuy
Window.PreClose
ReservationManager.CanReserve
CaravanFormingUtility.StopFormingCaravan
Pawn_DraftController.Drafted { set; }
WealthWatcher.ForceRecount
MakeDowned - Priority First
Pawn.Kill - Priority First
EnhancedOptions.Patcher.Patcher(): Starting.
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchBuildingTrap
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchBuildingTrap
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: CanSetForcedTargetPrefix
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: CanSetForcedTargetPrefix
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchCompBreakdownable
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchCompSchedule(SunLamps)
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchCompSchedule(SunLamps)
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchLetterStack
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchLetterStack
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchMainTabsRoot - HideSpots
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Plant24HEnabled
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Plant24HEnabled
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchPowerNetGraphics
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchPowerNetGraphics
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Speed4WithoutDev
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: SuppressCombatSlowdown
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchRoofCollapseBuffer
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchFireWatcher
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillRecord
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillUI
EnhancedOptions.Patcher.Patcher(): Complete.
[IncidentPersonStat] injected.
Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
Allow patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
DubsMintMenus 1.0.44
EnhancedDevelopment.Excalibur.Patches.Patcher(): Starting.
Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
_ThingWithComps_InitializeComps Is Not NULL.
_AddCompPrefix Is Not NULL.
Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
EnhancedDevelopment.Excalibur.Patches.Patcher(): Complete.
InfiniteStorage Harmony Patches:
Prefix:
Designator_Build.ProcessInput - will block if looking for things.
Postfix:
Pawn_TraderTracker.DrawMedOperationsTab
Pawn_TraderTracker.ThingsInGroup
Pawn_TraderTracker.ColonyThingsWillingToBuy
TradeShip.ColonyThingsWillingToBuy
Window.PreClose
WorkGiver_DoBill.TryFindBestBillIngredients
ImpassableMapMaker Harmony Patches:
Postfix:
GenStep_ElevationFertility.Generate
WorldPathGrid.CalculatedCostAt
TileFinder.IsValidTileForNewSettlement
Patching
Initialized Faction Discovery.
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
Enabled Prison Labor v0.9.5
SupplyAndDemand Harmony Patches:
Postfix:
StockGenerator.RandomCountOf
Type HealthCardUtility_DrawHediffRow probably needs a StaticConstructorOnStartup attribute, because it has a field leakingIcon of type Texture2D. All assets must be loaded in the main thread.
Loaded file (Scenario) is from version 1.0.1956 rev153, we are running version 0.19.2009 rev486.
[HugsLib] Quickstarter generating map with scenario: Crashlanded
[HugsLib] v5.0.2 initialized WhatTheHack, SearchAndDestroy, AllowTool, DefensivePositions, StackXXL, RunandHide, RunAndGun, ARimWorldOfMagic
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
[StackXXL] Loaded
static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
static_quality_Injector: _SkillRecord _Learn injected successfully!
static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
static_quality_Injector: _Plant _Resting injected successfully!
static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
static_quality_plus injected.
Faction Discovery injected.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 18474.
Total: 76.199593 ms (FindLiveObjects: 0.700295 ms CreateObjectMapping: 1.354091 ms MarkObjects: 74.040710 ms DeleteObjects: 0.103728 ms)
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.HediffMaker.MakeHediff (Verse.HediffDef,Verse.Pawn,Verse.BodyPartRecord) <0x00064>
at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsAndTolerancesFor (Verse.Pawn) <0x00342>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x00069>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00803>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000ca>
Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.HediffMaker.MakeHediff (Verse.HediffDef,Verse.Pawn,Verse.BodyPartRecord) <0x00064>
at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsAndTolerancesFor (Verse.Pawn) <0x00342>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x00069>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00803>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000ca>
Initializing new game with mods Core, 818773962, 932008009, 839005762, 704181221, 724602224, 747645520, 1225521799, FashionRIMsta_1.0, 1488100231, 1436184079, 1436183778, 1180721235, 1204079337, 1417825411, 1421883787, 1444154109, 1180720427, ED-EnhancedOptions, Miscellaneous_TrainingFacility, 1454024362, 1414697588, 1211432379, 1463731725, 1446523594, TableDiner, BetterVents, BetterCoolers, 1416483638, 1470065926, 1505914869, 1473363081, 1474544546, 1474904096, 1478936958, 708455313, 715565262, 726244033, 1266570759, ED-Excalibur, SparklingWorlds, 1487019722, 1262561471, 1489425285, 1489563638, 1467764609, 1491246091, HolyWasher-master, 761421485, 1496138638, 1496194388, 735106432, 872762753, 1185265132, 1244299809, 1188485723, 1185307686, 1185269798, 725219116, 761219125, 1316188771, 1497105115, 826366050, 1233893175, 1180719658, 1180719335, 737358776, VGP_More Veggies, VGP_Medicine, VGP_Trees_Flowers, VGP_Canning, 1231617602, 1428616771, 1499236003, 1498241089, 1499848654, 1499844236, 1386385125, 1386412863, 1204108550, 1501729394, 1502876618, 1461185353, 784327493, 1502880107, TMagic, TheCapital, 1414438179, 1372003680, RimRoads-master, 732569232, 1240656304, 751841890, 1505423207, 836308268, 1338611415, Prison Labor, 1507370392, 1506934837, 1500244593, 1500248421, 1498572835, 1498573216, 1505657710, 1508165821, 725956940, 1309994319, 1438488634, SupplyAndDemand, 1509102551
[AllowTool] Injected 6 designators
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19308.
