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Commit 79e393c

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numberZeroparamat
authored andcommittedSep 16, 2018
Light curve: Simplify and improve code, fix darkened daytime sky (#7693)
1 parent 220ec79 commit 79e393c

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3 files changed

+47
-31
lines changed

3 files changed

+47
-31
lines changed
 

Diff for: ‎src/light.cpp

+41-16
Original file line numberDiff line numberDiff line change
@@ -29,33 +29,58 @@ static u8 light_LUT[LIGHT_SUN + 1];
2929
// The const ref to light_LUT is what is actually used in the code
3030
const u8 *light_decode_table = light_LUT;
3131

32+
struct LightingParams {
33+
float a, b, c; // polynomial coefficients
34+
float boost, center, sigma; // normal boost parameters
35+
float gamma;
36+
};
37+
38+
static LightingParams params;
39+
40+
float decode_light_f(float x)
41+
{
42+
if (x >= 1.0f) // x is equal to 1.0f half the time
43+
return 1.0f;
44+
x = std::fmax(x, 0.0f);
45+
float brightness = ((params.a * x + params.b) * x + params.c) * x;
46+
brightness += params.boost * std::exp(-0.5f * sqr((x - params.center) / params.sigma));
47+
if (brightness <= 0.0f) // may happen if parameters are insane
48+
return 0.0f;
49+
if (brightness >= 1.0f)
50+
return 1.0f;
51+
return powf(brightness, 1.0f / params.gamma);
52+
}
53+
3254
// Initialize or update the light value tables using the specified gamma
3355
void set_light_table(float gamma)
3456
{
3557
// Lighting curve derivatives
3658
const float alpha = g_settings->getFloat("lighting_alpha");
3759
const float beta = g_settings->getFloat("lighting_beta");
3860
// Lighting curve coefficients
39-
const float a = alpha + beta - 2.0f;
40-
const float b = 3.0f - 2.0f * alpha - beta;
41-
const float c = alpha;
61+
params.a = alpha + beta - 2.0f;
62+
params.b = 3.0f - 2.0f * alpha - beta;
63+
params.c = alpha;
4264
// Mid boost
43-
const float d = g_settings->getFloat("lighting_boost");
44-
const float e = g_settings->getFloat("lighting_boost_center");
45-
const float f = g_settings->getFloat("lighting_boost_spread");
65+
params.boost = g_settings->getFloat("lighting_boost");
66+
params.center = g_settings->getFloat("lighting_boost_center");
67+
params.sigma = g_settings->getFloat("lighting_boost_spread");
4668
// Gamma correction
47-
gamma = rangelim(gamma, 0.5f, 3.0f);
48-
49-
for (size_t i = 0; i < LIGHT_SUN; i++) {
50-
float x = i;
51-
x /= LIGHT_SUN;
52-
float brightness = a * x * x * x + b * x * x + c * x;
53-
float boost = d * std::exp(-((x - e) * (x - e)) / (2.0f * f * f));
54-
brightness = powf(brightness + boost, 1.0f / gamma);
55-
light_LUT[i] = rangelim((u32)(255.0f * brightness), 0, 255);
69+
params.gamma = rangelim(gamma, 0.5f, 3.0f);
70+
71+
// Boundary values should be fixed
72+
light_LUT[0] = 0;
73+
light_LUT[LIGHT_SUN] = 255;
74+
75+
for (size_t i = 1; i < LIGHT_SUN; i++) {
76+
float brightness = decode_light_f((float)i / LIGHT_SUN);
77+
// Strictly speaking, rangelim is not necessary here—if the implementation
78+
// is conforming. But we don’t want problems in any case.
79+
light_LUT[i] = rangelim((s32)(255.0f * brightness), 0, 255);
80+
// Ensure light brightens with each level
5681
if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
5782
light_LUT[i] = light_LUT[i - 1] + 1;
5883
}
59-
light_LUT[LIGHT_SUN] = 255;
6084
}
85+
6186
#endif

Diff for: ‎src/light.h

+1-15
Original file line numberDiff line numberDiff line change
@@ -63,21 +63,7 @@ inline u8 decode_light(u8 light)
6363

6464
// 0.0 <= light <= 1.0
6565
// 0.0 <= return value <= 1.0
66-
inline float decode_light_f(float light_f)
67-
{
68-
s32 i = (u32)(light_f * LIGHT_MAX + 0.5);
69-
70-
if (i <= 0)
71-
return (float)light_decode_table[0] / 255.0;
72-
if (i >= LIGHT_SUN)
73-
return (float)light_decode_table[LIGHT_SUN] / 255.0;
74-
75-
float v1 = (float)light_decode_table[i - 1] / 255.0;
76-
float v2 = (float)light_decode_table[i] / 255.0;
77-
float f0 = (float)i - 0.5;
78-
float f = light_f * LIGHT_MAX - f0;
79-
return f * v2 + (1.0 - f) * v1;
80-
}
66+
float decode_light_f(float light_f);
8167

8268
void set_light_table(float gamma);
8369

Diff for: ‎src/util/numeric.h

+5
Original file line numberDiff line numberDiff line change
@@ -243,6 +243,11 @@ inline s32 myround(f32 f)
243243
return (s32)(f < 0.f ? (f - 0.5f) : (f + 0.5f));
244244
}
245245

246+
inline constexpr f32 sqr(f32 f)
247+
{
248+
return f * f;
249+
}
250+
246251
/*
247252
Returns integer position of node in given floating point position
248253
*/

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