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Crash when creating or loading a save #1916

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njbrown09 opened this issue Aug 28, 2018 · 8 comments
Closed

Crash when creating or loading a save #1916

njbrown09 opened this issue Aug 28, 2018 · 8 comments

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@njbrown09
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Ksp 1.4.5 modded.
KSP.log

@pleroy
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pleroy commented Aug 28, 2018

@njbrown09
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thats the problem. The game just closes but it doesnt actually produce a crash folder.

@njbrown09
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Here is the FATAL in glog

Log file created at: 2018/08/28 09:38:36
Running on machine: DESKTOP-MRO50O8
Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg
@ 00007FFC81ACD842 principia__VesselVelocity [0x00007FFC81ACD841+231233]
@ 00007FFC81ACC74E principia__VesselVelocity [0x00007FFC81ACC74D+226893]
@ 00007FFC81ABA6C6 principia__VesselVelocity [0x00007FFC81ABA6C5+153029]
@ 00007FFC81AC5A4D principia__VesselVelocity [0x00007FFC81AC5A4C+198988]
@ 00007FFC81A73C29 principia__EndInitialization [0x00007FFC81A73C28+312]
@ 00000000223DDA0C (No symbol) [0x00000000223DDA0B]
F0828 09:38:36.128521 10140 rotating_body_body.hpp:41] Check failed: angular_frequency_ != 0.0 * SIUnit() (+0.00000000000000000e+00 s^-1 rad vs. +0.00000000000000000e+00 s^-1 rad) Rotating body cannot have zero angular velocity

@pleroy
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pleroy commented Aug 28, 2018

We'll need the entire INFO file in glog. We cannot decode the stack without it.

@njbrown09
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INFO.20180828-095812.txt

@pleroy
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pleroy commented Aug 28, 2018

You have a celestial named Plock-Karen which has an angular frequency (speed at which it rotates on its axis) of 0. That's your problem right there. Principia wants all celestials to have a nonzero rotation speed because that's how real physics work. Not sure if you created this celestial yourself or if it comes from some other mod, but with it you will not go to space today.

@njbrown09
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Okay. It appears that sigma binary is incompatible (Makes sense) You may want to note that in the FAQ.

@pleroy
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pleroy commented Aug 28, 2018

Good point, added a blurb to the FAQs.

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