Total: 83.759254 ms (FindLiveObjects: 0.612407 ms CreateObjectMapping: 1.173971 ms MarkObjects: 81.937622 ms DeleteObjects: 0.034746 ms)
Created faction for Rough outlander union
Created 0 bases for Rough outlander union
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Fractal Mutant
Created faction for Android Insurrection
Created 0 bases for Android Insurrection
Created faction for Android Insurrection
Created 0 bases for Android Insurrection
Created faction for Arcane fold
Created 0 bases for Arcane fold
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Elemental
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for Summoned being
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for The Capital
Created faction for Medieval Society
Created 0 bases for Medieval Society
Created faction for Medieval Society
Created 0 bases for Medieval Society
Created faction for Medieval Warband
Created 0 bases for Medieval Warband
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Warbourne Wanderer
Created faction for Wild cluster
Created 0 bases for Wild cluster
Created faction for Wild cluster
Created 0 bases for Wild cluster
Created faction for Razor-sharp swarm
Created 0 bases for Razor-sharp swarm
Created faction for Concretions
Created 0 bases for Concretions
Created faction for Concretions
Created 0 bases for Concretions
Created faction for Awkward gasteropods
Created 0 bases for Awkward gasteropods
Created faction for Luminous aurora
Created 0 bases for Luminous aurora
Created faction for Luminous aurora
Created 0 bases for Luminous aurora
Created faction for Cave of the Crystals
Created 0 bases for Cave of the Crystals
Created faction for Security Force
Created 0 bases for Security Force
Failed to find faction base tile for Security Force
Retrying.
Created faction for Security Force
Created 0 bases for Security Force
Failed to find faction base tile for Chaser Armada
Retrying.
Created faction for Chaser Armada
Created 0 bases for Chaser Armada
Failed to find faction base tile for Chaser Armada
Retrying.
Created faction for Chaser Armada
Created 0 bases for Chaser Armada
Failed to find faction base tile for Chaser Armada
Retrying.
Created faction for Chaser Armada
Failed to find faction base tile for Chaser Armada
Created 1 bases for Chaser Armada
Failed to find faction base tile for Chaser Armada
Retrying.
Created faction for Chaser Armada
Created 0 bases for Chaser Armada
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Created faction for Advanced Mechanoids
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 484 unused Assets to reduce memory usage. Loaded Objects now: 19158.
Total: 102.477654 ms (FindLiveObjects: 0.843624 ms CreateObjectMapping: 1.390115 ms MarkObjects: 99.717094 ms DeleteObjects: 0.525796 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 467 unused Assets to reduce memory usage. Loaded Objects now: 18966.
