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ILLUSIONS: New engine. Duckman support #1229
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- Add fixed point code (untested and probably wrong)
- Add isTimerExpired function
(cherry picked from commit 62577c8)
(cherry picked from commit a028c3f)
(cherry picked from commit aab0b29)
(cherry picked from commit 87869cb)
(cherry picked from commit a70cf1d)
(cherry picked from commit 1e822f0)
… menus not done yet) (cherry picked from commit 03b0ca1)
(cherry picked from commit 32c2a9b)
…launcher (cherry picked from commit 42f0bd4)
(cherry picked from commit 30cdb32)
(cherry picked from commit 93255ca)
(cherry picked from commit bb95440)
(cherry picked from commit 12e33c6)
(cherry picked from commit 9abaa9e)
(cherry picked from commit 056b303)
(cherry picked from commit 66094e4)
I've squashed the non compiling commits. They should all compile now. :) |
Thanks! Unfortunately the history is still a mess because the engine hasn't been rebased continuously on top of master which results in many commits still failing to compile (among other things this is especially a pain when bisecting). I have now tried cleaning this up by cherry-picking all non-merge commits touching Something along the lines of (this is from memory):
This resides in bonki/bonki-illusions-cleanup. I hope someone can confirm that I didn't do anything silly and the result is as expected. |
@bonki |
So the next step is to merge bonki/bonki-illusions-cleanup into master? |
I'm happy to merge, especially since @johndoe123's recent changes have been merged since and nobody has objected in quite a while. OK @sev-? |
Merged, and added @yuv422 to the team. |
Hi,
I've fixed up the Duckman Illusions engine. The game is now complete-able with all major features included. English + German versions are supported.
I now believe it is ready to merge to master.
Note. I haven't done any work on "Beavis and Butthead Do U" It is still experimental.