Total: 100.438087 ms (FindLiveObjects: 0.872239 ms CreateObjectMapping: 1.694402 ms MarkObjects: 97.587341 ms DeleteObjects: 0.283592 ms)
Loading game from file Evehadnela with mods Core, 818773962, 932008009, 839005762, 704181221, 724602224, 747645520, 1225521799, FashionRIMsta_1.0, 1488100231, 1436184079, 1436183778, 1180721235, 1204079337, 1417825411, 1421883787, 1444154109, 1180720427, ED-EnhancedOptions, Miscellaneous_TrainingFacility, 1454024362, 1414697588, 1211432379, 1463731725, 1446523594, TableDiner, BetterVents, BetterCoolers, 1416483638, 1470065926, 1505914869, 1473363081, 1474544546, 1474904096, 1478936958, 708455313, 715565262, 726244033, 1266570759, ED-Excalibur, SparklingWorlds, 1487019722, 1262561471, 1489425285, 1489563638, 1467764609, 1491246091, HolyWasher-master, 761421485, 1496138638, 1496194388, 735106432, 872762753, 1185265132, 1244299809, 1188485723, 1185307686, 1185269798, 725219116, 761219125, 1316188771, 1497105115, 826366050, 1233893175, 1180719658, 1180719335, 737358776, VGP_More Veggies, VGP_Medicine, VGP_Trees_Flowers, VGP_Canning, 1231617602, 1428616771, 1499236003, 1498241089, 1499848654, 1499844236, 1386385125, 1386412863, 1204108550, 1501729394, 1502876618, 1461185353, 784327493, 1502880107, TMagic, TheCapital, 1414438179, 1372003680, RimRoads-master, 732569232, 1240656304, 751841890, 1505423207, 836308268, 1338611415, Prison Labor, 1507370392, 1506934837, 1500244593, 1500248421, 1498572835, 1498573216, 1505657710, 1508165821, 725956940, 1309994319, 1438488634, SupplyAndDemand, 1509102551
Cannot register Verse.ThingWithComps Vanya_SplitRifle57502, (id=Thing_Vanya_SplitRifle57502 in loaded object directory. Id already used by Verse.ThingWithComps Vanya_SplitRifle57502.
Cannot register Verse.Verb_Shoot Verse.Verb_Shoot(null), (id=Verb_CompEquippable_Vanya_SplitRifle57502_0 in loaded object directory. Id already used by Verse.Verb_Shoot Verse.Verb_Shoot(null).
Cannot register Verse.ThingWithComps MedTimes_Melee_SwordLong416131, (id=Thing_MedTimes_Melee_SwordLong416131 in loaded object directory. Id already used by Verse.ThingWithComps MedTimes_Melee_SwordLong416131.
Cannot register RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null), (id=Verb_CompEquippable_MedTimes_Melee_SwordLong416131_0_Smash in loaded object directory. Id already used by RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null).
Cannot register RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null), (id=Verb_CompEquippable_MedTimes_Melee_SwordLong416131_1_Stab in loaded object directory. Id already used by RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null).
Cannot register RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null), (id=Verb_CompEquippable_MedTimes_Melee_SwordLong416131_2_Slash in loaded object directory. Id already used by RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null).
Cannot register Verse.ThingWithComps Gun_OrassanShotgun250262, (id=Thing_Gun_OrassanShotgun250262 in loaded object directory. Id already used by Verse.ThingWithComps Gun_OrassanShotgun250262.
Cannot register ProperShotguns.Verb_ShootShotgun ProperShotguns.Verb_ShootShotgun(null), (id=Verb_CompEquippable_Gun_OrassanShotgun250262_0 in loaded object directory. Id already used by ProperShotguns.Verb_ShootShotgun ProperShotguns.Verb_ShootShotgun(null).
Cannot register RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null), (id=Verb_CompEquippable_Gun_OrassanShotgun250262_0_Smash in loaded object directory. Id already used by RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null).
Cannot register RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null), (id=Verb_CompEquippable_Gun_OrassanShotgun250262_1_Smash in loaded object directory. Id already used by RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null).
Cannot register RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null), (id=Verb_CompEquippable_Gun_OrassanShotgun250262_1_Poke in loaded object directory. Id already used by RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null).
Could not resolve reference to object with loadID Thing_Human240793 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_ExplosionImpact: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human240679 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_ExplosionImpact: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human240679 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human240679 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Alien_Slug694760 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human240679 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Alien_Orassan417682 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Alien_Orassan417682 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Alien_Orassan417682 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human685783 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Alien_Slug427141 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human240679 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.837, age=44850) curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human240793 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.93, age=44100) curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human240679 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Chitchat, moodPowerFactor=0.837, age=42600) curPathRelToParent=
Could not resolve reference to object with loadID Thing_Alien_Slug694760 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human411486 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human431310 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human411486 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Alien_Slug427141 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Alien_Slug427091 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Replaced verb RimWorld.Verb_MeleeAttack/Thing_AIRobot_Hauler_IV415524_1; may have been changed through a version update or a mod change
Could not instantiate Verb (directOwner=Hauling Bot 2): System.MissingMethodException: Cannot create an abstract class 'RimWorld.Verb_MeleeAttack'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.VerbTracker+<ExposeData>c__AnonStorey1.<>m__0 (System.Type type, System.String id) [0x00000] in <filename unknown>:0
at Verse.VerbTracker.InitVerbs (System.Func`3 creator) [0x00000] in <filename unknown>:0
Pawn Bacillis has relation "Parent" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Mole has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Speckles has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Muffin has relation "Parent" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Tabs has relation "Parent" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Leslie has relation "Lover" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn death has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Virulent has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Berro has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Worm has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Jackal has relation "Parent" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Destructive has relation "Parent" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn unrest has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Could not find think node with key 1233862801
Could not find think node with key 1233862801
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25772.
Total: 315.922119 ms (FindLiveObjects: 1.003049 ms CreateObjectMapping: 1.932263 ms MarkObjects: 312.887909 ms DeleteObjects: 0.098363 ms)
Tried to set ThingCount stack count to -2147483648. thing=Rawsugarcane688388
Tried to set ThingCount stack count to -2147483648. thing=Rawsugarcane688388
Tried to set ThingCount stack count to -2147483648. thing=Rawsugarcane688388
Tried to set ThingCount stack count to -2147483648. thing=Rawsugarcane688388
Invalid count: 0, setting to 1. Job was DoBill (Job_4754611) A=Thing_BiofuelRefinery679868 B=Thing_Rawsugarcane688388
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
Tried to set ThingCount stack count to -2147483648. thing=Rawsugarcane688388
Tried to set ThingCount stack count to -2147483648. thing=Rawsugarcane688388
Tried to set ThingCount stack count to -2147483648. thing=Rawsugarcane688388
Tried to set ThingCount stack count to -2147483648. thing=Rawsugarcane688388
Invalid count: 0, setting to 1. Job was DoBill (Job_4804790) A=Thing_BiofuelRefinery679868 B=Thing_Rawsugarcane688388
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Vanya_SplitRifle57502_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Vanya_SplitRifle57502, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_1_Stab, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_2_Slash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_MedTimes_Melee_SwordLong416131, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Deep-saving destroyed thing Leather_ChJAndroid313793 with saveDestroyedThings==false. label=li
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Poke, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Gun_OrassanShotgun250262, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Moving Mote
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Vanya_SplitRifle57502_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Vanya_SplitRifle57502, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_1_Stab, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_2_Slash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_MedTimes_Melee_SwordLong416131, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Deep-saving destroyed thing Leather_ChJAndroid313793 with saveDestroyedThings==false. label=li
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Poke, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Gun_OrassanShotgun250262, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.HediffMaker.MakeHediff (Verse.HediffDef,Verse.Pawn,Verse.BodyPartRecord) <0x00064>
at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsAndTolerancesFor (Verse.Pawn) <0x00342>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x00069>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00803>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000ca>
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.HediffMaker.MakeHediff (Verse.HediffDef,Verse.Pawn,Verse.BodyPartRecord) <0x00064>
at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsAndTolerancesFor (Verse.Pawn) <0x00342>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x00069>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00803>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000ca>
Exception while generating pawn group: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.HediffMaker.MakeHediff (Verse.HediffDef,Verse.Pawn,Verse.BodyPartRecord) <0x00064>
at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsAndTolerancesFor (Verse.Pawn) <0x00342>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x00069>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00803>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000ca>
Got no pawns spawning raid from parms (target=(Map-0-PlayerHome) points=1594.812 raidStrategy=StageThenAttack )
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Vanya_SplitRifle57502_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Vanya_SplitRifle57502, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_1_Stab, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_2_Slash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_MedTimes_Melee_SwordLong416131, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Deep-saving destroyed thing Leather_ChJAndroid313793 with saveDestroyedThings==false. label=li
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Poke, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Gun_OrassanShotgun250262, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human745622 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human429180 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human745581 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Moving Mote
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DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Vanya_SplitRifle57502_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Vanya_SplitRifle57502, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_1_Stab, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_2_Slash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_MedTimes_Melee_SwordLong416131, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Deep-saving destroyed thing Leather_ChJAndroid313793 with saveDestroyedThings==false. label=li
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Poke, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Gun_OrassanShotgun250262, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human745622 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human630271 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human429180 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human745581 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Verse.VerbTracker.CreateVerbTargetCommand (Verse.Thing ownerThing, Verse.Verb verb) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0023b>
at System.Reflection.MethodBase.Invoke (object,object[]) <0x0002f>
at CompVehicle.HarmonyCompVehicle/<GetVerbsCommands>d__43.MoveNext () <0x002f7>
at Verse.Pawn_EquipmentTracker/<GetGizmos>c__Iterator1.MoveNext () <0x00269>
at Verse.Pawn/<GetGizmos>c__Iterator2.MoveNext () <0x006f3>
at TargetingModes.HarmonyPatches/<ModifiedGizmoEnumerable>d__5.MoveNext () <0x0011f>
at System.Collections.Generic.List`1<Verse.Gizmo>.AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>) <0x000d7>
at System.Collections.Generic.List`1<Verse.Gizmo>..ctor (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>) <0x000e5>
at System.Linq.Enumerable.ToList<Verse.Gizmo> (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>) <0x00070>
at WhatTheHack.Harmony.Pawn_GetGizmos.Postfix (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>&,Verse.Pawn) <0x00034>
at (wrapper dynamic-method) Verse.Pawn.GetGizmos_Patch8 (object) <0x0010a>
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) <0x0024f>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.StatWorker.IsDisabledFor_Patch1 (object,Verse.Thing) <0x0022b>
at (wrapper dynamic-method) RimWorld.StatWorker.GetValueUnfinalized_Patch1 (object,RimWorld.StatRequest,bool) <0x00067>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00066>
at (wrapper dynamic-method) Verse.ShotReport.HitFactorFromShooter_Patch1 (Verse.Thing,single) <0x0007e>
at (wrapper dynamic-method) Verse.ShotReport.HitReportFor_Patch1 (Verse.Thing,Verse.Verb,Verse.LocalTargetInfo) <0x002ad>
at Verse.TooltipUtility.ShotCalculationTipString (Verse.Thing) <0x004a1>
at Verse.TooltipGiverList.DispenseAllThingTooltips () <0x00483>
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () <0x0019e>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x0009c>
at Verse.Root.OnGUI () <0x00112>
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Exception filling tab RimWorld.ITab_Pawn_Gear: System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.HarmonyPatches/ITab_Pawn_Gear_Patch.Postfix (single&,single,Verse.Thing) <0x000e3>
at (wrapper dynamic-method) RimWorld.ITab_Pawn_Gear.DrawThingRow_Patch2 (object,single&,single,Verse.Thing,bool) <0x012b5>
at (wrapper dynamic-method) RimWorld.ITab_Pawn_Gear.FillTab_Patch0 (object) <0x00f8c>
at Verse.InspectTabBase/<DoTabGUI>c__AnonStorey0.<>m__0 () <0x00118>
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Alignment was MiddleLeft at end of frame.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Reached max messages limit. Stopping logging to avoid spam.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
Message logging is now once again on.
Could not instantiate Verb (directOwner=Hauling Bot 4): System.MissingMethodException: Cannot create an abstract class 'RimWorld.Verb_MeleeAttack'.
at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.VerbTracker.<InitVerbsFromZero>m__1 (System.Type type, System.String id) [0x00000] in <filename unknown>:0
at Verse.VerbTracker.InitVerbs (System.Func`3 creator) [0x00000] in <filename unknown>:0
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Vanya_SplitRifle57502_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Vanya_SplitRifle57502, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_1_Stab, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_2_Slash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_MedTimes_Melee_SwordLong416131, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Deep-saving destroyed thing Leather_ChJAndroid313793 with saveDestroyedThings==false. label=li
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Poke, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Gun_OrassanShotgun250262, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Trying to save reference to a discarded thing Hauling Bot 4 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=robot
Object with load ID Thing_Human745622 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human630271 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human429180 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human745581 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
__result pre: 6618
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DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Vanya_SplitRifle57502_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Vanya_SplitRifle57502, but it's already here. label=weapon (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Deep-saving destroyed thing Leather_ChJAndroid313793 with saveDestroyedThings==false. label=li
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_1_Stab, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_MedTimes_Melee_SwordLong416131_2_Slash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_MedTimes_Melee_SwordLong416131, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_0_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_Gun_OrassanShotgun250262_1_Poke, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Gun_OrassanShotgun250262, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Object with load ID Thing_Human745622 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human630271 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human429180 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human745581 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
(Filename: Line: 490)
__result pre: 2221
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RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
__result pre: 2363
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RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGraphicSet.ResolveAllGraphics_Patch1 (object) <0x003dd>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x000f6>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Exception drawing Patty: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00fc7>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00192>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
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